Forum posts

Posted 18 years ago2005-10-05 16:02:45 UTC
in Mods and Steam. Post #139548
I'm having a problem with my HL1 based mod and Steam.

Problem 1:
When you go to change controls you get this:
http://www.flatrabbits.onestop.net/woot2.JPG
Where is the list?!
Yet on non-Steam Half-life you get this:
http://www.flatrabbits.onestop.net/woot1.JPG
No problem there!

Problem 2:
Also, how do you change the splash for a Steam HL mod? Normal non-Steam methods have not worked.

Problem 3:
How can I get an icon working on the Steam "Play Games" menu?
Posted 18 years ago2005-10-05 12:41:42 UTC
in Difference between a 128mb and a 256? Post #139503
I always thought video card memory was for textures and storing rendered frames before they are displayed..?!
Mines got 256mb, it's only a Geforce 5700LE but it made quite a difference from my 128mb Geforce 5200 I got in my other computer.
Usually it doesnt cost too much extra, unless you get into the really top end 7800's! :nuts: I need a pair of them druels...
Posted 18 years ago2005-10-04 10:43:21 UTC
in Competition 17 Post #139284
^^ I've just realised that, now I've started work on my own mod!
I don't think it'll be too much of a problem though, might end up using it in my mod :D
Posted 18 years ago2005-10-03 14:02:02 UTC
in JESUS NO! Post #139006
I really feel for you... had this happen to me.
I now save twice, to two different filenames and alternate which one I save to.
Maybe try that in future?
Good luck recovering it!
Posted 18 years ago2005-10-03 13:58:31 UTC
in Your instrument Post #139005
I play this trumpet:
http://www.flatrabbits.onestop.net/trump.jpg
It's very beautiful.

Used to sing in this band:
http://www.flatrabbits.onestop.net/fr.zip
Not so beautiful... :nuts:
Posted 18 years ago2005-10-02 14:24:41 UTC
in Multiple speakers for scripted_sentence Post #138830
lots of scripted_sentences
Nope... still only one of them talks. I didnt try multiple sentences cos i thought the actual sound file would play 4 times over.

Think I'm gonna make it so that the player can only see one of their faces.
Posted 18 years ago2005-10-02 14:14:01 UTC
in Multiple speakers for scripted_sentence Post #138819
I can't have it that way, they need different names for some scripted sequences.
Posted 18 years ago2005-10-02 14:11:13 UTC
in Multiple speakers for scripted_sentence Post #138816
How do you make more than one npc talk with a scripted_sentence?
Like in the OpFor bootcamp, where they say "SIR YES SIR!"
I know its just one sound file but all of their mouths move...

Any ideas?
Posted 18 years ago2005-09-30 16:32:39 UTC
in Now Playing Post #138474
Buckethead = Amazing! :D

Primus - Tommy The Cat
Posted 18 years ago2005-09-30 16:31:19 UTC
in env_beam, damage problem Post #138473
Yes, but you can make the beam go between trains and those trains will be on paths, which in turn have the "fire on pass" option. Use them as your triggers for the trigger_hurt's.
Was going to do it that way, but its an awful lot of work for a simple bloody laser!
Posted 18 years ago2005-09-30 15:01:12 UTC
in bad computers Post #138456
Wouldn't you prefer a good game of chess?

Joshua (correct name?) from Wargames, now thats a bad computer, it shut down trying to play tic-tac-toe!
Posted 18 years ago2005-09-30 14:56:12 UTC
in Now Playing Post #138454
Indeed I am!

Weezer - Mykel And Carli
Posted 18 years ago2005-09-30 14:54:13 UTC
in env_beam, damage problem Post #138453
Do you mean a repeat rate on the env_beam?
There is a strike again time but thats ignored because I have its "life" set to infinite.

Another question on env_beams, I've tried creating a ring beam and it works, but In multiplayer only the 1st person to join the server can see it, to the other people theres nothing there. I find that very odd...

I'm sorry about this 'nack' I seem to have for discovering really obscure errors! :nuts:
Posted 18 years ago2005-09-30 14:15:41 UTC
in env_beam, damage problem Post #138437
Thanks alot, but I tried that out before I even posted.
Posted 18 years ago2005-09-30 13:26:15 UTC
in env_beam, damage problem Post #138424
???
You use "Start Entity" and "End Entity" instead of target, point them to two trains.
As previously said though, my beam doesn't do any damage, or if it does it can't make up its mind as to when it does the damage.
Posted 18 years ago2005-09-30 13:11:14 UTC
in env_beam, damage problem Post #138422
Yeah I did, but if the engine can't do it with damage, then theres nothing I can do.
...and the turret beams were stationary.
Posted 18 years ago2005-09-30 13:07:03 UTC
in env_beam, damage problem Post #138420
I tried having several trigger_hurt's that were triggered by the lasers path_corner's but it got too complicated.
So I've ended up with a fixed end env_laser, with just one end moving.
It causes the damage I want with no problem! Instagib!! :nuts:
Posted 18 years ago2005-09-30 10:43:59 UTC
in LAN multiplayer in CS:CZ Post #138398
I have to download it again... will tell you shortly!

