Forum posts

Posted 8 months ago2019-03-12 12:51:24 UTC
in The Gildryte Chronicles Post #342228
Will it have more women in it than Half-Life does

That's not a high bar
Jessie JessieLadytype
Posted 8 months ago2019-03-09 21:26:58 UTC
in Half-Life 2 Mod as a homebrew Post #342199
Could you link some of the HL2 mods you've already made, out of curiosity?
Jessie JessieLadytype
Posted 8 months ago2019-03-09 09:59:31 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #342194
I'm going to check out the submissions at the start of my stream tomorrow, quite possibly with a guest! If you can't be assed checking out the submissions yourself, tune in and let us do it for you! (Don't forget to vote though!)
Jessie JessieLadytype
Posted 9 months ago2019-03-06 04:59:14 UTC
in More mods that never were... Post #342168
There was only one mod I ever really considered making. Basic concept was that your could pick to play either as a scientist, security guard, HECU or vortigaunt. I'll note that the mod didn't really get any further than thinking up that concept. I was going to link the forum post I made for it, but there's really nothing worth seeing in there except embarrassment.
Jessie JessieLadytype
Posted 9 months ago2019-02-27 03:47:35 UTC
in TWHL Modded Minecraft Server (Final attempt) Post #342092
Everything I've seen from Chisels & Bits seems like it's a really nice design mod to have if you have the mind for it (even if half of what I've seen of it is Faxanadu sprites). Do I have the mind for it? Ehhhh~
Jessie JessieLadytype
Posted 9 months ago2019-02-25 07:46:27 UTC
in Toying with multiple choice Post #342086
I feel like that’d be a fine map concept to create, but the increased workload could be trouble for most. It’d almost make a good collaborative piece, with different people making different optional areas.
Jessie JessieLadytype
Posted 9 months ago2019-02-25 06:06:44 UTC
in TWHL4 Discussion / Bug Reports Post #342085
The strikethrough formatting button doesn't put the correct marks in. It places dashes, not tildes.
Jessie JessieLadytype
Posted 9 months ago2019-02-25 06:01:42 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #342084
I'm increasingly feeling like my concept lives and dies by the quality of the details, and that I super don't have the time this week to actually put those details in or critically think about how to design them. Very helpful also is the fact that this week I will be working double the number of shifts I normally have!
So, uh, I think I'd prefer to hang onto my concept for now. Unless I come up with something else that is marvelously small in scope in the next few days, I guess I fucked up have to bow out.
Jessie JessieLadytype
Posted 9 months ago2019-02-23 05:03:39 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #342070
Every time I think "I should keep mapping" I go do something else.
So, poorly.

I want this format to live, and I know that breaking through these mapping lulls is the way to do it, but man! The resistance is strong.

I've never been great at the whole willpower thing.
Jessie JessieLadytype
Posted 9 months ago2019-02-15 11:47:26 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #342027
I'm trying my best not to linger on details and to try and get a working skeleton of my map(s) before I pretty them up. Y'know, after I've successfully opened Sledge, which is usually a whole separate challenge.
Jessie JessieLadytype
Posted 9 months ago2019-02-10 08:11:39 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #342004
Very early days yet, but here's some proof that I'm doing something.
User posted image
Jessie JessieLadytype
Posted 10 months ago2019-02-05 05:41:41 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #341967
Posted 10 months ago2019-02-04 03:09:31 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #341951
(I lost the file a while ago, unfortunately.)

(Not that it was likely to be very good, IIRC.)
Jessie JessieLadytype
Posted 10 months ago2019-02-03 05:04:17 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #341938
Time to see if I can muster up the motivation to reboot and retrofit the idea I had for your descending thing.
Jessie JessieLadytype
Posted 10 months ago2019-01-16 23:34:19 UTC
in TWHL4 Discussion / Bug Reports Post #341706
What if maps had some kind of edit history like wiki pages do? Not so much for actually retrieving older versions, but just as a place to note when edits were made and what they consisted of. I guess I actually mean an update log. P'raps with the most recent update visible on the map's page.

