Forum posts

Posted 11 years ago2007-11-22 07:44:39 UTC
in ambient file size restrictions? Post #238992
Only watching the post and ......
Half-life can Handel a 16bit mono 22050hkz sound
Well , I don't know if you succesfuly played a 16 bit sound in-game. I had tried and they didn't work. I put all my custom sounds in the following format : 44100 khz 8bit mono . And the sounds are working perfectly.
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-22 07:34:57 UTC
in Airport lights Post #238991
I started scrolling in cstrike to search for maps(i have lot of them).I clicked cs_bunker .After I had started the game , I saw an awsome light effect like in the image below. I tried to decompile the map but I couldn't. So , anybody knows how to make this lighting effect ? :D
User posted image
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-05 12:42:22 UTC
in The Free Texture Thread! Post #237728
Nice textures there! can I use them ? :biggrin:
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-05 11:06:51 UTC
in WTF Crazy Errors Thread Post #237725
Well? any stupid errors ?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-05 11:05:41 UTC
in Espen's Tutorial? Post #237724
Hi everyone.....i think this is espen's tutorial on an other site.....but that doesn't matters :
1. Make a multi_manager. In the name write reset_manager. turn off Smart Edit, add ? key: roundreset, value: 1.
Here you just replace "roundreset" with the name of what you want reset.

2. You probably want some lights to start on/off. Make a trigger_relay somewhere.
Give it the following variables:

Name: turnofflights
Target: (here you put the name of the light entity)
Trigger State: on/off (Either you want to start the light on/off)

Add a variable in the multi_manager.
Turnofflights: 1

Step 2 is repeatable

3. We put the value to 1, which is one second after thet round. It could be 0, but resetting an entity that fast could cause problems, and the entity may sometimes not be activated.
The problem is that I don't understand this tutorial so well...but something similar to this is what i need to know.

I made a map with rock music(it's just an audio-combine that when you press "e" starts music,turns on red light and the windows closes) .But in multiplayer,the nextround the music starts alone,without being triggered.Did I miss something? I have to put something else in the multi manager? Or it's something like in espen's tutorial ?
Thank you for you time :)
Edit: Also...can you tell me how can I set the default colour of the lights to bel bright yellow?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-03 14:52:33 UTC
in WTF Crazy Errors Thread Post #237580
Too many crates? :biggrin: were the message appeared? in hammer or in halflife?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-03 12:14:14 UTC
in WTF Crazy Errors Thread Post #237569
I will start with my problem:

What the fuck is this?
User posted image
EDIT: Don't bother anymore.....I discovered the problem.My func_bomb_target brush was too large.
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-03 11:54:40 UTC
in CS_ASSAULT modification Post #237567
can somebody close this thread? I feel sorry I started it :furious:
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-02 17:22:17 UTC
in CS_ASSAULT modification Post #237540
What's Hyrule?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-02 17:15:49 UTC
in CS_ASSAULT modification Post #237534
I even don't know how that site looks!!!
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-02 17:06:02 UTC
in CS_ASSAULT modification Post #237529
Ok .....I Promise I won't copy anymore maps(at least on this site I won't show them :glad: )....but this map...I have to continue it....or else...it was just a fucking waste of time!!!!
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-02 16:38:33 UTC
in CS_ASSAULT modification Post #237514
dotdotdot? what this means?

EDIT: Man what theft? You don't by maps....you just download them....and I think my map won't be ....or if it will be.......it won't be played.....

Use the [edit] button under your avatar to add to your posts instead of double-posting
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-02 16:10:43 UTC
in CS_ASSAULT modification Post #237510
My new project is a cs_assault modification.......

Well...I had to correct tens of errors and arhitecture errors .It was the decompiler's fault.I think this is quite.....stealing someones idea...but like I said in my journal......I have more than 10 cs_assault maps.

