Forum posts

Posted 20 years ago2003-12-03 10:18:51 UTC
in texture lights+HLCC Post #6443
you say it always says map cannot be found...
you have bsp dir on counterstrike/ns/maps, wtf is ns?
btw, there is no cstrike.exe! wat teh fedit!?
Posted 20 years ago2003-12-03 10:15:05 UTC
in Finding textures Post #6440
making own textures suck! atleast without a foto as a start.
Posted 20 years ago2003-12-03 10:14:07 UTC
in Help, me I amnew! Post #6438
no sarcasm posts in the general mapping forum, jobabob.
unless you arent jobabob, which i doubt.
Posted 20 years ago2003-12-03 10:09:50 UTC
in where is deagle? Post #6436
NO! YOU WONT! I ALREADY POSTED ONE! JB you copying bastard!
Here
Posted 20 years ago2003-12-02 16:18:37 UTC
in Mod Storyline Post #6374
Voltage, i thought we decided not to make custom weapons. That would mean no re-coding to, i assume.
Posted 20 years ago2003-12-02 14:47:28 UTC
in Mod Storyline Post #6371
much rather ts, but im not really up for any of em...
Posted 20 years ago2003-12-02 14:15:58 UTC
in yet more prefab probs... Post #6370
i know! im the best! no prefact factory involved!
ok, to get them ungrouped, select the group, rightclick, and press ungroup.
Now, go to your map were the car is sposed to be, press file, open, and go to the downloaded map/rmf file. copy the car to your original map, and wala! a kewl-car.
Posted 20 years ago2003-12-02 14:13:41 UTC
in bad surface Post #6369
tommy is the man!
Posted 20 years ago2003-12-02 14:08:46 UTC
in player number? Post #6368
yes. if you only place 1 info_player_start and no info_plr_deathmtch the ts team will be full when you try to join it.
5v5: 5 starts of both.
Posted 20 years ago2003-12-02 14:06:02 UTC
in A lil' Help Post #6367
not much to be said...
target on break that is
Posted 20 years ago2003-12-02 14:04:18 UTC
in Finding textures Post #6365
well with 3k textures it'd be pretty hard...
Posted 20 years ago2003-12-02 14:02:22 UTC
in Does HL's wad have... Post #6364
Posted 20 years ago2003-12-02 14:00:33 UTC
in another compilation error Post #6362
Posted 20 years ago2003-12-02 13:56:17 UTC
in Decompiling = Stealing? Post #6361
no im not! im called zombie. HAH!
Posted 20 years ago2003-12-02 13:55:15 UTC
in update for hammer 3.4? Post #6360
url=javascript:alert? dont think so. :)
Posted 20 years ago2003-12-01 18:00:24 UTC
in Mod Storyline Post #6266
i knew that.
you were talking about matrix too, thats were ?the specialists come in.
nice job posting a reply 2 secs after mine ;)
Posted 20 years ago2003-12-01 17:46:16 UTC
in Mod Storyline Post #6263
and, thor, keep your posts in 1 post(logical?)
Posted 20 years ago2003-12-01 17:42:04 UTC
in Mod Storyline Post #6262
we could just copy the specialists sdk and convert it single,lol... maybe not
Posted 20 years ago2003-12-01 17:25:33 UTC
in bad surface Post #6259
no idea, ask some1 else.r
?. ?
Posted 20 years ago2003-12-01 15:08:31 UTC
in How do I get OpenGL? Post #6250
... go to the graphic card homepage and dl drivers for it.
www.ati.com
www.nvidia.com
Posted 20 years ago2003-12-01 15:07:09 UTC
in funny Post #6249
short answer, good answer.
put -dev and -console there too.
Posted 20 years ago2003-12-01 12:32:44 UTC
in More information about leaks Post #6228
true clownfish.
Posted 20 years ago2003-12-01 12:28:00 UTC
in Where do i get the program to make mods? Post #6227
D4rk m4tch give up the mod making hopes cos:
You need kind of advanced c++ skills(programming)
you need half-life sdk
you need A LOT of free time
Posted 20 years ago2003-12-01 12:22:59 UTC
in Searchable forums and topic? Post #6226
AND
Search for:
Member
i have looked for special members several times, and had to go to the Members list!
Posted 20 years ago2003-12-01 12:18:42 UTC
in OK how about delay? Post #6223
say you want a multimanager to target 2 lights. 1 after 1 second, and the other after another second, it would look like this:
targetname: light_mm
light1 Value: 1
light2 value: 2
Posted 20 years ago2003-12-01 12:17:46 UTC
in OK how about delay? Post #6222
ok this is multi manager: (smartedit off)
Targetname: "NAME" (the name, duh)
"something"(some entity) Value: "SECONDS"(seconds after the multimanager has been triggered)
Posted 20 years ago2003-12-01 12:15:24 UTC
in PLEASE HELP (.log and zhltproblems) Post #6221
see your other post, thers alot of answers there.
