Forum posts

Posted 17 years ago2007-04-08 12:14:26 UTC
in Monster_generic stuck in ground Post #218393
I just tried that and it didnt work
Posted 17 years ago2007-04-07 18:23:03 UTC
in Uplink burning vortigaunt sequence Post #218365
Well they are dead before you come to them
Posted 17 years ago2007-04-07 18:15:28 UTC
in Uplink burning vortigaunt sequence Post #218363
Well I did it using using normal script and it worked fine leaving a body behind so I dont know what to say
Posted 17 years ago2007-04-07 16:34:34 UTC
in Monster_generic stuck in ground Post #218353
Every time I use a monster_generic to make a dead osprey model the dead osprey is always stuck in the ground no matter what height I raise it to what do I do
Posted 17 years ago2007-04-07 11:33:09 UTC
in Uplink burning vortigaunt sequence Post #218321
I've finished making the death sequence it involved both scripting and trigger_hurt but it worked so thanks for all your help also I dont want to bother starting a new topic so every time I use a monster_generic to have a dead osprey model it is always stuck in the ground no matter what height I put it at what do I do
Posted 17 years ago2007-04-07 09:01:19 UTC
in Uplink burning vortigaunt sequence Post #218311
It didnt work all im getting is gibs everywhere
Posted 17 years ago2007-04-07 07:09:21 UTC
in Uplink burning vortigaunt sequence Post #218305
I already tried that but they either blew up into gibs or just stood there so what do suggest
Posted 17 years ago2007-04-06 16:31:26 UTC
in CoH: Assault Post #218255
Well im sorry i've never played warhammer so CoH was pretty innovative for me
Posted 17 years ago2007-04-06 16:28:50 UTC
in Virus detection software Post #218254
I got avast and AVG it turned out I had 5 viruses in my computer
Posted 17 years ago2007-04-06 16:25:46 UTC
in 14 year old to be tried as terrorist Post #218252
I wonder if the kid will be executed America is one of five countrys in the entire world that will kill teenagers even China wont execute teenagers and thats a bigger meat grinder than texas
Posted 17 years ago2007-04-06 16:18:37 UTC
in Uplink burning vortigaunt sequence Post #218251
I did that but the monsters did the animation and the went back to standing in the middle of flames
Posted 17 years ago2007-04-06 16:08:40 UTC
in Uplink burning vortigaunt sequence Post #218248
I have no problems with env_sprites or anything like that but I want to have the vortigaunts dead because the trigger_hurt either doesnt kill the vortigaunts or blows them into gibs
Posted 17 years ago2007-04-06 14:30:20 UTC
in Uplink burning vortigaunt sequence Post #218241
In half life uplink you come to a part where you find vortigaunts being burnt in a pit and I was wondering how you do that also what does map not found on server mean because it has happened to me a few times and I dont know what it means
Posted 17 years ago2007-04-04 13:13:33 UTC
in Virus detection software Post #217988
Im almost positive that i've downloaded a virus with a file but I cant be sure so can anyone recommend some good virus detection software.
Posted 17 years ago2007-04-04 13:09:33 UTC
in Repeated error Post #217987
Would turning it into a func_wall fix the problem
Posted 17 years ago2007-04-03 16:26:04 UTC
in Repeated error Post #217896
Every time I run a map i get the error warning "Bad surface extents 30160/0" what does this mean and what do I do to fix this
Posted 17 years ago2007-04-03 13:53:17 UTC
in CoH: Assault Post #217874
Im not going to say elon yariv is a dick but he is completely wrong company of heroes is by far the best rts game ever made, before this came along every rts game played just involved sitting in your base building defence after defence until both players reached a stalemate I also like the way that units garrisoned in buildings can still be killed compared to C AND C where every time a building was destroyed infantry could just exit the building unharmed and enter another building and also at least tanks do realistic damage now compared to C and C generals ( I still dont understand how a direct tanks shot can barely harm a lone infantry man)
To sum up CoH greatest ever since Homeworld
Posted 17 years ago2007-04-01 16:32:49 UTC
in Copying a CD Post #217678
Get alcohol 120% im not sure where to get it but just google it in thats the drive i use for copying cds and i've used it a few times to copy games for friends
Posted 17 years ago2007-04-01 16:28:40 UTC
in XP install help Post #217677
Just get a new xp disc thanks to vista being out xp has devalued in worth a lot at least where i live
Posted 17 years ago2007-04-01 12:54:36 UTC
in Problem with my map Post #217657
I've checked for invalid structures but there are none just download the map from this location please.
http://twhl.co.za/mapvault_map.php?id=4512
Posted 17 years ago2007-04-01 07:12:21 UTC
in Problem with my map Post #217638
I have described the problem at the map vault and if you run the map you will see what the problem is. But the problem is two ofthw sides malform and the door at the back seems to open completely wrong.
Posted 17 years ago2007-03-31 16:11:29 UTC
in Problem with my map Post #217608
My chinook doesnt seem to be working properly download the map from problem maps please post what to do from either here or at the map :)
Posted 17 years ago2007-03-28 11:04:58 UTC
in Better Looking Water Post #217311
I dont know much about commenting on other peoples maps but the water in the video looked horrible.
