Forum posts

Posted 7 months ago2019-01-14 22:41:21 UTC
in RunThinkShootLive's Ville Competitions Post #341657
What if the competition provided a base minimod, so that when all the entries get gathered together, they all go into one mod folder for easy grouping?

And can we get an official word specifically on custom code, because I feel like that is sort of a different level of custom content that doesn't tend to fit with these sorts of competitions.
Jessie JessieLadytype
Posted 7 months ago2019-01-14 09:57:48 UTC
in TWHL Modded Minecraft Server Post #341644
I just can't hold my interest in Minecraft for long. History has demonstrated this many times, and this was no different. I had fun, but... yeah. I don't think I have any more in me for now.
Jessie JessieLadytype
Posted 7 months ago2019-01-14 08:58:28 UTC
in The Hype-o-matic (Upcoming games) Post #341643
I read one of their recent update blog things, and it seems like they've got plenty of balance and feature updates in the pipeline.
Oh, I forgot Astroneer in that list, too.
Jessie JessieLadytype
Posted 7 months ago2019-01-14 05:09:35 UTC
in The Hype-o-matic (Upcoming games) Post #341641
I'm currently waiting on Slay the Spire, Black Mesa and Factorio to have their proper releases. Nothing that's not out yet that has my attention in particular (except for M&B2, perpetually).
Jessie JessieLadytype
Posted 7 months ago2019-01-09 05:52:13 UTC
in RunThinkShootLive's Ville Competitions Post #341599
Well, I'm satisfied. What's first up? :P
Jessie JessieLadytype
Posted 7 months ago2019-01-09 04:14:36 UTC
in RunThinkShootLive's Ville Competitions Post #341596
That's right, the beta's one was that, wasn't it? I forget, what's the mechanism behind that? Was it a simple vote for winner, count the votes deal?

Either way, that'd be the way to go, I imagine.
Jessie JessieLadytype
Posted 7 months ago2019-01-08 11:37:51 UTC
in RunThinkShootLive's Ville Competitions Post #341588
I guess my main other question would be who would judge? I would presume an Urby would like to join in the mapping.
Jessie JessieLadytype
Posted 7 months ago2019-01-08 03:43:13 UTC
in RunThinkShootLive's Ville Competitions Post #341583
Does the site support official minicompetitions? I seem to recall you saying you wanted to implement that.
Jessie JessieLadytype
Posted 7 months ago2018-12-28 22:09:23 UTC
in Looking for a cs 1.6 map. any help? Post #341507
I mean, that broken link isn't especially useful, being broken and all. Going by your description though, assuming it's not a rats map, I don't think I've seen anything like that yet.
Jessie JessieLadytype
Posted 7 months ago2018-12-28 04:37:26 UTC
in Now Playing: ... Post #341498
Some of my friends are big into those. Ghost's video in particular reminds me of Crypt of the Necrodancer for some reason.
Jessie JessieLadytype
Posted 8 months ago2018-12-14 10:05:23 UTC
in Custom Entity Sprites Post #341452
I don't actually like the sprite entities that much, on the whole. I'd prefer a texture of sorts for the blocks, but I don't know if the editor can do that at all.