Ok .......I don't want to talk about this anymore.So ....as I saw in those maps....the wall in front of the ct_spawn has no rooms...or something....So I built some rooms there. I've build a balcony yesterday.The stupid black areas will be removed and I'll add some realism(like the road continues or something like that.....)
Seems like more ideas will come. That's all for know....a screenshot with the wall in front of the ct_spawn :
User posted image
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-11-02 15:57:11 UTC
in funallinone doors Post #237508
Here is the site you can download from.The program is very easy to use.No need for explanations :)
Google is your friend
Please stop with this thing.I know google is useful, but try to help someone ,because not all the time google succeds to find what yo want.
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-29 11:17:10 UTC
in triggered game_player_equip Post #237231
Believe me I don't know how to respond but I always practice myself :D
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-29 08:41:09 UTC
in Decompile Problem Post #237218
hmmm.....my "readme" file is in german :nuts:
well I think it's to difficult to build the assault from 0 ....and many .many people modified the cs_assault map.You can't say it isn't true.......And as I saw those maps....well ...all are just modifications(and I have a lot of cs_assault maps) Big modification or tiny modifications.Not from 0.
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-28 15:04:31 UTC
in Decompile Problem Post #237187
The point is that I want to modify cs_assault.

The problem is that I don't know how to handle Textract. When I open the program it just shuts down immediately.I have to do it another way?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-28 10:39:28 UTC
in Decompile Problem Post #237182
User posted image
and it isn't set to "filled poligons"

P.S. I decompiled ka_roadwars_v2 here :D
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-28 10:27:21 UTC
in Decompile Problem Post #237181
Ok i'll show you a screen shot in a few moments...
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-27 17:10:47 UTC
in Decompile Problem Post #237131
Yes. I have cs_assault , halflife.WAD ,cs_dust.WAD and some textures made by me.And not only de_dust has that problem.I tried to decompile ka_allinlone

or what name it has to show something on the forum and it was the same problem.And anothetr thing:

There is a little thing called "textract" .It extracts textures from the maps.But do you know how to use this tool?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-27 16:53:22 UTC
in how can you insert a model? Post #237129
and thanks...it works.It's not complicated at all :D
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-27 16:49:06 UTC
in how can you insert a model? Post #237128
yes I READ the replies because you have put the effort in it
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-27 16:39:06 UTC
in Decompile Problem Post #237126
I want to modify some maps.Ok I know not all the solids will be loaded "due to the errors" but that isn't a problem.The real problem is that when I open hammer all the textures are only colors- dark yellow(in dust for example) ,grey(in cs_assault) or any other colour that is looking like the texture.

The REAL problem? I can't retexture the walls !!! It doesn't matter what texture I'm Using,all are just colors.

How can I fix this?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-27 16:34:52 UTC
in how can you insert a model? Post #237124
HMMMM......too complicated.....I'll just forget it....When I will really need to place some models...I'll ask you.(but until then,How can tree models be placed? :D )
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-27 15:27:16 UTC
in funallinone doors Post #237115
User posted image
Just look at what you would need to make such a thing.I'm just a beginner so,if you are like me, I would just forget it :lol:
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-27 14:06:40 UTC
in funallinone doors Post #237112
hmmm......maybe you should use a multimanager??

