Forum posts

Posted 16 years ago2007-12-05 16:31:09 UTC
in Need some ideas and inspiration Post #239960
rocks. like the ones that hang from the ceiling? big, spiky rocks. all over the place.
Posted 16 years ago2007-12-04 22:11:30 UTC
in All I want for Christmas is... Post #239906
Yeah, the orange box was pretty much the best deal a gamer could get all year.
Posted 16 years ago2007-12-04 00:53:47 UTC
in Hammer 4.0 Post #239835
but only a dumbass would use an illegitimate copy of half-life 2.
Posted 16 years ago2007-12-03 23:22:18 UTC
in Hammer 4.0 Post #239831
Posted 16 years ago2007-12-03 22:20:47 UTC
in Hammer 4.0 Post #239829
rightclick > launch properties and type -engine ep1 in the box
Posted 16 years ago2007-12-03 21:55:11 UTC
in Christmas avatars Post #239826
and I as well. I vote candycanes instead of daggers.
Posted 16 years ago2007-12-03 16:23:04 UTC
in Christmas avatars Post #239791
that looks pro.

5 minutes in MSPaint for me!
Posted 16 years ago2007-12-03 15:27:27 UTC
in Hammer 4.0 Post #239782
Posted 16 years ago2007-12-03 14:53:24 UTC
in All I want for Christmas is... Post #239777
[ ] Good
[ ] Mapper
[ ] Friend

Pick two.
Posted 16 years ago2007-12-03 12:25:00 UTC
in de_dome Post #239770
Ok, good! But next time come up with the story as you think of the theme!
Posted 16 years ago2007-12-03 12:23:25 UTC
in All I want for Christmas is... Post #239768
And a good mapper friend ........
heart - :heart:
Aw... how cute is that?
Posted 16 years ago2007-12-03 12:13:16 UTC
in de_dome Post #239766
A story? In a cs map?

If you mean a back story, like why the T's are wherever they are and what they are doing, and hence why the CT's are trying to stop them, then you should already have that!

Come up with that little bit of a story when you're coming up with the theme, don't just throw it in at the end!
Posted 16 years ago2007-12-03 09:39:44 UTC
in Design an Emoticon! Post #239751
ahahahahaa
Posted 16 years ago2007-12-03 08:55:39 UTC
in MotM: November Post #239748
dm_biological it was really fun to load up and just run aroundandholyshitnewemoticons!!!!!!! :gak: :^_^: :pwned: :target: :hammer: :walter: :plastered: :rly: :nya: :hecu: :freeman: :zomg: :heartbreak: :ciggie: :crowbar: :death: :freeman: :combines:
Posted 16 years ago2007-12-02 23:00:43 UTC
in All I want for Christmas is... Post #239722
I'm gettin a new set of tires, a new guitar, and besides that i can only really think of rockband.
Posted 16 years ago2007-12-02 19:59:30 UTC
in Choose Your Own Adventure! Post #239699
slowpoke would kick that little blue fucker's ass.
Posted 16 years ago2007-12-02 12:13:31 UTC
in Choose Your Own Adventure! Post #239638
Posted 16 years ago2007-12-01 22:05:06 UTC
in de_dome Post #239600
screens or it didnt happen
Posted 16 years ago2007-11-30 16:28:06 UTC
in MUSICIANS - Your Gear Post #239489
you also like buckethead.
Buckethead has caused me so much suffering. Why, oh why is Jordan so damn difficult?
Posted 16 years ago2007-11-30 16:24:45 UTC
in NOD file!!! Post #239488
Dude... come on. That was an amazing answer.

Since when does being a moderator mean you can't joke around a bit?
Posted 16 years ago2007-11-30 08:53:27 UTC
in NOD file!!! Post #239474
priceless.
Posted 16 years ago2007-11-30 02:24:15 UTC
in MUSICIANS - Your Gear Post #239463
Exactly. It's not about playing it once, or just writing it. Every time you play it, it flows from you.

Microchips do not flow from you.

That would hurt.
Posted 16 years ago2007-11-29 23:34:45 UTC
in melbourne underground graffiti. Post #239458
Graffiti is a really interesting art form. I mean, that's all I can really think to say.

Now, when its some lame tag just scribbled everywhere, I could care less. But I've seen some pretty amazing works of street art.
Posted 16 years ago2007-11-29 23:07:07 UTC
in The Internet Wins. Flawless Victory Post #239452
Rules 1 & 2
Posted 16 years ago2007-11-29 23:05:53 UTC
in MUSICIANS - Your Gear Post #239451
Yes I can, because it's an opinion.

... shared by many, many people.
Posted 16 years ago2007-11-29 22:29:11 UTC
in Quark for lighting? Post #239445
I suggest sticking with hammer.
Posted 16 years ago2007-11-29 22:25:16 UTC
in MUSICIANS - Your Gear Post #239444
Yeah, the explorers are my favorite guitars atm.

Electronica = Shit. Any retarded 12 year old can call himself a musician. Real music requires skill, talent, and emotion.

Music is about listening, playing and feeling.