... Can the editor do that at all? Pebs, can Sledge do that?
Jessie JessieLadytype
Posted 8 months ago2018-12-12 00:17:46 UTC
in Is it possible to join a brush entity onto another? Post #341432
As Urby said, it's in the mod Spirit of Half-Life. In that it's just another attribute on a given entity. It's a fairly basic function, and doesn't work particularly well with anything more than the most simple movement.
Jessie JessieLadytype
Posted 8 months ago2018-11-29 10:44:55 UTC
in The Hype-o-matic (Upcoming games) Post #341346
It sure seems like they tried to do too much too soon, and that they'll be feeling it for quite a while.
Jessie JessieLadytype
Posted 8 months ago2018-11-22 02:37:47 UTC
in The ~Video Game Music~ Thread Post #341298
Super Mario RPG: Beware the Forest's Mushrooms
SMRPG had a few great tracks, but this one has always stuck with me.
Jessie JessieLadytype
Posted 8 months ago2018-11-20 08:24:41 UTC
in Now Gaming: ... Post #341287
That's more or less how mine is set up. I've got:
  • Favourites: What I'm currently playing (or what I leave there optimistically in the vain hope that it will will me to play more of it, like NieR)
  • Backlog: What I want to play at some point in the future but am not currently playing due to lack of present interest or early access titles, etc.
  • Completed: Games that I feel I've gotten as much out of them as I'm going to, and am not likely to play again
  • Gldsrc/Source: A clustering of all those games so I don't have to hunt for them mid-stream every time
  • Gldsrc/Source Mods: As above, but custom mods
  • Local Multiplayer: All the games that I know have local multiplayer for when they are required
  • Meh: Games that I have no interest in, betas, or games that are rendered redundant by another game (Eg. Skyrim by the special edition)
  • Games: Everything else
Jessie JessieLadytype
Posted 9 months ago2018-11-19 23:30:30 UTC
in Competition 35: Vanilla Half-Life Post #341280
I realize the hour is late, but if anyone wants any last minute can-someone-get-out-of-this-map testing, I'm right here.
Jessie JessieLadytype
Posted 9 months ago2018-11-16 19:24:55 UTC
in TWHL Modded Minecraft Server Post #341256
I'm slowly building out my area, but I've yet to bump into anyone but Solokiller, and even then, not for a while.
Jessie JessieLadytype
Posted 9 months ago2018-11-10 06:12:31 UTC
in TWHL Modded Minecraft Server Post #341223
I popped in there just long enough to take a look around the starting area. Not going to make a start yet. Will have to find somewhere uninhabited to make an abode.
Jessie JessieLadytype
Posted 9 months ago2018-11-05 00:10:11 UTC
in TWHL Modded Minecraft Server Post #341189
TGJessie is my handle. I think. I’m sure I changed it to that at some point.

(Also, since it’s happened twice in this thread now, I’d just like to point out the “i” in “Jessie”. It might sound the same, but they’re rather different names for reasons that I’m sure are obvious.)
Jessie JessieLadytype
Posted 9 months ago2018-11-04 09:39:48 UTC
in TWHL Modded Minecraft Server Post #341175
I intend to be there! 👍
Jessie JessieLadytype
Posted 9 months ago2018-11-03 21:26:41 UTC
in TWHL Modded Minecraft Server Post #341165
Well, now Forge seems to not even be able to open the installer! Oh well. Via Solo's recommendation, I've tried it through Twitch, and that seems to have worked so far. Not especially keen on installing it just for Minecraft, but no matter.

Now I'm going on holiday until next Sunday, so I'm sure I'll miss all the early goings anyway.
Jessie JessieLadytype
Posted 9 months ago2018-11-03 12:09:45 UTC
in TWHL Modded Minecraft Server Post #341143
Seen it. Didn't help.

Uh... Is there some way someone can just provide a profile with Forge in? I don't know if it can transfer like that...
Jessie JessieLadytype
Posted 9 months ago2018-11-03 11:38:43 UTC
in TWHL Modded Minecraft Server Post #341141
I've run it about a dozen times, under different circumstances. Different launchers, different directories, through a command line, reinstalled Minecraft, reinstalled Java... it just ain't working.

EDIT: Different computers, even! It seems unlikely that Forge is just fucked in some way... but I don't really have anything else I can try.
Jessie JessieLadytype
Posted 9 months ago2018-11-03 11:20:28 UTC
in TWHL Modded Minecraft Server Post #341139
Man, it's not even letting me do it through a different launcher. It's throwing me some rubbish about not being able to download libraries. Third party launcher seems like its having the same trouble.

I... don't know what to do.
Jessie JessieLadytype
Posted 9 months ago2018-11-03 11:05:59 UTC
in TWHL Modded Minecraft Server Post #341137
Ugh, I'm having some real trouble getting Forge to install. Google is not helping much other than to let me know I'm not the only one.

