Forum posts

Posted 14 years ago2009-12-27 16:04:15 UTC
in What is this? Post #276973
Psilous, I remember reading somewhere you lived in the US. Your spelling, however, says otherwise. Which one is wrong?
Posted 14 years ago2009-12-27 15:59:48 UTC
in Christmas Presents Lawl Post #276972
Heh heh. You'll find out as soon as psilous comes around again...
Posted 14 years ago2009-12-27 15:57:00 UTC
in Christmas Presents Lawl Post #276970
No, there already is at least one... I'm sure I've read somewhere that someone's girlfriend has an account here.
Posted 14 years ago2009-12-27 01:24:37 UTC
in Christmas Presents Lawl Post #276948
@srry: that's so boring. At least I don't ask for anything because I don't want anything in particular :P
Posted 14 years ago2009-12-27 01:22:44 UTC
in What is this? Post #276947
Have you changed your keyboard? Copy it and paste it in Notepad. See if it's anything you recognise as mapped to your keyboard. You might be accidentally hitting the key that generates it?

I've never seen such thing happen.
This post was made on a thread that has been deleted.
Posted 14 years ago2009-12-26 17:58:23 UTC
in Christmas Presents Lawl Post #276934
What I got:
  • A pair of blue jeans
  • A plain black t-shirt
  • A plain black tie (shame it's too wide to be Blues Brothers style)
And nothing from myself.
Posted 14 years ago2009-12-26 00:39:30 UTC
in Help monkey make word bring hurt big sma Post #276921
:quizzical: VHE doesn't need network/internet access... or are there any new features of Windows Firewall unrelated to network access that I'm not aware of?
Posted 14 years ago2009-12-22 18:37:10 UTC
in Post your screenshots! WIP thread Post #276868
Atom: Wouldn't that make glowing stuff extruded from the normal object? That tends to look odd.
Posted 14 years ago2009-12-22 02:40:38 UTC
in Building a New Rig Post #276852
And the case being riveted shut. Or does that only happen to people that ask me to fix their computer?
Posted 14 years ago2009-12-21 21:13:55 UTC
in Brittany Murphy - Dead Post #276848
I always wanted to do that. Notify X, Y, Z, post here and there, delete all compromising stuff, send all family photos to relatives, send all warez to friends who might find those useful... it might be a long text file :P
Posted 14 years ago2009-12-21 21:08:31 UTC
in Post Your Photos Post #276847
Saw: It's a guy taking water supplies to the tourists in the middle :P

I'm looking forward to the acquisition of a new camera. I'm also looking forward to the moment I save up enough cash to acquire a new camera. Which might not happen any time soon, considering I'm out of a regular and well-paid job.
Posted 14 years ago2009-12-21 21:03:28 UTC
in Rooms (mini co-op project) Post #276846
What's the problem with not having the gun after you're back in the menu map, knowing you can pick it up again?
Posted 14 years ago2009-12-21 14:16:13 UTC
in Rooms (mini co-op project) Post #276828
I had my last final today, and I'm officially on holidays now. You can expect my room very soon.
Posted 14 years ago2009-12-20 18:20:43 UTC
in Brittany Murphy - Dead Post #276798
I don't know what this chick did, I don't remember seeing her in any films, nor seeing her sing, or seeing her anywhere. Yet I did know who she was. Odd isn't it.

I can't say I'll miss her, seeing I have never come across any of her work or her personality.
Posted 14 years ago2009-12-19 19:38:44 UTC
in Lights not working Post #276766
I'd try that, yes. If it's coords (shown in the status bar) are about those in the error, you've found the problematic brush. That, or try to navigate to those coords yourself...
Posted 14 years ago2009-12-19 19:26:19 UTC
in Lights not working Post #276764
Find the brush with Map > Go To brush number, delete it and make a new one.
Posted 14 years ago2009-12-19 15:26:44 UTC
in Hiring a coder Post #276758
CCleanSuitScientist seems to be an abstract class from which some other class inherits. So you might want to find that next class in the class tree. Just an idea.

edit: who is "Mr. Friendly"?
Posted 14 years ago2009-12-19 15:13:33 UTC
in TWHL's Classic DM Server Post #276757
I'm starting to think the server is a bad idea. Either people complain about the bots being there, or about the bots not being there. Therefore, the problem is not the bots...
Posted 14 years ago2009-12-19 00:01:02 UTC
in Hiring a coder Post #276749
Can't you place a watchpoint in that line and wait for it to fire?
Posted 14 years ago2009-12-17 20:05:11 UTC
in Track train help Post #276734
If it doesn't have to move at all again, you could set up a linear track (instead of a loop) where the last path_track is exactly at the same position as the first one - therefore having the train stop right where it started. Of course, you couldn't start the cycle again unless you use a trackchange or something like that.
Posted 14 years ago2009-12-16 23:45:08 UTC
in Sleep paralysis Post #276710
Totally worth the mess? I don't think so. I hate both getting back to sleep on the wet spot or changing the sheets at 4am. I'm much happier when I can hold it in long enough to drop it somewhere safe.