Not microchips.
Posted 16 years ago2007-11-29 22:14:38 UTC
in The Internet Wins. Flawless Victory Post #239443
saw it when it was posted. would not watch again.
Posted 16 years ago2007-11-29 16:01:46 UTC
in MUSICIANS - Your Gear Post #239409
hahaha
Posted 16 years ago2007-11-29 02:02:21 UTC
in MUSICIANS - Your Gear Post #239388
Nice shit dude.

Hey in your opinion, whats better... an Epiphone explorer ($400), or like an ESP for roughly the same amount, maybe a tad more. Im curious.
Posted 16 years ago2007-11-29 00:46:42 UTC
in mr.doomass is newbie without half-life Post #239379
i believe its $10 for HL, CS 1.6, CZ, and CZ:DS. That's $2.50 a game.
Posted 16 years ago2007-11-29 00:13:43 UTC
in mr.doomass is newbie without half-life Post #239375
Posted 16 years ago2007-11-28 12:19:54 UTC
in Smoke??? Post #239334
I just used to use cycler_wreckage when I mapped CZ. It's easy. Put it somewhere and you're done. Plenty of black smoke!
Posted 16 years ago2007-11-28 12:10:56 UTC
in TV/Movie thread Post #239333
LOST, Band of Brothers, Mythbusters are all good.

Other than that, Disc. History, and Adult Swim mostly. I don't watch tv regularly.

As for movies, some good ones I saw recently were American Psycho, Natural Born Killers, and Fight Club. I recommend them all.
Posted 16 years ago2007-11-27 16:02:29 UTC
in Ag? Post #239285
Hey, it could be worse. He could be remaking iceworld.
Posted 16 years ago2007-11-27 15:46:42 UTC
in Ag? Post #239282
You're talking about the dev textures. Do what Madcow said.

More importantly, why do you want to make an ag_texture map? You aren't that bad at texturing.
Posted 16 years ago2007-11-27 08:43:23 UTC
in New help compiling. :\ Post #239271
If you can't figure out what's causing an error, read the log. Look for something that says "Error". That's usually it. :combine:
Posted 16 years ago2007-11-27 00:12:22 UTC
in The Free Texture Thread! Post #239256
aw.

and hunteh, that was directed at people without photoshop or basic photoshop skills.
Posted 16 years ago2007-11-26 15:27:43 UTC
in The Free Texture Thread! Post #239205
I found a pretty cool site using Stumbleupon. All those warning signs posted made me think to put it here. Create your own warning signs, with symbols and your own text.

I bet you could just save the image and convert it to a texture!

http://www.warninglabelgenerator.com/
Posted 16 years ago2007-11-26 14:44:10 UTC
in The Free Texture Thread! Post #239203
They look nice! Can we expect to see these in 6D?
Posted 16 years ago2007-11-26 14:43:01 UTC
in nightvision prob Post #239202
Hmm. Look up the list of items, google it or something. Nightvision should be one of them. If you go to the advanced option mode in the entity, you might be able to just write in the name of the nightvision item and set the power to 1.
Posted 16 years ago2007-11-26 12:15:32 UTC
in nightvision prob Post #239195
http://twhl.co.za/tutorial.php?id=87

We have a tutorial on this in our tutorials section. In the future, just check there before making a thread. If you are still having trouble after you read a tutorial completely and you understand it, then feel free to ask for more help!
Posted 16 years ago2007-11-26 09:43:04 UTC
in Error... Post #239188
Did you google it? Just google that error text and maybe throw in a "half-life 2". As with any error, you're not the only one to have it, but you might be the only one here.
Posted 16 years ago2007-11-25 23:53:58 UTC
in pre disaster mods Post #239175
ok those games were all fun, i think the point was that to make a pre-disaster mod fun, it would take a lot of work!
Posted 16 years ago2007-11-25 21:12:32 UTC
in pre disaster mods Post #239172
Ok, whatever. The point is, this is the goldsource engine. There are guns. Lots of them.

That's what it's for!
Posted 16 years ago2007-11-25 19:18:23 UTC
in pre disaster mods Post #239169
It has bows and arrows, and fireballs. That's close enough.
Posted 16 years ago2007-11-25 04:34:00 UTC
in Sky texture not showing Post #239139
Yes, this is quite weird.
Posted 16 years ago2007-11-25 02:54:30 UTC
in Sky texture not showing Post #239132
That's what I thought too. It's not being drawn like a skybox.

I think someone needs to go check out the tutorials page.
Posted 16 years ago2007-11-25 02:09:44 UTC
in pre disaster mods Post #239129
Same. This idea needs a lot of work, but it's possible.

The problem is that pre-disaster black mesa was probably not very exciting. It was probably a lot of paper work, some experimentation, and maybe a little math?

If you could come up with something to change that, a small event, then yeah. It would require new enemies and things though.
Posted 16 years ago2007-11-24 14:47:16 UTC
in Hint Post #239112
You seem to have confused the "hint" texture with the "null" texture.

If you don't have a null texture in the wad you are using, simply make a texture in wally (a blue/black checkerboard pattern or something equally identifiable) and name it "null".

I think you should post a couple more shots of your map as well, you might have done a couple other things wrong. It looks messy to me.