Or maybe not so shortly... it means downloading CS aswell.
Posted 18 years ago2005-09-30 08:21:01 UTC
in Now Playing Post #138378
I'm having an Eels day, so lets just say I got all the albums on my playlist :D
Posted 18 years ago2005-09-30 08:12:06 UTC
in Now Playing Post #138373
The Eels - Love of the Loveless
Good lad!

Eels - I like birds
Posted 18 years ago2005-09-29 15:24:11 UTC
in Competition 15 Post #138282
:o I challenge your Cacodemon to a duel with my kitten!

...and I uploaded my 2nd one too! :D
Posted 18 years ago2005-09-29 15:07:07 UTC
in Competition 15 Post #138272
Meh, too late, 'tis there now!
Posted 18 years ago2005-09-29 15:05:58 UTC
in FGD Post #138271
Ok, if you want to get technical, it actually starts with:

@SolidClass = worldspawn : "World entity"

...because anything after // is ignored, so :P
Posted 18 years ago2005-09-29 14:58:54 UTC
in Competition 15 Post #138268
Ah, I'll upload them now then! Seen as though the competition is nearly over!
No last second copying! :nuts:
Posted 18 years ago2005-09-29 14:57:17 UTC
in Now Playing Post #138267
This could go on forever... :o
Beck - Farewell Ride
Posted 18 years ago2005-09-29 14:53:16 UTC
in FGD Post #138264
Starts here:

// Half-Life: Opposing Force game definition file (.fgd)
// version 3.0.0.1
// for Worldcraft 3.3 and above, and Half-Life 1.0.0.9 and above
Posted 18 years ago2005-09-29 14:45:27 UTC
in FGD Post #138260
http://www.dumbarse.netfirms.com/Half-Life_OppFor_3.5.fgd

Or use this link, didn't really want EVERYONE to have access to my site lol, but nevermind too late now...!

Right click, save target as...

EDIT-> Oh, you'll have to use FTP stupid netfirms doesn't allow direct download!
Posted 18 years ago2005-09-29 14:40:56 UTC
in Now Playing Post #138259
GWAR - Saddam A Go Go!
Posted 18 years ago2005-09-29 14:37:59 UTC
in Competition 15 Post #138257
Question: When the competition is over, wether I win or not, will my entries be in My Maps automatically? Or will I have to upload them, if I want them there?
Posted 18 years ago2005-09-29 14:30:47 UTC
in FGD Post #138255
Sent him a PM with details where to upload (if he got an FTP program)
So that we can all enjoy the benefits of his work! :D
Posted 18 years ago2005-09-29 10:16:01 UTC
in FGD Post #138211
Me too?! Pretty please!
Posted 18 years ago2005-09-28 15:48:00 UTC
in env_beam, damage problem Post #138120
It already does bloody hell! But it just doesn't do it all the time!
It only does the damage at random times.
Posted 18 years ago2005-09-28 13:25:21 UTC
in env_beam, damage problem Post #138057
Nope, no luck... it just happens randomly.
Blebulons to it! BAH!
If anyone can be arsed to make one that works I'll be very grateful, but i'm just going to settle for something else for now. Although I don't know what yet?!
Posted 18 years ago2005-09-28 12:54:15 UTC
in env_beam, damage problem Post #138052
lol, suppose it's worth a try!
Posted 18 years ago2005-09-28 12:39:56 UTC
in env_beam, damage problem Post #138044
Hmmm, interesting just tried it again... it now only works occasionally!
Wait ten seconds it'll start to cause damage. After another ten seconds it stops. Then it begins again...

This is bloody well annoying me now!
Posted 18 years ago2005-09-28 09:38:13 UTC
in Your desktop Post #137997
Shame on you XP users!
Posted 18 years ago2005-09-28 09:32:06 UTC
in env_beam, damage problem Post #137994
Mr. Muzzle... thanks but I did check the site, your laser there doesn't actually cause any damage.
Which if you'd happen to actually read my post, is what I want?!

Elon, I've tried putting 100 in the damage field, and I just tried 100/1.
Neither work, whats going on here?
Posted 18 years ago2005-09-27 23:18:32 UTC
in env_beam, damage problem Post #137935
I want to have a laser with two moving ends... simple enough to make, but mine won't cause damage to the player.
When I use info_targets, damage is caused but obviously they dont move!