It just seems a little clumsy to incorporate edit information into the map's description, if it's done at all. People can make an edit worthy of being bumped right into the main page of the site without any indication of what that edit was. I don't really know a good solution to that.
Jessie JessieLadytype
Posted 10 months ago2019-01-14 23:19:04 UTC
in RunThinkShootLive's Ville Competitions Post #341659
Ah, good point. I'd not considered multiple games.
Jessie JessieLadytype
Posted 10 months ago2019-01-14 22:41:21 UTC
in RunThinkShootLive's Ville Competitions Post #341657
What if the competition provided a base minimod, so that when all the entries get gathered together, they all go into one mod folder for easy grouping?

And can we get an official word specifically on custom code, because I feel like that is sort of a different level of custom content that doesn't tend to fit with these sorts of competitions.
Jessie JessieLadytype
Posted 10 months ago2019-01-14 09:57:48 UTC
in TWHL Modded Minecraft Server Post #341644
I just can't hold my interest in Minecraft for long. History has demonstrated this many times, and this was no different. I had fun, but... yeah. I don't think I have any more in me for now.
Jessie JessieLadytype
Posted 10 months ago2019-01-14 08:58:28 UTC
in The Hype-o-matic (Upcoming games) Post #341643
I read one of their recent update blog things, and it seems like they've got plenty of balance and feature updates in the pipeline.
Oh, I forgot Astroneer in that list, too.
Jessie JessieLadytype
Posted 10 months ago2019-01-14 05:09:35 UTC
in The Hype-o-matic (Upcoming games) Post #341641
I'm currently waiting on Slay the Spire, Black Mesa and Factorio to have their proper releases. Nothing that's not out yet that has my attention in particular (except for M&B2, perpetually).
Jessie JessieLadytype
Posted 10 months ago2019-01-09 05:52:13 UTC
in RunThinkShootLive's Ville Competitions Post #341599
Well, I'm satisfied. What's first up? :P
Jessie JessieLadytype
Posted 10 months ago2019-01-09 04:14:36 UTC
in RunThinkShootLive's Ville Competitions Post #341596
That's right, the beta's one was that, wasn't it? I forget, what's the mechanism behind that? Was it a simple vote for winner, count the votes deal?

Either way, that'd be the way to go, I imagine.
Jessie JessieLadytype
Posted 10 months ago2019-01-08 11:37:51 UTC
in RunThinkShootLive's Ville Competitions Post #341588
I guess my main other question would be who would judge? I would presume an Urby would like to join in the mapping.
Jessie JessieLadytype
Posted 10 months ago2019-01-08 03:43:13 UTC
in RunThinkShootLive's Ville Competitions Post #341583
Does the site support official minicompetitions? I seem to recall you saying you wanted to implement that.
Jessie JessieLadytype
Posted 11 months ago2018-12-28 22:09:23 UTC
in Looking for a cs 1.6 map. any help? Post #341507
I mean, that broken link isn't especially useful, being broken and all. Going by your description though, assuming it's not a rats map, I don't think I've seen anything like that yet.
Jessie JessieLadytype
Posted 11 months ago2018-12-28 04:37:26 UTC
in Now Playing: ... Post #341498
Some of my friends are big into those. Ghost's video in particular reminds me of Crypt of the Necrodancer for some reason.
Jessie JessieLadytype
Posted 11 months ago2018-12-14 10:05:23 UTC
in Custom Entity Sprites Post #341452
I don't actually like the sprite entities that much, on the whole. I'd prefer a texture of sorts for the blocks, but I don't know if the editor can do that at all.

