Forum posts

Posted 14 years ago2009-07-27 18:01:28 UTC
in The Developator Post #271013
Aw you spoiled the surprise!

:P
Posted 14 years ago2009-07-27 17:49:26 UTC
in The Developator Post #271010
Gonna tell you in 16 minutes.
Posted 14 years ago2009-07-27 17:47:11 UTC
in The Developator Post #271008
Thanks. What don't I get besides Worldcraft and the q tools?

Edit: cool, thanks :D
Posted 14 years ago2009-07-27 17:42:49 UTC
in The Developator Post #271006
GAHH!! Every bloody site on the internet points to http://hlsdk.valve-erc.com/files/HL_Full_SDK_2_2.exe!
Posted 14 years ago2009-07-27 17:38:19 UTC
in The Developator Post #271004
Thanks :D

An online repository would be great for a team project like this. I forgot all of them, I always used the company repo for work.

Edit: What?? Register to download?? D:
Posted 14 years ago2009-07-27 17:24:24 UTC
in The Developator Post #271001
NICE! And I thought it was just a random idea nobody cared about.

I want in. Are you using C++6 or C#2009?

I just have to find my damned SDK. Can I download it from somewhere to save time?
Posted 14 years ago2009-07-27 17:17:07 UTC
in Few questiones about mapping [advanced] Post #270997
The problem is here:
[quote]* Could not execute the command:
adtextures chateau -nowadtextures essenti "c:\program files\valve hammer editor\maps\de_plato3" -nowadtextures halflife -nowadtextures czcs_office -nowadtextures mad_spain -nowadtextures xcs_penal -nowadtextures ertyu -nowadtextures de_piranesi
-nowadtextures chateau -nowadtextures essential7
-nowadtextures chateau -nowadtextures essenti
  • Windows gave the error message:
"Access is denied."[/quote]
Are you using Windows Vista, or maybe have a user account without enough file access privileges?
Posted 14 years ago2009-07-27 16:06:24 UTC
in My Mod Pulse: Beta 1 Release Post #270991
The other scientists are amazed that the Administrator of Black Mesa...
The Administrator of Black Mesa what? What about him??

Edit: Didn't notice I was at the Downloads area and had to click "summary" for the full story.
Posted 14 years ago2009-07-27 16:01:28 UTC
in Few questiones about mapping [advanced] Post #270990
Darkie: All tools say that if a previous tool failed.
Posted 14 years ago2009-07-27 00:34:48 UTC
in Castle Disposed Post #270943
Oh you people and your widescreen monitors. :rly:
Posted 14 years ago2009-07-27 00:28:43 UTC
in Few questiones about mapping [advanced] Post #270942
Is there no other error further up, returned by the compiler tools?
Posted 14 years ago2009-07-25 17:55:19 UTC
in Tram Prefab: Tatra T6B5 Basic Edition Post #270860
Looks alright, maybe it could use a little more texture work and a couple small brush details (like the doors slightly inset from the tram bodywork).

Looks better than what I'd have done probably. I suck at realish things.
Posted 14 years ago2009-07-25 17:51:28 UTC
in TWHL's Classic DM Server Post #270858
@Urby: Can you do Afros?
Posted 14 years ago2009-07-24 23:09:03 UTC
in Castle Disposed Post #270815
Large map for wireframe eh?
Posted 14 years ago2009-07-24 20:45:54 UTC
in Castle Disposed Post #270808
I don't download much, could that be a self-moderation inducive policy by my provider? Maybe it works as a limiter by modesty :P
Posted 14 years ago2009-07-24 20:05:09 UTC
in Castle Disposed Post #270804
Whatever. I pay a flat rate for whatever I want to download, at 1.5mbps.
Posted 14 years ago2009-07-24 17:56:52 UTC
in TWHL's Classic DM Server Post #270798
I really need to find that disc. How's everything else going?
Posted 14 years ago2009-07-24 17:42:41 UTC
in Castle Disposed Post #270797
...so the providers are losing money.
How? They already have they hardware, whether they use it or not. They'd be losing money if they weren't using it.
Posted 14 years ago2009-07-24 17:29:21 UTC
in new here + Q: actions sentences? Post #270796
The multimanager targets an invisible door because that's the only way to have a trigger multiple be deactivated (that i know of) so once the door opens (where ever it is) it removes the trigger multiple from the level.
Can't trigger_multiples have a master too?
Posted 14 years ago2009-07-22 19:30:39 UTC
in TWHL's Classic DM Server Post #270714
Ouch. That happens to me too. Luckily, I never forget my password.
Posted 14 years ago2009-07-22 18:56:55 UTC
in TWHL's Classic DM Server Post #270712
Lost password button?
Posted 14 years ago2009-07-22 18:34:50 UTC
in TWHL's Classic DM Server Post #270710
DAMN. Invalid product code. I really gotta find the actual game cd, which is probably at the bottom of a large box with a hundred other cds from the last time I moved. That will take a couple of days to find :(
Posted 14 years ago2009-07-22 18:01:32 UTC
in TWHL's Classic DM Server Post #270708
It's worth the try. I'm installing Steam now. Once a friend brought his copy of HL2 collector's edition to play on my computer, but I bypassed Steam to play without annoyances (I hate intrusive software). I wouldn't be able to use his HL2 key anyway I guess, so this is all I have.

