Forum posts

Posted 18 years ago2005-07-09 11:49:31 UTC
in Half-Life: Hostage Situation Post #119884
Uhh... Whateva :zonked:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-09 10:33:53 UTC
in Half-Life: Hostage Situation Post #119869
to put it simply... zilch.
Wtf does that mean? :confused:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-09 10:24:04 UTC
in Back again! Post #119865
H'l000.... :P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-09 10:17:19 UTC
in Half-Life: Hostage Situation Post #119860
If chap. 4 is free, could i take it and see, what was done with it by the pull-outs? :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 10:50:11 UTC
in map problems Post #119682
Ok, I didn't figure out, how to make the boss go to the door, but i did try making another guy walk to it. And it worked. I placed 1 scientist at the top floor, near the stairs and he walked to the door and opened it. Maybe you should investigate the info_nodes in ur map a lil bit more? :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 10:18:52 UTC
in War of the worlds - idea for a mod Post #119676
I think so...
hides under desk and screams: "It wasn't me!!! It wasn't me!!! I swear!" :nuts:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 10:08:22 UTC
in map problems Post #119668
Ok, I'll see wht i could do... ;)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 09:42:07 UTC
in Half-Life: Hostage Situation Post #119663
Is the 4th chapter still open? :confused:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 09:37:49 UTC
in map problems Post #119662
Dude, tel me the name of the scientist that doesn't do the script correctly, coz theres like 20 of them in ur map! :o
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 09:31:17 UTC
in map problems Post #119661
Easy. Just enter the script's name in the target field and set repeat rate to... 2? Check the flag "repeatable" and "no interruptions" and you're set! :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 09:26:13 UTC
in War of the worlds - idea for a mod Post #119659
Hi, everyone!
I just came back from the cinema, where I watched "War of the worlds". And daaaaam that movie is like a already edited and specially designed scenario for a HL2 mod!
The storyline is like this:
You are one guy who works as a crane operator in a port (note that you could easily make a crane in hl2!), and suddenly strange things started to happen all over the earth. Big thunderstorms were rushing thru all the world and destroying every mechanical, electronical device possible (realisic thunderstorms - very possible with good entitywork and source's engine). Then after the destruction on the communications aliens with giant robots started coming out of the ground (note that those aliens were very strider-like and shot the same beams as striders!). Also the alien-creatures look similar to the vortigaunts! So your job is to form a resistance and destroy those aliens...
I think this mod would be pretty easy to make with some good mappers, modelers, skinners and perhaps with a lil' help from coding. I think that those, who have seen the movie would agree with me.
I can't map for HL2, but hey - what do you source mappers think of this idea? :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 04:53:50 UTC
in revolt!! We need more tutorials! [pwned] Post #119608
Hey, Rabid, pwn this topic plzzzz! ;)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 04:52:49 UTC
in revolt!! We need more tutorials! [pwned] Post #119607
Oooooooooooh..... :P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-08 04:00:31 UTC
in New cool mod!!! check out [pwned] Post #119602
[closed]? :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 09:08:18 UTC
in Song you're listening to now Post #119387
Chop suey! - System of a down
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 08:47:38 UTC
in Malformal face Post #119382
w00t!!!! It compiled!!! It compiled!!! Thx, rowleybob!! :D
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 08:45:21 UTC
in Malformal face Post #119380
Thx for explaining! I think I've found it! :D
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 08:40:47 UTC
in Face Poser Post #119376
Check thisexample map out, maybe it'll help? :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 08:28:22 UTC
in Malformal face Post #119373
At Tommy14 it says that I'll have to find the malformed face myself sometimes, but it doesn't say how... :(
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 08:17:40 UTC
in Malformal face Post #119369
How do I do that? :confused:
I don't know where the coordinates are shown... :lol:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 08:15:50 UTC
in Tiled Texture Post #119366
Cool. Thanks :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 07:59:52 UTC
in Tiled Texture Post #119362
Any links for GIMP? ;)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 07:56:20 UTC
in Malformal face Post #119361
Ok, I wanted to compile my map and I got this err.