... Can the editor do that at all? Pebs, can Sledge do that?
Jessie JessieLadytype
Posted 11 months ago2018-12-12 00:17:46 UTC
in Is it possible to join a brush entity onto another? Post #341432
As Urby said, it's in the mod Spirit of Half-Life. In that it's just another attribute on a given entity. It's a fairly basic function, and doesn't work particularly well with anything more than the most simple movement.
Jessie JessieLadytype
Posted 1 year ago2018-11-29 10:44:55 UTC
in The Hype-o-matic (Upcoming games) Post #341346
It sure seems like they tried to do too much too soon, and that they'll be feeling it for quite a while.
Jessie JessieLadytype
Posted 1 year ago2018-11-22 02:37:47 UTC
in The ~Video Game Music~ Thread Post #341298
Super Mario RPG: Beware the Forest's Mushrooms
SMRPG had a few great tracks, but this one has always stuck with me.
Jessie JessieLadytype
Posted 1 year ago2018-11-20 08:24:41 UTC
in Now Gaming: ... Post #341287
That's more or less how mine is set up. I've got:
  • Favourites: What I'm currently playing (or what I leave there optimistically in the vain hope that it will will me to play more of it, like NieR)
  • Backlog: What I want to play at some point in the future but am not currently playing due to lack of present interest or early access titles, etc.
  • Completed: Games that I feel I've gotten as much out of them as I'm going to, and am not likely to play again
  • Gldsrc/Source: A clustering of all those games so I don't have to hunt for them mid-stream every time
  • Gldsrc/Source Mods: As above, but custom mods
  • Local Multiplayer: All the games that I know have local multiplayer for when they are required
  • Meh: Games that I have no interest in, betas, or games that are rendered redundant by another game (Eg. Skyrim by the special edition)
  • Games: Everything else
Jessie JessieLadytype
Posted 1 year ago2018-11-19 23:30:30 UTC
in Competition 35: Vanilla Half-Life Post #341280
I realize the hour is late, but if anyone wants any last minute can-someone-get-out-of-this-map testing, I'm right here.
Jessie JessieLadytype
Posted 1 year ago2018-11-16 19:24:55 UTC
in TWHL Modded Minecraft Server Post #341256
I'm slowly building out my area, but I've yet to bump into anyone but Solokiller, and even then, not for a while.
Jessie JessieLadytype
Posted 1 year ago2018-11-10 06:12:31 UTC
in TWHL Modded Minecraft Server Post #341223
I popped in there just long enough to take a look around the starting area. Not going to make a start yet. Will have to find somewhere uninhabited to make an abode.
Jessie JessieLadytype
Posted 1 year ago2018-11-05 00:10:11 UTC
in TWHL Modded Minecraft Server Post #341189
TGJessie is my handle. I think. I’m sure I changed it to that at some point.

(Also, since it’s happened twice in this thread now, I’d just like to point out the “i” in “Jessie”. It might sound the same, but they’re rather different names for reasons that I’m sure are obvious.)
Jessie JessieLadytype
Posted 1 year ago2018-11-04 09:39:48 UTC
in TWHL Modded Minecraft Server Post #341175
I intend to be there! 👍
Jessie JessieLadytype
Posted 1 year ago2018-11-03 21:26:41 UTC
in TWHL Modded Minecraft Server Post #341165
Well, now Forge seems to not even be able to open the installer! Oh well. Via Solo's recommendation, I've tried it through Twitch, and that seems to have worked so far. Not especially keen on installing it just for Minecraft, but no matter.

Now I'm going on holiday until next Sunday, so I'm sure I'll miss all the early goings anyway.
Jessie JessieLadytype
Posted 1 year ago2018-11-03 12:09:45 UTC
in TWHL Modded Minecraft Server Post #341143
Seen it. Didn't help.

Uh... Is there some way someone can just provide a profile with Forge in? I don't know if it can transfer like that...
Jessie JessieLadytype
Posted 1 year ago2018-11-03 11:38:43 UTC
in TWHL Modded Minecraft Server Post #341141
I've run it about a dozen times, under different circumstances. Different launchers, different directories, through a command line, reinstalled Minecraft, reinstalled Java... it just ain't working.