you just gave me an idea : I'll decompile the fun_allinlone to see the secrets :glad:
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-27 13:52:21 UTC
in how can you insert a model? Post #237111
so with cycler_sprite I can insert a model.For example, I have a helicopter model (animated) in my model folder.It'll work?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-27 13:31:14 UTC
in how can you insert a model? Post #237107
What entity is required to insert a model in my map???
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-19 17:04:56 UTC
in Weird Post #236682
yeah...and cstrike says : "Bad Surface Extents" (" you idiot you can't play your map cause that's how i want") :( :( :( :( :( :( :( :( :( :( :(
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-19 16:26:35 UTC
in Weird Post #236677
What is this?? [quote]- Warning: Larger than expected texture (348972 bytes): 'ATECH2_C'
  • Warning: Larger than expected texture (348972 bytes): 'ATECH3_A'
  • Warning: Larger than expected texture (348972 bytes): 'BLOCKS17FLOOR'
  • Warning: Larger than expected texture (348972 bytes): 'BLOCKS17FLOOR2'
  • Warning: Larger than expected texture (348972 bytes): 'BLOCKS17FLOOR3'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEMETAL1B_SHI'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEMETAL2'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEMETAL2_SHIN'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEMETAL3B'
  • Warning: Larger than expected texture (348972 bytes): 'CEILING_SLATE'
  • Warning: Larger than expected texture (348972 bytes): 'CONCRETE'
  • Warning: Larger than expected texture (348972 bytes): 'CONCRETE_DARK'
  • Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR1'
  • Warning: Larger than expected texture (348972 bytes): 'DIAMOND2C'
  • Warning: Larger than expected texture (348972 bytes): 'DIRTY_PEWTER_BI'
  • Warning: Larger than expected texture (218412 bytes): 'E7WALLDESIGN01'
  • Warning: Larger than expected texture (218412 bytes): 'E7WALLDESIGN01B'
  • Warning: Larger than expected texture (348972 bytes): 'E8_MTLWALL3B'
  • Warning: Larger than expected texture (348972 bytes): 'METALDARK'
  • Warning: Larger than expected texture (348972 bytes): 'E8CRETE03'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEWALL'
  • Warning: Larger than expected texture (348972 bytes): 'REDWALL'
  • Warning: Larger than expected texture (348972 bytes): 'E8CRETE03E'
  • Warning: Larger than expected texture (348972 bytes): 'E8CRETEFLOOR01B'
  • Warning: Larger than expected texture (348972 bytes): 'E8CRETEFLOOR_TI'
  • Warning: Larger than expected texture (348972 bytes): 'FLOOR8'
  • Warning: Larger than expected texture (348972 bytes): 'FLOOR9'
  • Warning: Larger than expected texture (348972 bytes): 'FLOOR9DAMAGED'
  • Warning: Larger than expected texture (348972 bytes): 'IRON01_E'
  • Warning: Larger than expected texture (348972 bytes): 'LARGERBLOCK3B3D'
  • Warning: Larger than expected texture (348972 bytes): 'LAVAFLOOR'
  • Warning: Larger than expected texture (348972 bytes): 'LOGO512'
  • Warning: Larger than expected texture (348972 bytes): 'METALBRIDGE04D'
  • Warning: Larger than expected texture (348972 bytes): 'METALFLOOR2'
  • Warning: Larger than expected texture (348972 bytes): 'METALTECHFLOOR0'
  • Warning: Larger than expected texture (348972 bytes): 'MURDAR'
  • Warning: Larger than expected texture (348972 bytes): 'PATCH10_BEATUP4'
  • Warning: Larger than expected texture (348972 bytes): 'PATCH10FGH'
  • Warning: Larger than expected texture (348972 bytes): 'PITTED_RUST3'
  • Warning: Larger than expected texture (348972 bytes): 'PJROCK16'
  • Warning: Larger than expected texture (348972 bytes): 'PJROCK21'
  • Warning: Larger than expected texture (348972 bytes): 'POOL3D_3E'
  • Warning: Larger than expected texture (348972 bytes): 'POOL3D_5E'
  • Warning: Larger than expected texture (348972 bytes): 'PROTOLAVA2'
  • Warning: Larger than expected texture (348972 bytes): 'Q1METAL7_97'
  • Warning: Larger than expected texture (348972 bytes): 'RUSTED'
  • Warning: Larger than expected texture (348972 bytes): 'SFLOOR1_2'
  • Warning: Larger than expected texture (348972 bytes): 'SLIME7'
  • Warning: Larger than expected texture (1393452 bytes): 'STARS'
  • Warning: Larger than expected texture (327212 bytes): 'XIAN_TOURNEYARC'
  • Warning: Larger than expected texture (348972 bytes): 'TZORKWATER-BLUE'
  • Warning: Larger than expected texture (348972 bytes): 'WIZWOOD1_5'[/quote] ?!?!
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-15 13:34:41 UTC
in Wally good looking.How? Post #236414
I don't really know that site muzzleflash but you can try this one if you didn't know : Wadfree
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-15 08:02:12 UTC
in Wally good looking.How? Post #236398
hmmm........I think I prefer the hardest metod.With photoshop .That seamer is just ruining my pictures.

I will use from now on spaces.I will press space.I will clean space more than the other parts of the keyboard.I will obey to space.Space!!!

O.K. sorry about that stupid crap :glad: . Is there a site with textures anywhere ? I'm to lazy to seam aprox 30 pictures :o
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-14 15:49:46 UTC
in Wally good looking.How? Post #236361
thanks for the tutorial I will assemble it all in word so I can understand better.I'll read that another day now it's late.Good night(it's eleven o'clock here in romania and it's night)
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-14 15:45:57 UTC
in Wally good looking.How? Post #236360
yeah but........Ok thanks that "seam" program works(well,at least it tries to) but I need to transform a lot of pictures.And the program only works with bitmaps .All my textures are JPEG,Jpg.This is going to take me weeks. But.....I like the program. aaahhh.......muzzleflash .......what did you mean ?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-14 15:20:32 UTC
in Wally good looking.How? Post #236357
Good evening everyone.I'm working on some textures with wally.I downloaded some wall photos and I took some from open arena(if you know the game).I didn't have problems with the open arena textures.But the other images are looking horrible when tiled.What should i do? Is there any program to fix this? To make some good looking tiled pictures? Because I can apply these images on my maps looking like this!!!!!!
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-13 16:47:35 UTC
in texture light problem Post #236320
k thanx
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-13 12:13:22 UTC
in texture light problem Post #236298
User posted image
Is this the column that controls the brightness?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-13 10:20:05 UTC
in texture light problem Post #236285
This has got nothing to do with size or colors.