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Malformed face (2747) normal @
(-2278.00, 1325.00, 90.00)
(-2278.00, 1328.00, 90.00)
(-2278.00, 1328.00, 90.67)
(-2278.00, 1324.96, 90.67)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

It says that I should check my map for errors. So how come, when i press ALt+P I get a dialog, saying "no errors were found"?? :(
Maybe I should try finding the face manually. Any1 know any ways of doing that or any solutions for this problem??
All help would be apreciated...
:)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-07 07:49:47 UTC
in London Post #119358
I wouldn't care if they made those dam games in Paris... Or Moscow... Or NY... Or any other city... Whats teh difference if you won't take place in them? :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-06 13:25:42 UTC
in Trigger_changetarget Post #119146
Just found it... Func_trackchange.
Has so much options that I won't even try it...
Guess I'll have 2 use another cam.
Thx for the help, anyway :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-06 13:22:53 UTC
in Trigger_changetarget Post #119143
func_tracktrainpathbranch
WelliguesI'llhavetotryfindingthat... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-06 13:02:51 UTC
in Trigger_changetarget Post #119130
Yea... I guess I should use another camera or somethin... :
Anywho the train that is the target for the cam (targ2) moves in circles between those 3 path_corners... Maybe theres some way to make it move into another path_corner? I think I've heard of somethin like trigger_changepath or path_changetarget... But I don't see anythin like it in the entity list... :(
Anywho valve did that somehow! When you drove the flatbed in "on a rail", there were those rotating thingies that changed your trains path, when shot at.Any idea on how that was done? :confused:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-06 03:22:33 UTC
in Trigger_changetarget Post #118988
I'm having problems with this entity.
I have a camera in my map, called "sitcam".
It follows a func_train called "targ2" which moves in a set of path_corners called "pth1, pth2, pth3"
After some time, i trigger a trigger_changetarget which has theese options:
name: change_view
target: sitcam
KillTarget: targ2
NewTarget: targ3

And I've put a info_target in my map called "targ3"
When I trigger the trigger_changetarget - nothing happens... WHY?? :(
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-05 08:11:48 UTC
in Flags Post #118784
See texture "poster11" in halflife.wad :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-05 08:10:04 UTC
in Flags Post #118783
Theres a USA flag in halflife.wad.
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-05 03:24:34 UTC
in Reminding Post #118727
1 email wouldn't be very annoying, I think... :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-05 03:08:25 UTC
in Competition 16 Post #118724
I can't map for source :(
Good luck anyway. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-05 03:07:12 UTC
in Reminding Post #118723
I've just had this idea:
Why not make a reminder system for TWHL members who don't log in anymore? This reminder system would send an email to the user's adress, reminding him of his membership in TWHL if the user wouldn't log in for like... 3 months or more.
What do you think of this? :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-05 02:58:46 UTC
in People You Like Here On TWHL [closed] Post #118721
I'd suggest using a crowbar, j3r3my ;)
Ok, my list:

RabidMonkey777 - for the good news posts.
Seventh Monkey - cause he helped me when i was a complete n00b, cause he listens to eels and is a nice guy
Elon Yariv - For his F- spelling and good example maps ;)
38_98 - cause he reviews my maps
The Hunter - Cause he gives me good maps 2 review and is a nice guy.
Urbanebula - For his awesome skinwork and skills in mapping, moddeling etc.
Unbreakable - For his awesome skills in mapping
Kasperg - For winning the contest
Doodle - For his progress in mapping
J3r3my - For not putting "proudly christian" on his av. :)
Malboromental - for being a real ol' timer
Slayer A - for creating MINIMICUS and for AWESOME skills in mapping
IEMC - for eating monkey chow and for being a nice guy
SpaG - for being lithuanian
Essential - ^
Des!re - ^
Chicken Fist - cause he's a nice guy
Atom - cause he owns this place
HrnyGoat - for being hrny and cause he put "proudly christian" on his av.
ZombieLoffe - for being satanist and for criticising others in... A right way, I think... :confused:
Onslaught - For his good maps and for reviewing my maps
M_gragantua - Cause he helped me with mapping in the forums
Habboi - Cause he is one of the most tolerant, friendly, skilled guys here.
Mercenary - for lots of cool ideas.
Vassy - for being proudly british and for loads of tutorials.
Jaardsi - for helping me at mapping in the start
Highlander - For reviewing my maps and being a nice guy
Saco - for being a nice guy.
Madcow - for being a nice guy
Ministeve - cause he helped me with mapping when i was a n00b
Trapt - For having that penguin av.
Jahzel - for his story thread
Anthony - for help with mapping
Rowleybob - for being a nice guy.

