Forum posts

Posted 2 hours ago2018-06-24 14:37:00 UTC
in SharpLife - Dot Net Core based modding p Post #340007
If it doesn't requires the Steam client, it's illegal.

If it doesn't requires a Steam account with ownership of Half-Life 1, it's illegal.

If it doesn't requires Half-Life 1 Steam version to be running, it's illegal.

SharpLife doesn't violate any of the above legal restrictions so it's fine.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 5 days ago2018-06-19 13:33:18 UTC
in Gangsta Wars .fgd Post #339962
If Urby's plan failed, last option would be to open the BSP files in an advanced text editor (like Notepad++), find the entities lump and use it to make a FGD based on HL's.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 2 weeks ago2018-06-03 21:15:25 UTC
in [Idea] TWHL Shoutbox desktop application Post #339798
An Android/iOS app where you could access the shoutbox, wiki, forums and such?
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 3 weeks ago2018-06-03 12:54:45 UTC
in [Idea] TWHL Shoutbox desktop application Post #339789
Now that TWHL v4 has been released, it's time to present an idea I have for some time and I would like to have the community's opinion about it.

Basically, it would be the same thing as potatis invalid's TWHL shoutbox extensions for Firefox and Chrome but instead of being a browser extension, it would be a standalone desktop application (like Hammer, Sledge, Steam...) You would be able to:
  • Read the shouts (obviously).
  • Automatic shouts list refreshing whenever someone shout (or time based if it's not possible).
  • Post shouts.
  • Hide the application in the system tray and be notified whenever someone shout.
  • Maybe more that you would like to see.
So what do you guys think? Is it something you would be interested in or it would be pointless?
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 3 weeks ago2018-06-02 13:29:35 UTC
in TWHL4 Discussion / Bug Reports Post #339766
<Insert R.I.P. TWHL v3 memes here>

A part of me want to write tutorials about GoldSrc programming in the wiki ^^
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 3 weeks ago2018-06-02 13:01:18 UTC
in TWHL4 Discussion / Bug Reports Post #339764
The Shoutbox is at the bottom right on desktop, just bottom on mobile.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 3 weeks ago2018-06-02 09:18:10 UTC
in TWHL4 Discussion / Bug Reports Post #339761
Seems to work fine on Chrome Android, nice job ^^

Is there a "time limit" when you update your profile? Because first time I tried the changes were not applied, it worked on second try tho.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 3 weeks ago2018-05-31 16:25:21 UTC
in (REQUEST) White hud and red hud Post #339751
Best solution would be to buy a copy of Half-Life on Steam.

Workaround would be to use an older SDK.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 3 weeks ago2018-05-29 15:12:33 UTC
in (REQUEST) White hud and red hud Post #339728
What do you mean by you are unable to compile the client side ? Which Visual Studio version are you using ? Which Half-Life SDK are you using ?
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 1 month ago2018-05-12 19:54:26 UTC
in SharpLife - Dot Net Core based modding p Post #339566
Java and C# are MOSTLY similar when it comes to the syntax, the main differences are the keywords ("final" -> "const", "package" -> "namespace"...) and other minor things. The transition from Java to C# should be fairly easy.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 1 month ago2018-05-10 13:45:24 UTC
in Half-Life RPG (one for the coders) Post #339547
Inventory system

The slot based inventory system (à la Zombie Panic! Source) is do-able. That would be easy to program.

Weapon slots

This should be fairly easy to do as well.

Dialog boxes with choices

That's an easy thing as well.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 2 months ago2018-04-08 16:58:19 UTC
in compiling for linux Post #339253
I had the same situation when porting the dedicated server of Zombie Panic! Source 3.0 (Source 2013) to Linux.

I don't remember if it's gonna 100% identical with HLDS/SteamCMD so I will explain what I did with ZPS 3.0 which is on Source 2013. Basically, you open the shell script that act as launcher with a text editor ("srcds_run"). There should be a line that look like this:

export LD_LIBRARY_PATH=bin:$LD_LIBRARY_PATH

Depending on the Linux distribution that you and you user choose (because not all Linux distributions agrees on the standards), you will have to add to the beginning the path to your system's "libstdc++.so.6". On Debian/Ubuntu IIRC, the path should be "/usr/lib/i386-linux-gnu", so the variable would look something like this:

export LD_LIBRARY_PATH=/usr/lib/i386-linux-gnu:bin:$LD_LIBRARY_PATH

Save the file, and it should pickup the "libstdc++.so.6" from your system.

