Forum posts

Posted 16 years ago2007-05-29 14:56:32 UTC
in spawn problem Post #223758
I think your right.. I was using nems terrain generator just to see if it would work. It does somethin weird with HINT which renders the entire map USELESS because it won't hold any spawnpoints. Or so I gather. I haven't given up yet tho.. I love a challenge. Huge waste of time tho, I spent like 3 days on ths project. Thank you for your help !! Pc.
Posted 16 years ago2007-05-29 14:24:43 UTC
in spawn problem Post #223755
This is a new one for me. I made a simple de_ map for cs 1.6. The map compiles just fine with zhlt but when I play the map all of my spawn points are broken.
1 - The player is stuck
2 - It sounds as if player is underwater {there is NO water in ths map}
3 - a lil snowflake appeares in the bottom lefthand corner of the screen and the player dies !!
All the spawnpoints are way more than 130 units apart and nowhere near any brushes. So just for fun I deleted them all and put just 2 in the MIDDLE of the map and got the SAME underwater problem with both spawn points. Could it be a zhlt thing? I have made all types of maps wth crazy spawnpoints and have never had ths problem. Any help is MUCH appreciated !! The following link is to a pic of one of the random spawnpoints {just incase it could help}

http://i79.photobucket.com/albums/j141/u4eated/spwncrp.gif
Posted 16 years ago2007-04-30 23:31:28 UTC
in Models or sprites Post #220534
Im lookin to add some trees to my map. I can't really find any tutorials on the best way to do this. If someone could link me to a tutorial that could help me with the following questions I would really appreciate it...
1 - When adding trees what should I use? Models or sprites?
2 - How do I add these models or sprites to my map?
Posted 17 years ago2007-03-28 18:49:50 UTC
in build face error Post #217366
Thanks Kasperg. You sent me in the right direction and I beleive I found my problem.
Bad surface extents errors happen when the scale of the solid has been manipulated or created in a way that hammer can't hang with {which I did}. I made some stuff WAY to SMALL and hlrad could not figure out how to light it properly. My snap grid was on 1 when I made these things.
If this had been mention in the tutorial here that talks about scale and dimension this would have saved me alot of time. Please forgive my noobness.
Posted 17 years ago2007-03-28 14:40:23 UTC
in build face error Post #217328
Running into a small problem, hoping someone can shed some light on it for me. I compile a map just to test it and I get the following error:
hlrad: Error:
for Face 3884 (texture {foliage_dense) at

hlrad: Error: Bad surface extents (25479 x 15)

This texture is some trees on I put on a plate or box {brush really} on a wall. Then I set it to func_wall, render mode: solid-no light, fx amount: 255.
This map has no light environment but lighting that I placed around the map{ if that matters}. Any suggestions as to why I get this error?
Posted 17 years ago2007-03-26 21:08:18 UTC
in couldn't load Post #217153
THANKS FELLAS. Much appreciated. Kurosaki, thanks for the detailed post. That is a route that would have solved my nonloading wad files. I already use zhlt to compile maps and I could have added a command to compile the wads in the map, but they can make the .bsp file to large to handle and to cold to hold...?..? . The answer for me turns out to be .res files. My server needs these files to tell other computers what to download and where. So they will use their own .wads and download what they need.
So if anyone else has this problem look into the .res file solution. Heres what I have read so far. THANKS PEOPLE this is a valuable forum because of you. http://www.telefragged.com/wally/tutorials/res_files.html
Posted 17 years ago2007-03-26 00:32:05 UTC
in couldn't load Post #217080
Ya they were there already, thanks. Any other ideas?
Posted 17 years ago2007-03-25 19:48:06 UTC
in couldn't load Post #217062
Ok I compile a hammer/CS map, load it on to my server. When some one connects sometimes they get an error " couldn't open ANYWAD.wad.
Its a wad file that the map I just made is using.. Some maps that I make upload to others just fine. Others just give "couldn't find .wad" errors. All other maps {that I didn't make} load just fine. I make sure that the .wad files I used in my map are all in my servers cstrike folder. Is this a common problem? Aren't all the .wads supposed to be compiled in the .bsp file? Do I have Hammer configured wrong maybe? Frustration makes me wanna give up. Whats the point of learnin to make maps if I can't share them with my friends and the world. :tired:
Posted 17 years ago2007-03-24 23:01:10 UTC
in textures Post #216997
Can anyone tell me how many .wad files you can load into hammer v3.4 without causing problems?
Posted 17 years ago2007-03-20 14:15:38 UTC
in Not transparent Post #216497
So I added some iron fencing to my map. Using hammer, setup for half-life. The fencing texture is composed of the fence and its blue background. The blue background is supposed to not show up, right? The texture name does have a lil " { " in front of its name. So you can see thru the fencing or whatever.
Well when I compiled the map and played it the blue did not disappear as I thought it would. But instead turned a solid black, so u couldn't see thru the fence. Why are my transparents not working?
Couldn't find any documentation on this. Links and or explainations would be much appreciated. Thanks
Posted 17 years ago2007-03-17 14:34:23 UTC
in sky environment Post #216161
Adding custom sky...
OK, so the environment file I got is called cm_bch1-256.zip and it contains 3 different file types. .tga , .pcx , .bmp .. {Ex. cm_bch1-256_dn.tga} Here are my questions....
1. - Do all of these files go in the same place?

2. - When i goto Hammer/map/map properties/environment map{cl_skyname} what do I put in for a skyname? if the files look like "cm_bch1-256_dn.tga"....
Posted 17 years ago2007-03-16 12:40:43 UTC
in sky help Post #216061
OK, so the environment file I got is called cm_bch1-256.zip and it contains 3 different file types. .tga , .pcx , .bmp .. {Ex. cm_bch1-256_dn.tga} Here are my questions....
1. - Do all of these files go in the same place?

2. - When i goto Hammer/map/map properties/environment map{cl_skyname} what do I put in for a skyname? if the files look like "cm_bch1-256_dn.tga"....
Posted 17 years ago2007-03-16 00:15:58 UTC
in sky help Post #216016
u guys are good !!!THANK YOU !!! Sure I'll be back.. LOL
Posted 17 years ago2007-03-15 20:24:27 UTC
in sky help Post #215969
Funny, I had zhlt.wad, but sky was missing. Thanks for the really fast response tho. It worked.
Maybe you can help. I went to get a custom sky/environment from the wadfather. When I unzipp the file it had like 15 files in it. Not just a simple .wad file I can add to hammer/textures. Can you maybe point me to a better tutorial on what to do whith all of those files so I can create me some sky???? Thanks
Posted 17 years ago2007-03-15 19:40:32 UTC
in sky help Post #215963
Im trying to add environment to my map. A tutorial {found here http://twhl.co.za/tutorial.php?id=6 } said to make a cube that surrounds your map and give it the "sky" texture. I cannot find the "sky" texture in my hammer textures. These textures are for CS btw. I have lots of textures but no sky. Any help would be appreciated. thanks