@Striker: Do you believe you can touch the sky too? :P

Reality test: Punch your little sister. If she calls the police and that lands you behind bars, you get ass-raped and still don't get up, that's pretty f'd up because you weren't dreaming after all.
Posted 14 years ago2009-12-16 16:22:32 UTC
in Sleep paralysis Post #276670
On an unrelated note, I have lucid dreams very often. It usually happens when I encounter something in a dream that's so bizarre that I go "oh yeah, I'm dreaming". After I realize this I either wake up or stay asleep, with the difference that I now can control everything in the dream. It's really cool
I've occasionally had this when I was little. I remember a particular one where I was standing on the tracks and the subway was racing towards me. One day I realised it was a dream and stood there. It just passed through me like a ghost and I overcame my fear of standing in the way of a moving train :P

Now it just doesn't happen anymore. Despite sometimes knowing stuff will appear in front of me if I think about it hard enough, I just don't come to the conclusion it's a dream anymore. Therefore I can't make the most of them :(
Posted 14 years ago2009-12-16 16:11:26 UTC
in Hiring a coder Post #276669
Just like SpaG, I know C++ but I have never worked on any game. However, my last final is next monday, so...
Posted 14 years ago2009-12-15 23:44:57 UTC
in Sleep paralysis Post #276650
Never experienced this. Although I do remember getting out of bed before being completely awake, with amusing consequences such as falling to the floor or walking into a wall. But that's not quite the same.
Posted 14 years ago2009-12-12 16:47:54 UTC
in Rooms (mini co-op project) Post #276562
Sorry psilous, I never knew where that track came from. It was added by C.T. as a placeholder until my actual track was done, and I never asked where he got it. It was going to be replaced anyway, but I guess he'll have to remove it now.

Also, I don't think I've even downloaded your map yet.
Posted 14 years ago2009-12-11 23:17:38 UTC
in Rooms (mini co-op project) Post #276554
1. Is it of any help to delete previous maps' data?
2. Have you never wished such a degree of entropy in a map? :P

And about the entities: I'm sure of that. I just don't know how to do it properly. Any volunteers? :)
Posted 14 years ago2009-12-11 01:08:13 UTC
in named trigger_changelevel Post #276543
Sounds great! I just have a question: can't you activate the teleport through a master instead of changing its target? Just wondered.
Posted 14 years ago2009-12-10 22:51:07 UTC
in named trigger_changelevel Post #276535
How about "locking" the player inside 4 (or 6) func_wall_toggles instead of placing one "inside" the player?
Posted 14 years ago2009-12-10 17:19:51 UTC
in Half-Life: Uplink Extended Post #276521
trigger_hurt?
Posted 14 years ago2009-12-09 17:40:25 UTC
in Rooms (mini co-op project) Post #276491
I have a lot of repetitions of can.mdl on several shelves. Maybe I could ask someone to combine them into a single model for me? I certainly couldn't do anything model-related for my life.
Posted 14 years ago2009-12-09 17:36:05 UTC
in Rooms (mini co-op project) Post #276488
Just compiled with full vis. It doesn't take much longer (it's still under 5 minutes), and even after combining many brush entities this still happens.

Also I've discovered some multimanager sequences don't work, which I suspect might be related to having 17 targets each (which I'll have to work around by adding even more multimanagers)

This is starting to feel like a titanic task.

Edit: I'm getting sick of multimanagers.
Posted 14 years ago2009-12-09 16:44:14 UTC
in Starting website, need name Post #276486
Expand, potatis.
Posted 14 years ago2009-12-08 23:37:11 UTC
in Starting website, need name Post #276469
You can either use an off the shelf e-commerce package for that, or build it yourself. If you design everything yourself you can expect it to do exactly what you need, but that comes at the expense of (possibly) some more bugs. Although I'm sure it would be fun.
Posted 14 years ago2009-12-08 19:44:09 UTC
in Rooms (mini co-op project) Post #276455
Gonna try that. Does it take much longer?
Posted 14 years ago2009-12-08 19:13:37 UTC
in Rooms (mini co-op project) Post #276452
I am running vis, my test compiles are complete compiles. Unless you mean something else by "running vis".
Posted 14 years ago2009-12-08 18:51:06 UTC
in Rooms (mini co-op project) Post #276450
On test compiles, my room has disappearing entities (and I'm not even finished with them) and saying something about too many entities in visible packet or something like that.