Alternative: You could delete the "libstdc++.so.6" shipped with HLDS/SteamCMD. If it complains about missing file, you could make a symbolic link.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 3 months ago2018-03-15 12:57:25 UTC
in Opposing Forces CTF Tutorials Post #339024
Make a test map and throw all entities in there to see what they do.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 5 months ago2018-01-10 10:32:38 UTC
in Post your screenshots! WIP thread Post #338609
Yep, Nadeo is french but it's now a sub-company of Ubisoft.

I don't know if TM:N/TM:NF/TM:U(F)/TM2:S are inspired by a french stadium tho.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 5 months ago2017-12-31 23:34:17 UTC
in Post your screenshots! WIP thread Post #338540
@Admer : the difference is very minor between old and modern hardware.

Remember that in old games, most of the work is done by the CPU itself. When the video game industry started to introduce the so-called "shaders", that's when the GPU started to matter because the shaders are built and handled by your GPU, leaving more space for your CPU to "take a breath" or do something else.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 5 months ago2017-12-29 10:28:30 UTC
in Post your screenshots! WIP thread Post #338522
@Tetsu0 : something in my head tell me "StarCraft"
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 5 months ago2017-12-28 12:39:54 UTC
in Black Mesa Post #338515
Save/restore problem:
User posted image
User posted image
You shouldn't change graphics settings in-game then either load a save or transition to the next level:
User posted image
Made yesterday with the "public" build (not the December beta). Looks like Black Mesa also suffer from the "changes aren't saved" syndrome from other Source engine games/mods (HUD post-process isn't saved, texture quality isn't saved).

I'll try the beta once I've finished with the hat achievement ^^
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 6 months ago2017-12-18 00:00:54 UTC
in Blue Shift : Reassignment Programming he Post #338418
Please, lowercase the entities names, it's gonna be a nightmare for any OS that isn't Windows (and maybe the engine itself).
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 6 months ago2017-12-17 23:58:33 UTC
in win10 is the most retarded os i ever see Post #338417
I had the same problem with Windows 8 back then, the thing I did is that I right-clicked on the HDD, went to the "Security" tab and gave myself the INTEGRITY of ALL permissions from my account.

Now in Windows 10, I "almost" play by the rules, if I can't change anything with my standard privileges, I just "Run as Admin.".

Speaking of browsers, I'm quite surprised that nobody mentioned Opera, it's using the same web engine as Chromium/Google Chrome from quite some time now, the UI is just different minus the whole Chromium/Google Chrome market/heavy RAM usage/extensions stuff.

@SourceSkyBoxer : Canonical, the creators of Ubuntu have abandoned their Unity desktop and they are falling back on GNOME since 17.10.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 6 months ago2017-12-03 17:06:38 UTC
in Sledge (Hammer Alternative) Alpha Build Post #338290
I don't see what is the link between using "leaked code" to figure out a missing field in the RMF format and the fact that they stopped shipping The Orange Box in Germany.

Just quoting the Steam Subscriber Agreement about fan made Gold Source clones/engines :
G. Restrictions on Use of Content and Services

You may not use the Content and Services for any purpose other than the permitted access to Steam and your Subscriptions, and to make personal, non-commercial use of your Subscriptions, except as otherwise permitted by this Agreement or applicable Subscription Terms. Except as otherwise permitted under this Agreement (including any Subscription Terms or Rules of Use), or under applicable law notwithstanding these restrictions, you may not, in whole or in part, copy, photocopy, reproduce, publish, distribute, translate, reverse engineer, derive source code from, modify, disassemble, decompile, create derivative works based on, or remove any proprietary notices or labels from the Content and Services or any software accessed via Steam without the prior consent, in writing, of Valve.
^ This is why Solokiller's got a request to remove Gold Source Rebuild from GitHub. ^
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 6 months ago2017-12-02 22:24:01 UTC
in Post your screenshots! WIP thread Post #338280
func_vehicle is a right, not a privilege.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 6 months ago2017-11-30 10:57:40 UTC
in Model Artist support requested. Post #338252
hopefully soon enough Solo's Hl: Enhanced.
This is already possible using GMR (Game Model Replacement).