Hopefully I'll figure something out.
Jessie JessieLadytype
Posted 9 months ago2018-11-02 00:25:17 UTC
in TWHL Modded Minecraft Server Post #341122
When are you planning to open it up?
Jessie JessieLadytype
Posted 9 months ago2018-11-01 00:28:37 UTC
in TWHL Modded Minecraft Server Post #341110
I'll probably get in on this. I just hope these are mods that actually give some guidance on what they offer. (I say, knowing full well that they probably aren't.)
Jessie JessieLadytype
Posted 9 months ago2018-10-25 04:26:29 UTC
in Competition 35: Vanilla Half-Life Post #341072
Does it have to play like a vanilla HL map?
Jessie JessieLadytype
Posted 10 months ago2018-10-11 03:39:33 UTC
in HLDM Server! Post #341022
Can Archie not bequeath upon you the rights?
Jessie JessieLadytype
Posted 10 months ago2018-10-09 07:44:55 UTC
in HLDM Server! Post #341011
If any HLDM calls go out, I'll be there.
Jessie JessieLadytype
Posted 11 months ago2018-09-05 21:40:50 UTC
in TWHL4 Discussion / Bug Reports Post #340797
How about having the text entry box in the shoutbox expand when you're typing a longer shout into it (text-message-style)? I don't know how easy that is to implement on a webpage. But left- or right-arrowing through the message is not always practical, especially on mobile.
Jessie JessieLadytype
Posted 11 months ago2018-08-28 21:13:44 UTC
in Competition 35: Vanilla Half-Life Post #340722
@SSB: I realize the language barrier might not help this point get across, but;

keep in mind that the competition is to create an original area, not a replacement of an existing area.
Jessie JessieLadytype
Posted 11 months ago2018-08-28 21:09:26 UTC
in Gaming Rage Post #340721
I mean, the gun thing is (and has been for a long time) damn near farcical. The sheer fetishization of a thing so dangerous, kept afloat by a religious dedication to a piece of paper written up centuries ago (as though it would remain perfectly relevant and meaningful after all the changes in technology and civilization we've been through and will continue to go through). And any attempt to change the status quo gets steamrolled by an organization that is rolling in money because of them, that bankrolls the politicians and does its damnedest to convince everyone that they need these things that they are being occasionally slaughtered with.

But masculinity? Yes, that's certainly part. It's exactly why toxic masculinity is a phrase. Toxic because it isn't just harmful to people who aren't male, but harmful to males as well. Obviously individual circumstances vary, not everyone goes nuts with a gun, etcetera. But it's why the suicide rates of males are so much higher than females. It's why mass shootings are overwhelmingly done by males. The male experience is driven by the idea that no matter what happens, you must be manly. Repress emotions, no crying, be strong, be cool, don't be a girl, and enforce it all on the people beneath you. Not everyone can handle this (nor should they have to), and society's disapproval of that only exacerbates any issues a person might already have. It's all driven by the sentiment that femininity is bad and should be rejected. And that hurts everyone.
Jessie JessieLadytype
Posted 11 months ago2018-08-28 10:35:42 UTC
in Gaming Rage Post #340704
America's gun profusion plus the general lingering sense of masculine entitlement mixes to make one hell of a shitty cocktail.
Jessie JessieLadytype
Posted 11 months ago2018-08-28 03:47:41 UTC
in Now Gaming: ... Post #340703
Been sinking my teeth into Monster Hunter World. I got into the Monster Hunter series several games ago, so I'm no stranger to their tendencies towards somewhat arcane, obscure or opaque systems. And as much as I enjoyed those games despite that (and I enjoyed them a whole lot), the ways in which World strips down just about every system from those games down to their core and rebuilt them into more sensible, enjoyable forms... World is really good. If the series has repelled you in the past, World seems like a really good opportunity to give it another try. And if you haven't tried them at all before, now is a good time!
Jessie JessieLadytype
Posted 11 months ago2018-08-28 01:38:06 UTC
in Competition 35: Vanilla Half-Life Post #340702
I think I need to prepare excellent lighting explanations for beginners and advanced mappers
You absolutely should.
Jessie JessieLadytype
Posted 1 year ago2018-08-16 05:06:58 UTC
in Competition 35: Vanilla Half-Life Post #340557
I literally have not had a single idea yet.

