Forum posts

Posted 19 years ago2004-11-25 13:24:55 UTC
in Memory leak Post #74675
maybe Can't load skybox file sky_wasteland02 to build the default cubemap!
Posted 20 years ago2004-09-01 16:19:24 UTC
in train Post #55804
dunno, but orange would be 255 128 0
Posted 20 years ago2004-08-29 05:23:27 UTC
in difficult to explain Post #55023
cant rotate the sky, but you will be able to rotate the crystals
Posted 20 years ago2004-08-28 15:57:10 UTC
in Moving Entire Map? Post #54876
must be a big map, go on edit, select all, then drag it across
Posted 20 years ago2004-08-16 15:06:56 UTC
in General Mapping Questions Post #51385
Maybe there could b a little sign next to the questions/problems that have been solved, saying "Solved". Then people will be able to see which of them are solved or not.
Posted 20 years ago2004-08-13 18:44:02 UTC
in I got an idea(remade) Post #50793
well here i am back from holiday, and i think people that dont read the whole 4 pages should not be allowed near this project
Posted 20 years ago2004-07-28 15:18:17 UTC
in I got an idea(remade) Post #45969
Well if things are easier okay. Im a lazy sod, and I will be going on holiday for two weeks on friday. I've built my part and just need to add it on. So its okay that i am at the back. How long will it take probably before it is my turn?
Posted 20 years ago2004-07-26 02:36:48 UTC
in Trigger_hurt Post #44937
dont you have to be inside the trigger hurt just a little bit anyway, so you would have to have it as a thing you can walk through
Posted 20 years ago2004-07-26 02:28:53 UTC
in I got an idea(remade) Post #44936
can we put it in the map vault, the bsp, so we can see how it is progressing. I already have the room that i am gonna put on, so i dont mind if you wanna shift me up, or down even, i can work a bit on it i suppose.
Posted 20 years ago2004-07-25 13:24:54 UTC
in I got an idea(remade) Post #44727
am i in or not?
Posted 20 years ago2004-07-25 09:20:32 UTC
in I got an idea(remade) Post #44682
well i would love to help, nothing else to do till Hl2
Posted 20 years ago2004-07-25 09:04:09 UTC
in I got an idea(remade) Post #44678
oh! why did i not get in, bugger
Posted 20 years ago2004-07-24 08:24:47 UTC
in anyone wanu train me to be a good mapper Post #44286
work throught the tutorials
Posted 20 years ago2004-07-24 08:14:45 UTC
in my new map Post #44285
i have added more to the map. gonna have a trrancsition to stop r-speed hell rising
Posted 20 years ago2004-07-23 16:21:34 UTC
in my new map Post #44095
please can you download it again if you havent done so, i put the wrong bsp in the zip, it has been fixed now so you should have the right one
Posted 20 years ago2004-07-23 15:10:20 UTC
in my new map Post #44071
check my map out in the forums
Posted 20 years ago2004-07-10 08:11:10 UTC
in Group BA_Hello not found Post #40158
i did, it is a ll correct i think, but it is not working, not even on the actual hl game itself..
Posted 20 years ago2004-07-10 07:07:08 UTC
in Group BA_Hello not found Post #40155
when i try to make my barney talk to me he wont do it, it comes up with a message Group BA_HELLO not found, he also will not talk when i ask him to follow me! Any Help?
Posted 20 years ago2004-02-14 12:43:03 UTC
in rising water Post #16173
how tf do you make rising water. I can only see how to do it in spirit but not hl?
Posted 20 years ago2004-02-14 12:41:04 UTC
in Omg and EEK! Post #16172
your map looks good btw. But im no tfc player
Posted 20 years ago2004-01-14 16:09:19 UTC
in Hrm HL2 Specs? Post #12091
pentium 4 (the intel kind)
2.8GHz
512MB DDR
Geforce4 MX 440 8X 128MB DDR
120GB Hard Disk
Win XP
Half Life Generation
Posted 20 years ago2004-01-14 15:51:45 UTC
in Webhosters Post #12088
what is that thing where you get www.yournamehere.(cbs or cjx or sumthing).com?
:confused:
Posted 20 years ago2004-01-10 09:07:10 UTC
in The Matrix Online - Best game ever Post #11462
sod that, middle earth will kick its ass anyday. beaides, people will be playing HL2 in the summer, so there. I hate matrix --->
oops, maybe the games but the films are cool
Posted 20 years ago2003-12-23 19:45:38 UTC
in mod vote: VOTE NOW! Post #9131
we need to colect them together somewhere. i dunno where though, dont look at me like that.
Posted 20 years ago2003-12-20 13:03:18 UTC
in mod vote: VOTE NOW! Post #8546
oh sure, you'd like that wouldnt you, so then we'd be distracted and you could take our babies and bake them
Posted 20 years ago2003-12-17 15:21:41 UTC
in mod vote: VOTE NOW! Post #8105
omg u babykilling freak. i left the last boss because it looked like a baby. im not mean at all.
Posted 20 years ago2003-12-14 18:51:20 UTC
in next compo Post #7782
can the next compo have a spirit version as well as a normal compo, using spirit we could produce some really good maps,
Posted 20 years ago2003-12-13 10:34:34 UTC
in mod vote: VOTE NOW! Post #7547
do it atom, or i'll do something i'd regret. (snap hl cd) :badass:
Posted 20 years ago2003-12-13 10:30:00 UTC
in spirit mod? Post #7546
so why not that we do it then vassy? i have a lot more ideas that are possible with spirit.
Posted 20 years ago2003-12-13 06:05:41 UTC
in spirit mod? Post #7501
spirit is not a big download, we could put it in with the final download. Problem solved.
Posted 20 years ago2003-12-12 18:19:56 UTC
in spirit mod? Post #7452
as well as doing the mod from "mod storyline" i'd like to make a spirit mod. if anyone wants to help, please say so.
Posted 20 years ago2003-12-12 17:17:53 UTC
in mod vote: VOTE NOW! Post #7446
enough ideas - lets vote
Posted 20 years ago2003-12-11 17:47:25 UTC
in mod vote: VOTE NOW! Post #7319
my idea - do as vassy's idea, but the plot is that they have to find the specimin to charge a secret laser cannon that will wreck the borderworld, because it has been overrun by the xen.
Posted 20 years ago2003-12-10 16:06:32 UTC
in shoutbox Post #7167
dear someoneorother,