Edit: my account name isn't hardwired to my ingame name, right?
Posted 14 years ago2009-07-22 17:42:08 UTC
in TWHL's Classic DM Server Post #270706
Hm, gotta try that then. We shall meet ingame soon...
Posted 14 years ago2009-07-22 17:37:50 UTC
in making the night sky.. dark map - how? Post #270705
That's because it's a light, not a light_environment. If you change that it will be fine.

Also remember that in the light_environment, you have to point the angle in the opposite direction - instead of where the light goes to, you need to point it to where it comes from.
Posted 14 years ago2009-07-22 00:12:22 UTC
in TWHL's Classic DM Server Post #270681
You hurt my feelings!

I may be a cheapskate, but with no credit card, Steam games are a bit expensive in stores where I live.
Posted 14 years ago2009-07-21 23:37:49 UTC
in TWHL's Classic DM Server Post #270679
Awww. I don't like Steam. I guess I'll have to stick to LAN.
Posted 14 years ago2009-07-21 23:26:04 UTC
in TWHL's Classic DM Server Post #270677
No, I don't :\

Do I have to use Steam? I have WON HL 1.1. and I like it...
Posted 14 years ago2009-07-21 23:21:10 UTC
in TWHL's Classic DM Server Post #270675
Ah, never heard of it. But who knows, I might need it someday ;)

Edit: The server is using a newer protocol (48) than your client (45) :confused:
Posted 14 years ago2009-07-21 23:10:07 UTC
in TWHL's Classic DM Server Post #270673
What does it do? Anything interesting?

Just tried to look at the server. "Can't connect to the server" is all I get besides the IP.
Posted 14 years ago2009-07-21 23:04:47 UTC
in TWHL's Classic DM Server Post #270671
What's AMXX?
Posted 14 years ago2009-07-21 23:02:58 UTC
in Triggering events from console Post #270670
Funny.
Posted 14 years ago2009-07-21 19:31:22 UTC
in Triggering events from console Post #270659
NPCs think??
Posted 14 years ago2009-07-21 17:56:17 UTC
in Triggering events from console Post #270655
Nice!
Posted 14 years ago2009-07-21 16:49:17 UTC
in Triggering events from console Post #270648
@naserve: Not a bad idea, although it would be unpreferrable with large maps at the time of recompiling without the debug buttons.

@vs49688: Thanks, that would be interesting, but I'm not sure I'd like to fiddle with the HL source.

@ChickenFist: It's in my list of things to try.

Thanks.
Posted 14 years ago2009-07-21 16:46:25 UTC
in making the night sky.. dark map - how? Post #270647
Much better! Did you have leaks or was it something else?
Posted 14 years ago2009-07-20 23:40:38 UTC
in Triggering events from console Post #270598
Is there any way to trigger an event from the console? Say I'm testing a map, and I want to test an entity set without having to wait for all the conditions to be met, can I trigger said entity set from the console using its entity name?
Posted 14 years ago2009-07-20 23:38:01 UTC
in TWHL's Classic DM Server Post #270597
Oh... right. There isn't a monster entity for those, is there? I haven't seen it...
Posted 14 years ago2009-07-20 19:25:17 UTC
in TWHL's Classic DM Server Post #270590
Baby headcrabs??
Posted 14 years ago2009-07-19 20:20:28 UTC
in The "Official" Competition 27 Post #270540
You make me look bad.
Posted 14 years ago2009-07-19 00:09:22 UTC
in The "Official" Competition 27 Post #270494
Yeah, but does the clock tell the actual time or not?
Posted 14 years ago2009-07-18 21:28:14 UTC
in Who the Hell are you again? Post #270480
Luke, is there a SNES off frame?

As for me:

All information classified.
Posted 14 years ago2009-07-18 18:09:32 UTC
in "city" skybox Post #270467
Impulse 106 returns entity name and class.
Posted 14 years ago2009-07-18 17:49:12 UTC
in Few questiones about mapping [advanced] Post #270466
Indeed, just make sure that the colour you're using as transparent is the last one from the palette. I think you can move it with wally.

Decals are monochrome, I don't think it'll be useful in this case. You could also make a copy of the wall texture and include the graff in it (making it two wall textures: one with graff and one without it)
Posted 14 years ago2009-07-18 17:45:31 UTC
in compo map not compiling Post #270465
Try this:

Map > Go to entity number > enter brush 864 > move to world
Posted 14 years ago2009-07-17 23:23:22 UTC
in "city" skybox Post #270412
Oooh that sounds interesting! I also wonder how didn't I think of using Impulse 106 on it. Thanks Huntey.

BRB - gonna impulse 106 it.
Posted 14 years ago2009-07-17 23:21:47 UTC
in The "Official" Competition 27 Post #270411
That map looks quite large.
Posted 14 years ago2009-07-17 22:32:02 UTC
in Events triggered by the player's death. Post #270405
Is this a mod of your own? In that case you could add code for that...
Posted 14 years ago2009-07-17 20:24:37 UTC
in Events triggered by the player's death. Post #270400
If you activate the trigger_hurt with game_playerdie, and set the damage amount to something like -10000, the player would heal back all at once without really seeing the health level going up. Although I still don't know whether that would actually revive the player in question or not.
Posted 14 years ago2009-07-17 20:21:06 UTC
in Using models: An ethics issue. Post #270399
How is Outlook related to this?? You just click "send" and your email is sent...