EDIT: Different computers, even! It seems unlikely that Forge is just fucked in some way... but I don't really have anything else I can try.
Jessie JessieLadytype
Posted 1 year ago2018-11-03 11:20:28 UTC
in TWHL Modded Minecraft Server Post #341139
Man, it's not even letting me do it through a different launcher. It's throwing me some rubbish about not being able to download libraries. Third party launcher seems like its having the same trouble.

I... don't know what to do.
Jessie JessieLadytype
Posted 1 year ago2018-11-03 11:05:59 UTC
in TWHL Modded Minecraft Server Post #341137
Ugh, I'm having some real trouble getting Forge to install. Google is not helping much other than to let me know I'm not the only one.

Hopefully I'll figure something out.
Jessie JessieLadytype
Posted 1 year ago2018-11-02 00:25:17 UTC
in TWHL Modded Minecraft Server Post #341122
When are you planning to open it up?
Jessie JessieLadytype
Posted 1 year ago2018-11-01 00:28:37 UTC
in TWHL Modded Minecraft Server Post #341110
I'll probably get in on this. I just hope these are mods that actually give some guidance on what they offer. (I say, knowing full well that they probably aren't.)
Jessie JessieLadytype
Posted 1 year ago2018-10-25 04:26:29 UTC
in Competition 35: Vanilla Half-Life Post #341072
Does it have to play like a vanilla HL map?
Jessie JessieLadytype
Posted 1 year ago2018-10-11 03:39:33 UTC
in HLDM Server! Post #341022
Can Archie not bequeath upon you the rights?
Jessie JessieLadytype
Posted 1 year ago2018-10-09 07:44:55 UTC
in HLDM Server! Post #341011
If any HLDM calls go out, I'll be there.
Jessie JessieLadytype
Posted 1 year ago2018-09-05 21:40:50 UTC
in TWHL4 Discussion / Bug Reports Post #340797
How about having the text entry box in the shoutbox expand when you're typing a longer shout into it (text-message-style)? I don't know how easy that is to implement on a webpage. But left- or right-arrowing through the message is not always practical, especially on mobile.
Jessie JessieLadytype
Posted 1 year ago2018-08-28 21:13:44 UTC
in Competition 35: Vanilla Half-Life Post #340722
@SSB: I realize the language barrier might not help this point get across, but;

keep in mind that the competition is to create an original area, not a replacement of an existing area.
Jessie JessieLadytype
Posted 1 year ago2018-08-28 21:09:26 UTC
in Gaming Rage Post #340721
I mean, the gun thing is (and has been for a long time) damn near farcical. The sheer fetishization of a thing so dangerous, kept afloat by a religious dedication to a piece of paper written up centuries ago (as though it would remain perfectly relevant and meaningful after all the changes in technology and civilization we've been through and will continue to go through). And any attempt to change the status quo gets steamrolled by an organization that is rolling in money because of them, that bankrolls the politicians and does its damnedest to convince everyone that they need these things that they are being occasionally slaughtered with.

But masculinity? Yes, that's certainly part. It's exactly why toxic masculinity is a phrase. Toxic because it isn't just harmful to people who aren't male, but harmful to males as well. Obviously individual circumstances vary, not everyone goes nuts with a gun, etcetera. But it's why the suicide rates of males are so much higher than females. It's why mass shootings are overwhelmingly done by males. The male experience is driven by the idea that no matter what happens, you must be manly. Repress emotions, no crying, be strong, be cool, don't be a girl, and enforce it all on the people beneath you. Not everyone can handle this (nor should they have to), and society's disapproval of that only exacerbates any issues a person might already have. It's all driven by the sentiment that femininity is bad and should be rejected. And that hurts everyone.
Jessie JessieLadytype
Posted 1 year ago2018-08-28 10:35:42 UTC
in Gaming Rage Post #340704
America's gun profusion plus the general lingering sense of masculine entitlement mixes to make one hell of a shitty cocktail.
Jessie JessieLadytype