Posted 17 years ago2007-03-24 18:27:59 UTC
in Taking a screenshot Post #216969
Great thanks. :)
Posted 17 years ago2007-03-24 18:11:41 UTC
in Taking a screenshot Post #216962
How do you take a screenshot in the game, I cant seem to figure it out.
Posted 17 years ago2007-03-23 17:35:49 UTC
in How do you set zhlt Post #216800
Well now I feel like an idiot anyway thanks
Posted 17 years ago2007-03-23 17:11:54 UTC
in How do you set zhlt Post #216792
Ive downloaded it but I can not find a way of having it compile my maps someone plaese help
Posted 17 years ago2007-03-13 17:34:17 UTC
in Cant run my mod Post #215765
I think they are if you would just please download the map I have the mod files included and you can go through them yourself and see if i've set it up right
Posted 17 years ago2007-03-13 17:03:41 UTC
in Cant run my mod Post #215756
I already know how to change levels but my problem is that changing levels only worked when I used the .rmf in Hammer but when I tried to run the maps in .bsp the change level didnt work and if you would just click on the link to the map and downloaded it you would see the problem for yourself
Posted 17 years ago2007-03-13 12:21:56 UTC
in Turning trains Post #215712
Tried that didnt work
Posted 17 years ago2007-03-13 12:16:54 UTC
in Cant run my mod Post #215711
What do you mean what
Posted 17 years ago2007-03-12 17:11:03 UTC
in Cant run my mod Post #215648
I've placed a .rmf file with the download so those of you who said they would only download with a .rmf should be happy now.
Posted 17 years ago2007-03-12 13:15:24 UTC
in F-16 prefab Post #215611
Well i've finished making my f-16 from scratch to be honest i never expected there to be a debate on what c3a2 was but anyway if you would all like to turn your attention to the half life engine forum you will find a link to a map im having a problem with and I would really appreciate your help :)
Posted 17 years ago2007-03-12 12:19:28 UTC
in Cant run my mod Post #215609
Yes upload anyway its name is quarintine, alright so download please and tell me if you can fix the problem i'm having with it
http://www.twhl.co.za/mapvault_map.php?id=4475
Posted 17 years ago2007-03-11 17:15:52 UTC
in Cant run my mod Post #215559
fine then I will prepare to download it
Posted 17 years ago2007-03-11 16:42:38 UTC
in Cant run my mod Post #215552
if its a level change problem then why did the level change when running it on hammer
Posted 17 years ago2007-03-11 16:28:47 UTC
in Cant run my mod Post #215548
yes but i was told it was in the wrong forum so im posting here
Posted 17 years ago2007-03-11 16:20:59 UTC
in Cant run my mod Post #215546
I've finished making a mod i've followed what it said on setting up a mod and the changing levels worked on hammer but when I activate my mod the first level works but when I come to the area where the level change happens the game crashes and im asked if I want to send an error report, what do I do?
Posted 17 years ago2007-03-11 14:32:14 UTC
in Cant run my mod Post #215534
I've just finished making my mod and I did everything that was said on the making a mod tutorial but when I activate my mod the first level will play but then when I go to the area where it loads the next level the game crashes and it asks if I want to send an error report, what do I do?
Posted 17 years ago2007-03-09 18:03:33 UTC
in Turning trains Post #215435
I thought you had to use train controls only for func_tracktrain
Posted 17 years ago2007-03-09 16:09:48 UTC
in Turning trains Post #215421
Im trying to have a xen manta fly overhead and turn of and go behind a cliff but I cant make it turn so it just goes to each path corner without turning. Please help
Posted 17 years ago2007-03-06 13:22:48 UTC
in F-16 prefab Post #215172
well i'll give building my own one a shot but if I cant i guess i'll have to download one. C3A2 is surface tension isn't it
Posted 17 years ago2007-03-05 16:59:04 UTC
in F-16 prefab Post #215066
Does anyone know where I could get one and if you dont know what it is, its the fighter jet occasionally seen on surface tension in half life.
Posted 17 years ago2007-03-03 14:03:06 UTC
in activating sounds Post #214776
thank you :biggrin:
Posted 17 years ago2007-03-03 11:31:57 UTC
in activating sounds Post #214747
I know already you use an ambient_generic, im not a total moron but I want to turn it on without it starting before I press the button.
Posted 17 years ago2007-03-02 19:32:26 UTC
in activating sounds Post #214669
I want to have it so that you press a button and an alarm activates, how do you do that or is it even possible
Posted 17 years ago2007-02-23 15:19:51 UTC
in Changing levels while on elevators Post #213483
I put the trigger_changelevel at the end of the elevator path and when the new level loaded used an ambient_generic to make the stop sound
Posted 17 years ago2007-02-23 15:12:13 UTC
in func_tank machine guns maxing leaf faces Post #213482
I did intersect it okay thanks
Posted 17 years ago2007-02-22 19:38:47 UTC
in func_tank machine guns maxing leaf faces Post #213399
I tryed to create a machine gun which was pretty basic with a cylinder for the barrel a cuboid for body a tripod, an ammo box and two handles as well as an origin and tank controls yet for some reason even on a map which is just a square the compile process window says max leaf faces and the map wont load, any help would really be appreciated.
Posted 17 years ago2007-02-18 14:44:56 UTC
in Changing levels while on elevators Post #212923
Thanks for the help