Forum posts

Posted 16 years ago2007-12-22 23:38:52 UTC
in Texture Lighting is a bitch Post #241770
@MuzzleFlash: Thanks! It's finally working!
Posted 16 years ago2007-12-22 21:50:50 UTC
in Texture Lighting is a bitch Post #241765
I just can't figure the damn thing out. Texture lighting just won't work for me... I put the damn lights.rad on my ZHLT folder and set:

EMERGLIGHT TAB2x 255 255 200 1000
(and other textures with their default values)

I compiled it with both ZHLT 3.4 Final and ZHLT Compile GUI X2 each with different results.
NOTE: In ZHLT Compile GUI X2, RAD settings are:
-extra (resamples the lighting, providing a smoother, better looking lightmap)
-customshadowwithbounce (don't know what it does but it sounds good)
-lights (Loads definitions for texture lights)

Result of ZHLT 3.4 Final:
http://i18.photobucket.com/albums/b131/King_001/xetadel_10002.jpg

Result of ZHLT Compile GUI X2:
http://i18.photobucket.com/albums/b131/King_001/xetadel_10001.jpg

As you can see, the result of ZHLT 3.4 Final has sort of correct lighting but still has not texture lighting on EMERGLIGHT texture. On GUI, it's just plainly full bright... Help?!?!
Posted 16 years ago2007-12-14 20:05:17 UTC
in Making transparent custom wad textures Post #240973
It's still not working... I checked it and the last color in the palette was already pure blue (255). Help??
Posted 16 years ago2007-12-14 19:54:27 UTC
in Making transparent custom wad textures Post #240965
This is for HL1... :)

And thanks, Urbanebula!

BTW, does anyone have a link to the HL2 model pack for HL1 (replaces HL1 models weapons and npc's with HL2 models)? It was used by the Invasion 106 mod. Linkage: http://www.moddb.com/mods/7918/invasion-106/images/55430/forest
Posted 16 years ago2007-12-14 19:46:52 UTC
in Making transparent custom wad textures Post #240956
I can't seem to make a custom wad texture transparent. I don't know where I went wrong. I named the texture "{cmb_light" (with "{" to determine that it's blue part is transparent). I set the should be transparent part as pure blue (255). In hammer, it's set to func_wall, Rendering Mode: Solid, and FX amount: 255.

Here's a pic:
http://i18.photobucket.com/albums/b131/King_001/xetadel_10000.jpg

By the way, that's not a decal since I can't seem to resize decals; it's a flat brush with invisible textures at the sides, and the same textures (with the same scaling) at the bottom.

Here's a summary:
Name of texture: {cmb_metal
Size of texture: 128x128
Name of wad file: xetadel_decals.wad (I tried renaming it and still didn't work)
In Hammer...
Flat brush, not decal
Entity Func: Func_Wall (Solid, 255)
Texture scale: X-axis: 0.47; Y-axis: 0.47 (Fit - only top and bottom parts)

HELP!!!!!!!