It is going well. Hopefully I'll have it finished in a few days.
Posted 14 years ago2009-12-08 17:35:30 UTC
in Half-Life: Uplink Extended Post #276445
What's new about it?
Posted 14 years ago2009-12-07 01:27:35 UTC
in Now Playing: ... Post #276409
Wings - Medicine Jar (live version from Wings Over America)... over to Maybe I'm Amazed now
Posted 14 years ago2009-12-06 21:56:04 UTC
in Invisible, seemingly non-existent barrie Post #276400
How about deleting that brush and compiling without it, and see if it has any effect?
Posted 14 years ago2009-12-06 02:40:12 UTC
in Steam Survey Post #276364
This is why, when acquiring a used computer, you should ask the previous owner how long has he been using it.
Posted 14 years ago2009-12-04 17:18:31 UTC
in Illuminated Keyboard Post #276309
Going with the trend, I'll comment on my keyboard too. It's a cheap Genius which came along with the computer, it has extra keys above the F keys that annoy the shit out of me. E-mail, Stop, Refresh, Back, WWW, Forward, Search, Favorites and Sleep. All of them have an undocumented second function that fucks everything up - say, "back" stops playback on WMP and "forward" mutes Windows' volume controls. Actually, the only one that works reliably, performing its stated function only, is the Sleep key which I use to shut down Windows.

Now, stop all that blabbing on cheap keyboards. Stop being pussies and get this!

http://www.thinkgeek.com/computing/keyboards-mice/9836/
Posted 14 years ago2009-12-04 16:49:34 UTC
in Post your screenshots! WIP thread Post #276308
Loving that deformation/blurry effect behind Gman, Strider. Very nice
What? Isn't the level architecture shaped that way?

And Rimrook, that's some terrible awful texturing.

:P
Posted 14 years ago2009-12-04 16:38:03 UTC
in Rooms (mini co-op project) Post #276307
Hey everyone! Disco Stu is back! Has anyone even noticed my absence at all?

I was being juiced with all the homework I got, and finals, and stuff. Now I have only one final left on 21 dec. and I can afford the time to have my room fixed if it's not too late :)
You can get the suit in the menu map, Jeff.
Can I too? Because no matter what I tried, I don't remember being able to. Gotta check the new version, though (it hasn't downloaded yet)

So, list of upcoming fixes to my room:
  • Finish the unfinished brushwork
  • Texture the (maybe unnoticed) untextured bits
  • Make a new audio track that fits the intended mood and possibly takes up less diskspace
  • Perhaps something else I'm forgetting.
Disco Stu won't let his room be released unfinished!
Posted 14 years ago2009-11-09 20:56:02 UTC
in c++ again Post #275366
Just found the thing again. Entered 8 and the last word I got was:
azagepow?┬┐w'?@
That's not 8 chars long. Nor easily pronounceable.

*End of alpha test. Product rejected*

Edit: I suspect the TWHL server doesn't support the chars I got.
Posted 14 years ago2009-11-08 20:18:42 UTC
in Games You've Bought Post #275302
In alphabetical order:

Donkey Kong Country.
Posted 14 years ago2009-11-08 00:25:52 UTC
in The revival of my old project: Persona N Post #275265
Because the gangstas would beat the shit outa da combine mothafu.

Besides, how could you refuse starting a HL mod with an aerial view of Rio and this as soundtrack?

:lol:
Posted 14 years ago2009-11-08 00:18:24 UTC
in The revival of my old project: Persona N Post #275263
LA? Not Los Angeles for sure. Or did you mean Latin America? In that case, how about a funky samba-y bunker in the Matto Grosso? I won't map the trees, though :P

I can already picture it. Someone smashing headcrabs in sunny Rio with a suiting samba soundtrack. It's so Half-Lifey.
Posted 14 years ago2009-11-07 18:21:32 UTC
in Swine Flu threat and conspirations Post #275251
Well yeah, that too. I forgot to quote JeffMOD.

Do whatever you want from Australia. I'll just move to a forgotten corner of the world so I'm not bothered by wars or radioactivity.
Posted 14 years ago2009-11-07 16:08:07 UTC
in Swine Flu threat and conspirations Post #275245
Now my plan for an underground fortress in southern Argentina starts making sense.