Example map posted here http://www.twhl.co.za/mapvault_map.php?id=3426
Posted 18 years ago2005-09-27 17:27:10 UTC
in Your desktop Post #137909
True, true, I used to map with worldcraft on one, watch tv one another and have msn and tutorial sites on the other.
Back in the day when I was still a noob to mapping! Oh wait... I still am :nuts:
Posted 18 years ago2005-09-27 14:20:57 UTC
in OpenGL vs. Software Post #137859
Especially OpFor online deathmatch! :biggrin:
Posted 18 years ago2005-09-27 12:10:39 UTC
in bad computers Post #137799
Worst I had was 286 system... can't remember its exact specs but I remember it had 100mb HD which was a hell of a lot back then!

The computer they used (and probly still do) at NASA in the moon landings only had 64kb RAM :nuts:
Posted 18 years ago2005-09-27 11:16:30 UTC
in Your desktop Post #137766
Nah, my Dad used to "borrow" them from his place of work, officially!
Mines still got the signing out sticker on it :biggrin:
Posted 18 years ago2005-09-27 10:28:45 UTC
in Your desktop Post #137754
3072x768 resolution
Would be 3 monitors at 1024*768

EDIT-> Woops ^^^ beat me to it.
I had 3 once at 1280*1024 but it just cluttered my desk.
One at 1600*1200 is enough for now.

www.flatrabbits.onestop.net/medesk.JPG
Posted 18 years ago2005-09-27 10:20:41 UTC
in first impressions Post #137752
Yes 'tis a landmine moohaha!
It's cats that are the evil ones :nuts:
Posted 18 years ago2005-09-27 09:57:48 UTC
in first impressions Post #137750
Sp00L: Likes my avatar! :D Sp00L is C00L!
Posted 18 years ago2005-09-27 09:41:12 UTC
in OpenGL vs. Software Post #137741
Mines 20inch, did have a 2nd monitor at 19inch, but my brother made his explode and I had to give up my 2nd one to him!

Question, can Half-Life be forced past 1600*1200 in OpenGL mode?
I know my hardware can cope, but can Half-life?!
Posted 18 years ago2005-09-27 08:18:36 UTC
in OpenGL vs. Software Post #137723
Mine doesnt looked smudged at 1600*1200 :biggrin:
Posted 18 years ago2005-09-25 07:02:42 UTC
in Sellin' Post #137340
They should be, and it might be easier because you can get them all from the same place.

You might want to get a SLI compatible motherboard? Then if you get a bit of money later on you can add another GeForce PCX6600. (as long as its exactly the same model)

I've just built my dream system on there, comes in at ?2500+ :aghast:
Posted 18 years ago2005-09-24 15:47:03 UTC
in Sellin' Post #137221
Under 400quid?! Just had the same limits to suggest to my friend:
Assuming you have keyboard, mouse, monitor:

CPU:
http://www.overclockers.co.uk/acatalog/Socket_939_cpus.html
AMD Athlon 64 3000+ Venice 90nm (Socket 939) - Retail
Price: ?88.95 (?104.52 Including VAT at 17.5%)

MOBO:
http://www.overclockers.co.uk/acatalog/ASUS_Socket_939.html
Asus A8N-E nForce4 Ultra (Socket 939) PCI-Express Motherboard
Price: ?59.95 (?70.44 Including VAT at 17.5%)

HD:
http://www.overclockers.co.uk/acatalog/Maxtor2.html
Maxtor DiamondMax Plus 10 NCQ 80GB 6L080M0 SATA 8MB Cache - OEM
Price: ?34.75 (?40.83 Including VAT at 17.5%)

Cables:
http://www.overclockers.co.uk/acatalog/sata_cables.html
Akasa Serial ATA 45cm Silver Data Cable
Price: ?3.50 (?4.11 Including VAT at 17.5%)

RAM:
http://www.overclockers.co.uk/acatalog/Crucial_Value.html
Crucial 512MB DDR PC3200 CAS3
Price: ?29.95 (?35.19 Including VAT at 17.5%)
Get two 512mb's its cheaper than one 1gb! :D

PSU:
http://www.overclockers.co.uk/acatalog/Akasa_PSU.html
Akasa Ultra Quiet 400W Paxpower Active PFC ATX2.0 PSU - Black Nickel with Blue LED Fan
Price: ?39.95 (?46.94 Including VAT at 17.5%)

Graphics:
http://www.overclockers.co.uk/acatalog/6600.html
Leadtek WinFast PCX6600TD GeForce PCX6600 256MB DDR TV-Out/DVI (PCI-Express)
Price: ?69.95 (?82.19 Including VAT at 17.5%)

TOTAL: ?384.22

:D:D:D Best you can get budget wise, might be able to find the parts cheaper elsewhere?!
Posted 18 years ago2005-09-23 13:09:24 UTC
in Provide mod info for maps in vault Post #136899
Theres no Opposing Force label!
Most of my Deathmatch maps are for OP4!