In "hlenhanced/models", create a folder with the same name as the map (if your map is "the_core", then the folder has to be named "the_core"). Inside that folder, create a text file with the name of your choice (I'm gonna assume "female_sci_gmr.txt"), open that file with your favorite text editor.

To replace the HL scientists by your female variants, you would add in the file:

"models/scientist.mdl" "models/female_scientist.mdl"

The quotes are VERY important so don't forget about them, you may save and close the text file when you're finished.

Open your map in Hammer/Sledge/J.A.C.K. configured for HL:E, go to "Map's properties", in the "Global Model Replacement" field, just type the name of the GMR file you created earlier ("female_sci_gmr.txt").

Compile the map and HL:E should change the HL's scientists models to your variant.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 6 months ago2017-11-29 14:07:50 UTC
in Post Your Desktops Post #338247
User posted image
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 7 months ago2017-11-23 16:03:04 UTC
in Half-Life steam version - music cutting Post #338171
To be honest, I would rather (re)program the missing Blue-Shift/Opposing Force entities within Half-Life: Enhanced and either (re)program the SoHL entities and/or do it through Angelscript.

Personal opinion tho.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 7 months ago2017-11-23 15:57:24 UTC
in Model default collision box Post #338169
Which entity are using?
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 7 months ago2017-11-04 17:08:52 UTC
in Half-Rats: Parasomnia Post #337960
I'm not a moderator, but I would like to remind you that TWHL has rules and one of them being no references to cracking/pirating/illegal stuff.

Parasomnia is singleplayer only. Normally, VAC won't be enabled (unless you activate it in the launch options and/or "liblist.gam") and you should be able to play on your Steam account banned by VAC.

But I can't guarantee that will work, you cheated, you knew the consequences. If Parasomnia refuses to work, then buy yourself a new license of Half-Life on a new Steam account (I don't care that you don't have the money for).

Me and the rest of Heath Games have a strict policy of no support of "LAN/Non-Steam" versions of Half-Life as well as any HL installation that doesn't have the "2017 security patches".
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 7 months ago2017-11-01 20:47:10 UTC
in Half-Rats: Parasomnia Post #337918
If you are using the Steam version of Half-Rats: Parasomnia, make sure that the download was a success by asking Steam to validate the game's integrity. The Steam version doesn't touch your Half-Life installation since it's shipped as a "standalone".

If you were using the ModDB version, then you just extract the "hrp" folder in your Half-Life directory. You do the same with the hotfix.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 7 months ago2017-10-31 20:31:01 UTC
in Configuration func_healthcharger Post #337894
"monstermaker" can spawn any type of entity, not just monsters.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 7 months ago2017-10-31 19:47:49 UTC
in Half-Rats: Parasomnia Post #337891
Hotfix v1.0a is live on ModDB & Steam. Sorry for the folks who had crashes.

@Snehk : Official WON/Xash3D/Linux support is being worked on.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 7 months ago2017-10-31 06:18:28 UTC
in Half-Rats: Parasomnia Post #337879
The mod is now available on Steam and ModDB.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 7 months ago2017-10-27 06:37:40 UTC
in Not gonna be around anymore Post #337849
Pretty ironic since HL is available on Mac.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 7 months ago2017-10-27 06:36:48 UTC
in Half-Rats: Parasomnia Post #337848
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 8 months ago2017-10-22 15:27:36 UTC
in TWHL Pockets Post #337826
I'm sorry that I won't be able to provide my map as well. I made a wrong estimation of the time needed to finish Parasomnia. Add the fact that my motivation was killed by having issues with J.A.C.K.'s 3D views on my laptop and Sledge that refused to work for an unknown reason (if I have the chance to provide a dump for PB I will).

