Forum posts

Posted 20 years ago2003-11-02 11:21:07 UTC
in Trekkies Post #3825
SHUT UP! You have all been assimilated, resistance is futile.
Posted 20 years ago2003-11-01 09:59:05 UTC
in Trekkies Post #3795
Yeah, exactly what I was saying
Posted 20 years ago2003-11-01 09:47:27 UTC
in Site Problem Post #3794
You were right Atom, it worked (after three times). Anyway, the problem is fixed
Posted 20 years ago2003-10-31 19:50:41 UTC
in Trekkies Post #3779
Yeah, whatever
Posted 20 years ago2003-10-31 19:44:01 UTC
in Site Problem Post #3778
Sure, I'll try to upload the map AGAIN. It will be the third time acctually so i better work or else... :)
Posted 20 years ago2003-10-31 09:00:42 UTC
in Trekkies Post #3725
I've complited Elite Force 2, I thought that the game was bigger.
Posted 20 years ago2003-10-30 14:44:39 UTC
in TWHL, the server? Post #3665
  • Cut the horseplay sir, or I will be forced to reject you from all aquatic
activity
  • Who exatly are you?
  • Lifeguard on duty sir, if you don't mind I have to watch the pool.
Jim Carrey in: Jacuzzi Lifegard
Posted 20 years ago2003-10-30 14:38:22 UTC
in Site Problem Post #3663
I guess Atom is the "master" of this site so check this out Atom.
I can't post my map, after a while I get this message:

Warning: Unable to open '/var/tmp/phphFWiJs' for reading: No such file or directory in /mnt/web_i/d18/s00/a000tm53/www/twhl/mapvault_edit2.php on line 71

Warning: Cannot add header information - headers already sent by (output started at /mnt/web_i/d18/s00/a000tm53/www/twhl/mapvault_edit2.php:71) in /mnt/web_i/d18/s00/a000tm53/www/twhl/mapvault_edit2.php on line 179

What are you waiting for, GET TO WORK!
Posted 20 years ago2003-10-30 14:23:50 UTC
in Trekkies Post #3661
Sure, I will. But I'v noticed that the music in Elite Force 2 is exactly as in the series. Have you come to that forest level? Very nice.
The factory level (where they create those aliens), it reminds me a bit of The Elder Scrolls: Morrowind. There are simmilar places in that game, but instaed there are old "castles" made by the dwarfes.
Posted 20 years ago2003-10-30 14:15:28 UTC
in What the hell does this mean Post #3660
One more thing, I see that you are using the "qtools". Download zoner's custom tools instead, you can find them on VERC collectives site
http://collective.valve-erc.com/
Posted 20 years ago2003-10-30 14:09:55 UTC
in What the hell does this mean Post #3659
Make sure that all of your extern walls are solids and not func_wall.
Posted 20 years ago2003-10-28 14:36:13 UTC
in Trekkies Post #3513
Excuse me Jobabob. The game is built according to the series and yes, the game can be predictable sometimes (as the series). I think the game is very good, I like the envirements and the action. Don't forget that the game is taken place like thousand year in the future.
Posted 20 years ago2003-10-28 14:21:37 UTC
in PROBLEM Post #3512
Damm, this is the third person in a week (I think) with the same problem
Posted 20 years ago2003-10-27 08:23:08 UTC
in Source of inspiration Post #3393
If you want to build futuristic, check out UT2003, Halo, Star Trek etc.
Posted 20 years ago2003-10-26 15:47:30 UTC
in Trekkies Post #3352
I've started to play Star Trek Elite Force 2, it's really fun. Reminds me of Half-Life, but this game has better and more "realistic" textures. Try it out, I highly recommend.
Posted 20 years ago2003-10-25 18:59:51 UTC
in Spirit Contest? Post #3277
Well saribous, I guess you succided
Posted 20 years ago2003-10-25 17:10:30 UTC
in See through level Post #3273
Nothing, but when I bought it one year ago I got GForceMX420 (yes I know it sucks) and my friends tiesed for it. They used to say: Du vet, de e Dell (it means "You know it's Dell" on Swedish). But I don't really got a problem with my computer, I think It runs very well. Check the config:

P4 1,8 GHz
19" screen
512 DDR-RAM
80 GB Harddisc
CD-RW 40x
SoundBlaster Live! 5.1
Harman/Kardon speakers (2x 8 watt, 18 watt subwoffer)
ATI Radeon 9800Pro (I Wish...)
Posted 20 years ago2003-10-25 16:59:51 UTC
in Spirit Contest? Post #3271
Ok, Spirit rules. That's all folks...
Posted 20 years ago2003-10-25 07:01:36 UTC
in See through level Post #3234
Guess It's my DELL computer
Posted 20 years ago2003-10-24 18:07:07 UTC
in need designer for map. Post #3190
I know what you guys are working on...

