Forum posts

Posted 20 years ago2003-09-24 16:35:31 UTC
in erm map in progress forum with.......... Post #1631
ye and a forum 4 sp and mp maps.
Posted 20 years ago2003-09-24 16:32:20 UTC
in Minimicus Post #1630
...u do realise i gave it 6 :D not 5.
Posted 20 years ago2003-09-24 15:58:51 UTC
in Yellow Phase Post #1629
if u make a map u hate, my door is always open! ministeve1@hotmail.com
Posted 20 years ago2003-09-24 15:34:25 UTC
in twhl: the mod? Post #1626
kool. i think that rooms map shouldve been on it.
Posted 20 years ago2003-09-24 15:30:40 UTC
in spirit prob and texture change Post #1625
kol saves the day again.
Posted 20 years ago2003-09-24 12:09:52 UTC
in The FAQ - Your help required. Post #1607
video clips of the camera finding and identifying problems with brushes.
Posted 20 years ago2003-09-24 11:24:41 UTC
in The FAQ - Your help required. Post #1604
entity 9 brush 0 side 3 has a coplanar plane at 10000.

cylinder problems. makes compiling last SO much longer. i think it happened when i made a cylinder touch another brush. :
Posted 20 years ago2003-09-24 11:21:23 UTC
in texture lighting Post #1603
thx 4 the help andy but...it is called lights.rad. should it be a .rad file? if so, how would i make it that.
Posted 20 years ago2003-09-24 11:16:10 UTC
in twhl: the mod? Post #1602
yay!
wha?
:|
Posted 20 years ago2003-09-23 16:30:49 UTC
in twhl: the mod? Post #1580
i know its a bit random, but how about a little checkbox on all maps in the vault aking if they want the map or a part of it to have a chance of appearing in a mod! the idea came when i saw the mod ISSUES which asked ppl 2 send in any map and they would bind them in2 a story. it finished on the 1st of september but since twhl has loads of ppl who could contribute it might be worth a shot, comprendi? :D
Posted 20 years ago2003-09-23 16:26:41 UTC
in texture lighting Post #1579
i sent it a few hours ago. godspeed.
Posted 20 years ago2003-09-23 16:17:27 UTC
in spirit prob and texture change Post #1578
how do i make a texture change when i press a button?

also i cant run any spirit maps in the console. do i type sumtin other that map "mapname"?
Posted 20 years ago2003-09-22 15:29:21 UTC
in texture lighting Post #1540
my lights.rad dont work its in the folder i compile with. i compile through the console and i use spirit. the texture i want to light up is there and was an original texture. crystal clear. if any1 didnt understand that i'll lift thier toenails off with a screwdriver.
Posted 20 years ago2003-09-20 21:03:35 UTC
in jump pad tutorial? Post #1489
not an elev 4 a jump pad an elev INSTEAD of a jump pad
Posted 20 years ago2003-09-20 08:06:54 UTC
in Internal Server Error? (+ Suggestions) Post #1455
there goddam better b a music smiley. not a face a musical note.
Posted 20 years ago2003-09-19 19:12:04 UTC
in elevator trigger Post #1434
how do i trigger loads of entitys when an elevator gets to a certain path_corner? :
Posted 20 years ago2003-09-19 12:49:15 UTC
in Atom, just wondering... Post #1409
"when danger reared its ugly head he bravely turned his tail and fled. brave, brave, brave, brave sir robin!"
Posted 20 years ago2003-09-19 12:47:59 UTC
in Minimicus Post #1408
that was so great! the shrinking machine, doors in the kitchen and the apache were the best(was that apache ment 2 b an rc?)

out of 5 :D i would give it...

:D :D :D :D :D :D !
Posted 20 years ago2003-09-19 12:02:24 UTC
in Several questions Post #1407
yeah on my post warning unable to open soundC for transfer spoon replied but now his post is gone! :(
Posted 20 years ago2003-09-18 07:55:51 UTC
in jump pad tutorial? Post #1027
hmm... all looks a wee bitty complicated through my opticals... maybe just an elevator would do...
Posted 20 years ago2003-09-15 11:30:40 UTC
in warning unable to open sound/C for trans Post #32
warning unable to open sound/C for transfer
warning unable to open sound/C for transfer
warning unable to open sound/C for transfer
sound/C is processing
sound/C is processing
sound/C is processing

any1 get this message when goin through the console? my sounds r on winamp and theyre from the pak
Posted 20 years ago2003-09-15 11:15:07 UTC
in jump pad tutorial? Post #1017
is there any tuorials on jump-pads?
Posted 20 years ago2003-09-14 14:07:00 UTC
in Warning: Unable to open sound/C for tran Post #128
is anybody out there?
Posted 20 years ago2003-09-13 17:35:49 UTC
in Warning: Unable to open sound/C for tran Post #127
hello?hola?ciao?
Posted 20 years ago2003-09-12 11:30:50 UTC
in Warning: Unable to open sound/C for tran Post #126
my sounds r in winamp. this a prob?
Posted 20 years ago2003-09-11 11:35:16 UTC
in Warning: Unable to open sound/C for tran Post #124
no i checked that it just says ingone or check another thing which can only be checked IN GAME. i cant play the map.
Posted 20 years ago2003-09-09 15:27:12 UTC
in Warning: Unable to open sound/C for tran Post #121
any1 get this warning when runnig through the console?
Warning: Unable to open sound/C for transfer Warning: Unable to open sound/C for transfer Warning: Unable to open sound/C for transfer sound/C is processing sound/C is processing sound/C is processing

dont say it doesnt matter cos its stops there and wont load my map. plz help.
Posted 20 years ago2003-09-06 23:19:21 UTC
in monster triggers Post #165
how do i make 2 diff things happen cos of the same entity. i hav a nihilanth that at 50% health makes a wall break. how do i make sumtin happen when it dies?
Posted 20 years ago2003-09-06 16:07:43 UTC
in compile wtf Post #233
dont bother kol has saved the day 1nce again
Posted 20 years ago2003-09-05 17:48:09 UTC
in compile wtf Post #232
Posted 20 years ago2003-09-04 16:02:37 UTC
in Mini Mesa Post #223
i'd download but right now I CANT PLAY ANY MAPS!(HINT,HINT COUGHCHECKPOSTCOMPILEWTFCOUGH)
Posted 20 years ago2003-09-04 16:00:12 UTC
in compile wtf Post #230
it either gives an error msg, opens the maps folder or starts the normal half life with nothing on the custom game list.
Posted 20 years ago2003-09-03 15:39:37 UTC
in compile wtf Post #227
kol... just hope we dont meet on irc again...
Posted 20 years ago2003-09-03 11:27:05 UTC
in compile wtf Post #226
nope nothing like that
Posted 20 years ago2003-09-02 16:40:24 UTC
in compile wtf Post #224
my compile thing really sc rewed up. im using zhlt and any map compiles fine but at the end nothing happens. ive tried using the run program but it just loads up half life. (if kol reads this it was when i tried the glass thing he said. if no1 can fix it i'll blame him!)
Posted 20 years ago2003-08-19 11:49:16 UTC
in ETA Post #1132
the trapped comp has really been annoying me so how about an estimated time for contest results to b checked, hmm?