Posted 20 years ago2003-12-01 12:12:57 UTC
in vehicle asks Post #6219
Prefabland- the best site, cos theres no waiting time
Gamedesign- the biggest site bus usually like 10 min waiting time...
-The prefablabkind of small site with not many downloads.
Posted 20 years ago2003-11-30 19:12:02 UTC
in Mod Storyline Post #6153
not WWII please, im fed up with it.
But then, thered have to be like 65 million bc, were there was just Xen around(or we could steal(im a thief!) dinosaur models from Gunman chronicles)
Posted 20 years ago2003-11-30 19:06:25 UTC
in Hammer problem Post #6152
its probably a leak
Posted 20 years ago2003-11-30 19:04:16 UTC
in Hammer Bugs Post #6151
Try running the "leaked" map, write Pointfile in console, and follow the little stripe till it reaches the leak.
Writing gl_clear 1 helps too.
Posted 20 years ago2003-11-30 19:02:20 UTC
in the endless blue... Post #6150
"render mode changes the whole texture"? even if you set it to SOLID and 255?
Posted 20 years ago2003-11-30 18:56:00 UTC
in More information about leaks Post #6146
Trueblue, you are obviously mapping for cs, were it is good to keep low r_speeds(r_speeds get higher by leaks, i think) so fix the leaks damnit!
About the hud: When you run it from hammer you dont get a hud, nor can you buy stuff. you have to run it from lan game.
Posted 20 years ago2003-11-30 15:46:17 UTC
in Organization of Map Vault Post #6123
well, the membercount is increasing(dangerously?) fast.
Posted 20 years ago2003-11-30 15:44:18 UTC
in Mod Storyline Post #6122
Posted 20 years ago2003-11-30 15:43:55 UTC
in Take a vacation Post #6121
:) thats my style
Posted 20 years ago2003-11-30 15:43:12 UTC
in Decompiling = Stealing? Post #6120
cool, its called rabarber in swedish
Posted 20 years ago2003-11-30 14:53:11 UTC
in Mod Storyline Post #6116
in other words, stealing.
no stealing, you little thief.
Posted 20 years ago2003-11-30 14:52:03 UTC
in Take a vacation Post #6115
thought it would work without the sky tgas(VASSY told me)
Posted 20 years ago2003-11-30 14:50:02 UTC
in Decompiling = Stealing? Post #6114
is rhubarb a vegetable?
Posted 20 years ago2003-11-30 14:48:10 UTC
in Hammer problem Post #6113
You have zhlt?
Posted 20 years ago2003-11-30 09:11:49 UTC
in Decompiling = Stealing? Post #6101
so if youre scum, its stealing, and if you're schnobby little overclass its ok?
Posted 20 years ago2003-11-30 07:20:20 UTC
in Organization of Map Vault Post #6086
i dont think the 1s that become members just for the map-vault is doing it cause theyre evil, just cause they wanna pimp their map alittle.
They wouldnt go into holiday mode unless told to.
Maybe the spammers(the pigraper, silent bob) would, but they can get banned.
Posted 20 years ago2003-11-30 07:16:25 UTC
in Congrats on a geat site and community Post #6085
omg, i always forget to vote there! that banner should be more.... big.
Posted 20 years ago2003-11-30 07:15:19 UTC
in PQL, Issues... TWHL? Post #6084
will some1 else modify your own maps?
lame...
Posted 20 years ago2003-11-30 07:13:28 UTC
in Mod Storyline Post #6083
Ok for the plot, im beginning to like the space station/deep space setting more and more, go for that.
The mod(i think) will be that everyone that wants to get his map into it, then some1 just makes the necassary intros/endings, according to the plot-plan(make one!)
Posted 20 years ago2003-11-30 07:05:39 UTC
in Please explain Post #6081
... good luck,
Posted 20 years ago2003-11-29 22:51:47 UTC
in ladders Post #6060
Argh didnt work CLICKY
btw jobabob, 2 secs before my post.
Posted 20 years ago2003-11-29 22:51:09 UTC
in ladders Post #6059
hmm, you know, there is a tutorial for it.
[url=http://cariad.co.za/twhl/tutorial.php?id=34]Clicky
but anyway, first make the Brush with the {ladder texture a func_wall.
Set the "Render mode" to "solid" and "render amount" to "255".
Then make a brush next to it(the actual ladder) and make that func_ladder.
Posted 20 years ago2003-11-29 21:24:04 UTC
in Mod Storyline Post #6055
no he cant.
reskin maybe :)