Nevertheless, I wish good luck to the people that still work on their maps, the screenshots that have been showed so far are awesome. Looking forward to play the mod ^^
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 8 months ago2017-10-21 08:08:32 UTC
in Half-Rats: Parasomnia Post #337813
Posted 8 months ago2017-09-30 11:10:19 UTC
in (Goldsrc) Adding Oposing Force weapons i Post #337629
Yep copying skillopfor did the trick, thank you all for the help, only problem is that i can't move my camera all the way now. It happend after copying cl_dlls
Disable "raw input" in the options.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 9 months ago2017-09-21 12:54:57 UTC
in Half-Life Enhanced Post #337455
Posted 9 months ago2017-09-12 09:55:31 UTC
in Post your screenshots! WIP thread Post #337380
id Tech 1 is Quake
WRONG

id Tech 1 is DOOM, DOOM: Plutonia, DOOM: TNT, DOOM 2 and all the other games that shipped them in a bundle (like Ultimate DOOM).

Quake is "Quake engine". Quake with the multiplayer stuff is "QuakeWorld engine"
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 9 months ago2017-09-06 09:49:31 UTC
in no D3D on steam HL Post #337325
The Direct3D renderer felt rushed in my honest opinion, it wasn't doing it's best (especially with smokes in CS).

I'm glad Valve focused on OpenGL and SDL2 because I have a massive performance gain by playing on Linux rather than Windows.

Desktop and gaming are the only areas where Windows dominate, Valve tried to give some love to Linux and Mac but they kinda failed.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 9 months ago2017-08-28 19:18:48 UTC
in How do .NOD files know they are up to da Post #337146
Posted 9 months ago2017-08-25 14:39:39 UTC
in HL2: Episode 3 Post #337033
Adrian isn't back 0/11
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-08-11 19:13:31 UTC
in help convert mp3 to HL wav Post #336851
It's free until you reach a "command limit"
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-08-10 14:36:51 UTC
in help convert mp3 to HL wav Post #336838
GoldWave allow you to resample and save with specific format, bitrate and frequency.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-08-08 22:36:20 UTC
in The Core Post #336823
Glad to see that I'm not the only one in that scenario ^^
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-08-08 20:32:39 UTC
in help convert mp3 to HL wav Post #336816
GoldWave, Audacity, Sony Vegas to quote the most popular softwares for that.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-08-06 21:48:30 UTC
in TWHL Pockets Post #336755
Oh boy, we need to stop; no more tips and tricks... They're gonna iterate the core for the 500th freakin time.
The Core delayed for 4 years.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-08-02 14:15:27 UTC
in TWHL Pockets Post #336669
@Urby, if my map is closed source how do you edit my bsp file?
Do you really think Urby is gonna spend hours BSP editing your map just for 2 transitions that will likely fail?

Sending him the map source (RMF/JMF or whatever) is gpnna be way more efficient and faster.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-08-01 21:26:03 UTC
in WTF compilation error -.- Post #336651
Compiling log?

Compilers used?

Settings of the compilers used?
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-08-01 10:20:16 UTC
in 3D graphics in C++ Post #336629
I think you will try Glfw modern opengl and Qt widgets C++. If you don't like than possible you need try C# opentk 2.0 than if you got success than you try to C++. Good luck
You forgot to add at the beginning: after learning the basics of C/C++
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-07-31 15:15:26 UTC
in 3D graphics in C++ Post #336609
Makefiles are for Unix systems like Mac OS and Linux.

For Windows, you must use Visual Studio, the Express and Community editions are free, you just need a Microsoft account. Notepad++ is a code editor not a full IDE.

You should REALLY follow the C/C++ posted by Solokiller, it will help you a lot.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 10 months ago2017-07-29 16:37:49 UTC
in Half-Life engine access Post #336552
Sam you can chdck VHLT by UM and did you understand my reason in github?
Attempt at translating : "Solokiller, can you check VHLT by Uncle Mike and did you understand my reason in GitHub ?"
Shepard62700FR Shepard62700FRHalf-Cat is watching...