It's a baloon, right?
Posted 20 years ago2003-10-24 17:55:28 UTC
in TWHL, the server? Post #3189
I got a cellphone. Got ya'
Posted 20 years ago2003-10-24 17:52:13 UTC
in Spirit Contest? Post #3188
TWHL = Terminal Water Health Loser

End Of discusion :)
Posted 20 years ago2003-10-24 17:43:19 UTC
in Trekkies Post #3186
Would build it if I gave you my warpcore?
Posted 20 years ago2003-10-24 17:39:34 UTC
in In da House Post #3185
How come?
Posted 20 years ago2003-10-24 12:00:11 UTC
in In da House Post #3166
It's OK, I'm not sad/angry. Great idea Vassy, we can all do as Vassy right? My school will be pretty hard to make, it's devided into 7 locations. At diffrent streets too! FOLLOW THE VASSY!
Posted 20 years ago2003-10-24 11:55:12 UTC
in See through level Post #3165
Alot of dots don't you think? Can anyone help me please?
Posted 20 years ago2003-10-24 09:59:41 UTC
in Trekkies Post #3152
Let's make a borg cube. It would be pretty easy. This time I'm serious.
Nothing big, just a thing for fun.

Beam me up Scotty...
Posted 20 years ago2003-10-24 09:56:39 UTC
in In da House Post #3151
Okay Okay It was just a suggestion
Posted 20 years ago2003-10-24 09:45:45 UTC
in See through level Post #3150
Sorry JB, I'm running with this software and I always have:

OpenGL 1600x1200
Posted 20 years ago2003-10-23 13:01:47 UTC
in Optical Illusion(s) Post #3084
AAAAHHHH my eyes!! The goggles dosn't work!
Posted 20 years ago2003-10-23 12:58:25 UTC
in Trekkies Post #3083
  • Captain Janeway, we can't go inte warp, the core is going to blow.
  • If we configure our sensores it might work
  • Do it. Good idea commander Tuvok.
  • No, wait! If I use borg technology the ship might go faster.
  • There's no time!! I'm mellting!! AAAAAHHH!!!
Posted 20 years ago2003-10-23 12:50:24 UTC
in In da House Post #3082
Sure you'r problably right. Forget that I wrote this
Posted 20 years ago2003-10-23 12:47:00 UTC
in See through level Post #3081
Get up to the 2:nd floor, walk up to the metal platform. Walk slowly forward and look down on the left corner of the room. You should be able to see the hole. GOOD LUCK
Posted 20 years ago2003-10-23 04:55:05 UTC
in In da House Post #3052
What about having a competition about making your own house/flat?
Posted 20 years ago2003-10-23 04:50:42 UTC
in See through level Post #3051
Why won't anybody help me?
Posted 20 years ago2003-10-23 04:48:09 UTC
in Trekkies Post #3050
I'll make the bridge!
Posted 20 years ago2003-10-23 04:47:01 UTC
in Trekkies Post #3048
We are the borg, you will be assimilated, resistance is futile.
Posted 20 years ago2003-10-23 04:37:58 UTC
in Trekkies Post #3041
Gonna make a Star Trek map HAHAHA (not)
Posted 20 years ago2003-10-22 16:28:15 UTC
in See through level Post #3016
Am I boring or what, constantlly have problems with my maps.
Got that "hole from nowhere" problem. Check test3 at problemo section
Posted 20 years ago2003-10-22 16:25:06 UTC
in Trekkies Post #3015
It's a person who don't got a life and only watch Star Trek in his basement. There you go...
Posted 20 years ago2003-10-22 08:26:51 UTC
in Spheres Post #3003
Why are people always correcting me?
Posted 20 years ago2003-10-22 08:23:51 UTC
in HL2: Source Boycott Post #3002
Talking to me to?
Posted 20 years ago2003-10-22 07:40:51 UTC
in HL2: Source Boycott Post #2996
HANG ANTHONY!!! Just kidding:)
Posted 20 years ago2003-10-22 07:39:33 UTC
in Spheres Post #2995
I tried to make an UFO before, but had the same problrm. Try to use as many solids as you can, that should do it
Posted 20 years ago2003-10-21 07:19:03 UTC
in extreme bug level Post #2948
Posted 20 years ago2003-10-20 16:19:44 UTC
in extreme bug level Post #2942
I solved the problem another way. I renamed the textures and then changed to the original name, it sorted it self out. NEMAS PROBLEMAS
Posted 20 years ago2003-10-20 12:14:56 UTC
in extreme bug level Post #2938
But if you rename the textures, other people must use the same .wad file
Posted 20 years ago2003-10-19 15:05:30 UTC
in Multiple buttons Post #2907
Hehe, thanx :)
Posted 20 years ago2003-10-19 12:12:24 UTC
in Multiple buttons Post #2903
How can I activate somethig by using multple buttons.
I mean, if I want to activate a fan I must press two buttons, how do I make it work?
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