I made this list without planning, so it doesn't mean anythin if you're in the last or first place. All the places are equal. If i haven't mentioned some1 here, I probably don't know him good enough to say that i like him... Or i've just forgotten some1...
And don't any1 add me to their lists, just because that I have showed up, ok? :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 16:45:58 UTC
in Happy July 4th!!! Post #118621
I'm not American, but still - happy independance day... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 16:45:07 UTC
in I need Opposing Force! [closed] Post #118619
No problem.
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 13:55:21 UTC
in weapon models Post #118564
Btw the gravity gun looks awesomely realistic for hl1! :o
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 13:54:31 UTC
in weapon models Post #118562
laughs like a maniac
laughs for 10 mins
chokes
goes to the kitchen for a glass of h20
comes back
laughs like a maniac
laughs for 10 mins
*chokes...
:P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 13:29:48 UTC
in Blouter Post #118558
think i have found why bloaters where invented,
you know when you are teleported during the experiment at the beginning?
notice the aliens didnt attack? i wonder why.......
Nah.. Those aliens had the "prisoner" flag checked :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 12:29:10 UTC
in I need Opposing Force! [closed] Post #118555
Whoa! I think i found it! :D
Op4 and bshift in .iso format and 550 mb big. The d/l speed is like 5 - 4 kbps... Bloody slow :x... so I'll hav it 2morrow if i leave it thru the night! :D
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 12:24:03 UTC
in The combines end -Comic Post #118553
What about "ARRRGGGG!!!" or "AHHHHH!!"
Try somethin like "WHOA!". And when he falls - I'd try changing the "SHIT!SHIT!" to "HOLY FUCKIN CRAAAAP!!!" It would... Sound more powerful or somethin... ;)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 12:20:41 UTC
in The combines end -Comic Post #118551
Are those 256-bit images? :o
Anywho - nicely made. Good work. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 12:05:44 UTC
in I need Opposing Force! [closed] Post #118550
You can get OPF for like $3 here... just search for it at secondhand stores.. cashconverters!?
I'll be honest... My parents won't give me a fuckin cent to spend on games thru credit card... I would hav ordered it thru ebay or some other crp ages ago if I had the cash. (you cn find it on amazon for 2$ :lol:) I could only buy games from shops with my pocket money... And I don't hav a credit card too. Op4 is
a blewdy old game
, so i hav no chance finding it in the shops. The op4 i had b4 was dled from emule, but now i cant find teh foggin thing...
OMG. If you have a CS CD you should just be able to double click it in the play-games menu and dl it.
My cs ver. is cracked... :)

Guess I'll have 2 dl every fuckin p2p utility possible to find it... Oh well... I hav time.
:nuts:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 07:26:22 UTC
in I need Opposing Force! [closed] Post #118516
Well I've found a 2.13 GB file woth opfor and bshift... 2 GB!!! This would take me like 5 days to d/l :(
Any ftp suggestions?
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 06:23:17 UTC
in I need Opposing Force! [closed] Post #118510
Google: No dice
Torrentspy: Never heard of it
Piratebay: ^
:confused:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 05:48:20 UTC
in I need Opposing Force! [closed] Post #118505
Hi, everyone!
I re-installed my windoze and forgot to put my whole hl folder in my spare hard disk! :lol:
I have my hl-cs cd, but i don't have my opfor cd :(
I was wonderin if anyone could give me a link or ftp adress for a free opfor download.

Thanks in advance. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 05:43:59 UTC
in Song you're listening to now Post #118504
Frank Zappa - Andy
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-04 05:26:08 UTC
in Spirit problem Post #118501
Do as it says:
Re-install hl :
Obey the Err reports! :nuts:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-03 14:42:45 UTC
in Prefabs, Where? Post #118408
Try wadfather...
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-03 14:42:08 UTC
in Sven Coop Post #118407
I think that you need the sc-fgd or somethin like that... Google for it... I dunno what else u need... :)
Daubster DaubsterVault Dweller