Striker, goto your cstrike directory, there should be folder named gfx, and inside that, a folder named env. Delete/move/backup the contents of the env folder (so that its empty), then fire up your map again and see if the sky works now. If it does, you can be sure that the sky texture got damaged. Be deleting/moving it, cstrike is forced to use the sky texture from the GCF files.

Also, be sure you run OpenGL.
Now the sky is working! yepii!!!!!!!!! :biggrin:

It's weird but I've removed the half-life2.Wad from the list because I was suspicious (it had a sky too,but I didn't use that sky thought)And now works
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-13 10:11:36 UTC
in texture light problem Post #236283
It doesn't :(
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-13 09:16:50 UTC
in texture light problem Post #236273
I was talking about the original light textures.They don't emit light only a few of them. And now I have a very stupid problem(aaarghhh!!!) :nuts:

http://img528.imageshack.us/img528/4837/stupiderrordh4.jpg

http://img124.imageshack.us/img124/4031/error911jk4.jpg

and this is before that error. Sorry for big images.
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-13 07:34:47 UTC
in texture light problem Post #236269
yeah............I'm using Zhlt only in the final phase when the map is done.
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-13 07:02:21 UTC
in texture light problem Post #236267
Please help me.
I know the textures beginning with "~" are light textures.But when I put them they emit no light.I tried to put them in the light.rad but the same thing:no light.If I put in lights.rad textures that are not light textures by default,they emit lights.
Should I put the name of the default textures in "lights.rad" without the "~" ?
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-08 12:54:31 UTC
in New "fy_reflective" Post #235985
i'll try both
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-08 12:14:33 UTC
in New "fy_reflective" Post #235982
man i finished it but i cant post it because the limit is 2 MB and in ZIP format it is 4,95 MB.In Rar format is 1.65 MB. This IS stupid. :furious:
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-06 16:18:57 UTC
in New "fy_reflective" Post #235881
but i told know it isn't only that room,there are another 2 rooms and some other things.Hope you'll vote it when you'll hear the music
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-06 15:53:29 UTC
in New "fy_reflective" Post #235876
do you know my map, fy_reflective? if not,it's in the map vault at completed maps.

I'll upload soon a new version of the map.Be prepaired with the audio system cuz the rock is gonna turn your houseeeee upppppp siiiiiiiiiideeeeeeeeeeeeeeee(aaaaarrrrghhhh!!!!!!) doooooowwnnnnnnn!!!!

Seriously ,I almost finished it,it'll be called fy_reflective_exp(exp=expand) .I put there some music that can be toggled with an explosion sprite.whent music goes on the windows are closed and everything in the room turns red.Some air vents are added.A small park visible from the window,and when you shot the windows the reflection goes off ,too. That's all for now.
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-06 11:24:38 UTC
in Help me again plz Post #235822
you didn't explained to much ,I even don't know what you're up to.What do you wnat to build with that texture? From the image I think i can only tell you used the decal function.
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-06 07:35:14 UTC
in GIF Texture Post #235807
aha, ok thanx .....I just did a GIF with Ulead and wanted toput it in wally.Thanx man.
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-06 07:21:41 UTC
in GIF Texture Post #235805
I have a little question, I am working to improve my map, fy_reflective, and I'm using some custom texture that I'll include with the Bsp .Question is,if i put a GIF animation in wally ,in the game the texture will animate? :
Striker StrikerI seriously doubt myself
Posted 11 years ago2007-10-01 15:51:09 UTC
in My sky picture Post #235411
Simple question:
How can i make my own sky?(with my pictures) What format the pictures are supposed to be and where they have to go ?What folder? Or it made another way?
BTW -This is not a simple question :D
Striker StrikerI seriously doubt myself