Try triggering the trigger_camera with a little delay, like 0.5 seconds.
Kasperg, you didn't knew that? Ghe!
Then you have to put the other trigger_change level at the same GOD DAMN POINT in your second map.Do you mean the exact same spot on the grid? If so, that ain true, it doesn't matter where you put it, as long as the info_landmarks are both on the same spot between the trigger_changelevel in first and in the second map. Placing those on the same exact spot on the grid won't do any difference.
He forgot the value that make the models view a diffrent animation in hammer!Nah, you don't really need that.
But i'll tell you what, i know how to get monsters to show up in Hammer, so i can add the required code in the OppFor FGD. Its really no big deal.To put it this way, i can modify the OppFor 3.x FGD so that it'll work with Hammer 3.5 beta, with model support. I just neat to add a view extra lines to the monster entity strings inside the FGD. You understand?
Copy all the new stuff from the opfor fgd and paste it in the hl fgd.Don't won't help making the OppFor monsters visible in Hammer, since the entity information stays the same.
I had thought of having textures made with our TWHL names on them and made to kind of appear on half the screen in front of the camera. I don't know if you can picture that in your head, but it looks very well for the ending sequences.I can. Sounds like a cool thing. You know what, ill do it!
?? i dont hate you at allBut why did you say i hate you on msn? Just wondering why...
lol MuzzleFlash:That is not a default theme. Thats Royale: http://www.softpedia.com/get/Desktop-Enhancements/Themes/Royale-Theme-for-WinXP.shtml
Cluttered desktop, INTERNET EXPLORER (are you mad?!), ugly background, default theme. You suck!