please can you make the shoutbox bigger so i can read more of it. plzlzplzplzplzplzplzpzlpzl
Posted 20 years ago2003-12-10 15:59:32 UTC
in CONSOLE WARS Post #7165
i agree N64 was good because of goldeneye. nintendo 4 eva
Posted 20 years ago2003-12-10 15:42:31 UTC
in Walls Post #7161
just make sure the walls are func_walls and not just world objects, the rifles and night hawk can shoot through the walls but im not sure about the others
Posted 20 years ago2003-12-10 15:30:49 UTC
in mod vote: VOTE NOW! Post #7159
right, here we will all post one idea and then when we have enough we can vote for them, understand. :x

[Seventh-Monkey: I will enforce that, too :) ]
Posted 20 years ago2003-12-08 18:54:02 UTC
in Mod Storyline Post #6996
the best moh levels were the ones in the town :P
Posted 20 years ago2003-12-08 16:43:22 UTC
in Func_train problem Post #6989
put your map on the problem maps!! then we can diagnose the problem
Posted 20 years ago2003-12-08 16:02:37 UTC
in Mod Storyline Post #6983
ill set up a forum for everyone to post ONE idea in, then after 8 - 10 ideas we will vote,, okay?
Posted 20 years ago2003-12-07 15:11:31 UTC
in Mod Storyline Post #6935
gordon must find a piece of the anomalous material that started the whole thing off, for some reason or another, but it seems that the military is always one step ahead of him, and he cannot get the blasted stuff. this is the only stuff that can save mankind.
Posted 20 years ago2003-12-07 14:08:48 UTC
in Mod Storyline Post #6931
thats what i meant, marlborometal. a supervisor. without organisation this will not work. anyway, how are we going to set this poll up? we need everybody to send in ideas and then we vote for them.
Posted 20 years ago2003-12-07 08:39:59 UTC
in Mod Storyline Post #6899
okay, individuals, but we have to have a progect leader/organiser to keep things organised. I nominate Vassy.
Posted 20 years ago2003-12-06 07:43:26 UTC
in Mod Storyline Post #6743
tthe enimies will also have the time travel capabilities. then they will appear everywhere. or we could make just present day and near future maps, there are still a lot of different levels that we can do.
Posted 20 years ago2003-12-05 16:37:00 UTC
in Mod Storyline Post #6693
but we need someone to take control, so we dont get duplicates , ie two teams will make the same types of map. we need one team to make the lab type place where we start, some to do future type missions, some for past type missions and some for present day missions. teams of how many? we should all help each other on problems to make the game better.
Posted 20 years ago2003-12-05 16:20:03 UTC
in Mod Storyline Post #6691
Teams eh, maybe we should have a time machine and gordon's got to travel back/forwards in time to get some artifacts to stop stuff going wrong. We could split into teams of 2 or three and do fewer, but better missions. Well, whatever. If Andy decides what we are going to do, maybe we can do it before hl2 comes out and we all bugger off to do a different thing. We need Andy, if he is the team leader, to take control. :)
Posted 20 years ago2003-12-03 16:55:29 UTC
in Naming Help Post #6487
yeah !! iam a great namer, seventh monkey should be called poopants
and ministeve should be called smelly face . Atom should be called Mr late results. :)
Posted 20 years ago2003-12-03 16:18:42 UTC
in Naming Help Post #6483
it could be called genesis
Posted 20 years ago2003-12-03 15:15:52 UTC
in Mod Storyline Post #6478
that could be what he needs to find in all the ts style levels.
Posted 20 years ago2003-12-02 15:43:07 UTC
in Mod Storyline Post #6373
go ts , cus i think it is more popular than matrix idea, it'll also be easier to do maybe , and we will all be able to have our own part in it