I also haven't given the competition any thought.
Jessie JessieLadytype
Posted 1 year ago2018-08-14 23:22:12 UTC
in Competition 35: Vanilla Half-Life Post #340543
Surely voice acting would require custom sound files, which are not allowed.
Jessie JessieLadytype
Posted 1 year ago2018-08-13 12:42:49 UTC
in Competition 35: Vanilla Half-Life Post #340515
I don't know why my name is the example for the filename format, but I look forward to all entries being attributed to me.

Presumably the main differences between this and the last compo are that it must be single player, and that it should be a unique area (that fits the Black Mesa aesthetic) rather than a reimaginin of an existing one.
Jessie JessieLadytype
Posted 1 year ago2018-08-08 11:35:41 UTC
in The ~Video Game Music~ Thread Post #340450
Stronghold - Under An Old Tree
Time for something a little different. This one's just peaceful, as well as being rather pleasant to listen to.
Jessie JessieLadytype
Posted 1 year ago2018-08-08 08:36:03 UTC
in TWHL4 Discussion / Bug Reports Post #340449
I'm just going to keep putting random site ideas here.

What about a way to tag people in forum posts and journals, Twitter-style? Maybe create a one-off notification on the thread when someone tags you. Format could be simply "@Jessie", or perhaps some other format more in line with the rest of the WikiCode, like "[user:3643]". Not sure how easy it would be to prevent re-notifications via editing and other quirks.
Jessie JessieLadytype
Posted 1 year ago2018-08-01 23:09:57 UTC
in Npc moving through a long path Post #340373
I'm not sure I fully understand the question. What kind of non-flat terrain?
Jessie JessieLadytype
The crossbow is usually cheap, and I suppose its fine as long as its recognized as such. I might go for it occasionally, but it's not the sort of thing I enjoy using too much in HLDM. Same goes for the other particularly powerful weapons, like the egon and the gauss (at least, when its being used offensively).
Jessie JessieLadytype
Posted 1 year ago2018-07-31 08:55:39 UTC
in ambient_generic quality Post #340339
I don't recall if ambient_generics (and/or other sources of in-game sound) require sound files to have particular bitrates or other properties.

(If they do, that info should probably go in the wiki somewhere if it isn't already.)
Jessie JessieLadytype
Posted 1 year ago2018-07-28 10:01:00 UTC
in Coop Mod Post #340299
I don't want to "bash" your dream
You mean "smash"

Of course, the other aspect of this is that, assuming we're still talking sticking as close to vanilla as possible, is that it still would be deathmatch at its core. I don't know how much coding it would require if you wanted to disable or restrict friendly fire, respawning, respawning ammo, etc.
Jessie JessieLadytype
Posted 1 year ago2018-07-28 05:50:55 UTC
in Coop Mod Post #340295
I think specifically level changes are a problem. I believe most entities function normally (though most monsters require “mp_allowmonsters” to be set to “1”), however level changes (at least, how they’re set up in the base game) do not function. There could be more, for all I know.
Jessie JessieLadytype
Posted 1 year ago2018-07-27 09:46:32 UTC
in Coop Mod Post #340277
Given your track record of abandoning projects, you might find it difficult to find dedicated assistance without more concept material. Sketches, outline of the story/gameplay beats, etc.

Apart from giving people a better idea of what you want to create, it would also help give people confidence that you're actually going to stick with the project.
Jessie JessieLadytype
Posted 1 year ago2018-07-26 18:36:07 UTC
in Goldsrc mapping - disappearing decal Post #340266
So, theoretically, if you place the train where it will actually start and then apply the decal (and move the train back to wherever you had it if you want), it should hold on to it?
Jessie JessieLadytype
Posted 1 year ago2018-07-26 02:28:39 UTC
in Goldsrc mapping - disappearing decal Post #340259
So they’d work on a func_train but not a func_tracktrain? (Noting this for when I get to the decal entity in the wiki one day)
Jessie JessieLadytype
Posted 1 year ago2018-07-23 23:10:27 UTC
in Hammer Editor Tutorials Post #340242
More tutorials are never a bad thing, and I hope people find them useful.

(Personally, I really hate (most) video tutorials. Like, conceptually.)
Jessie JessieLadytype