Forum posts

Posted 14 years ago2009-07-10 00:48:41 UTC
in Forever Young Post #269839
She'll walk... in 40 years!
Posted 14 years ago2009-07-09 19:57:16 UTC
in Tex lights not lighting? Post #269831
Actually I took that screenshot before I noticed I was still in software mode (I found out and changed to OpenGL yesterday). Does that have an effect on texlights?
I was, but now I'm working on a different map than when I posted the thread. On that first map, I had set minimum light level to 1, that's why it appears lit.
Also, the textures I'm using are custom made in my own wad. I added the ~ but I suppose it would have worked without it anyway. I have tried adding them to lights.rad and (XOR) info_texlights, but it doesn't work in either. Hence I'm posting here.
Posted 14 years ago2009-07-09 19:38:10 UTC
in Project HellFire Post #269828
Good story, but I hope those screenshots are nowhere near final. Do you plan to work with just vanilla HL textures and models or do you intend to make more of your own?
Posted 14 years ago2009-07-09 19:31:26 UTC
in Tex lights not lighting? Post #269826
I'm starting to think I could use a combination of two func_wall_toggles: one starting off and the other one with minimum light level 1.
Posted 14 years ago2009-07-09 18:54:17 UTC
in Forever Young Post #269822
Quote from cracked.com about living too long:
Okay, after the first, say, few hundred years, everything's still fine and well. You've seen a few generations of people live and die, and had this happen to your family. Oh well, they were likely douches you could live without anyway at some points. Companionship is companionship, or so you think.

Not so fast: You know how when you were younger (by human terms, a child), an hour seemed like forever to you? As people grow, their brain starts to perceive time differently. An hour feels like less time. Now extend that logic to a year, or a decade, or a century. This means that eventually, you will be completely unable to form relationships with human beings because their lives and deaths will flash past you like a tape on fast-forward.
(source)

Tetsu0 has the answer. Of course, we'd have to form a commitee to decide who is smoking hot and deserves to have god mode switched on, and who isn't.

No more than 25 please!
Posted 14 years ago2009-07-09 18:46:19 UTC
in Removing steam Post #269820
You use IE?! D:

And what's that blacked out? Is it pr0n?
Posted 14 years ago2009-07-09 18:44:26 UTC
in Tex lights not lighting? Post #269819
I have 64 dynamic lights all in the same room. I don't need them to actually emit light, only appear brighter. Come on, tell me this is possible!
Posted 14 years ago2009-07-09 15:21:48 UTC
in Tex lights not lighting? Post #269800
It doesn't work whether I put it in lights.rad or info_texlights. It's exactly the same. A bright white point light next to the texture that goes on when I want it brighter would be fine except that this setup is repeated like 60 times together (and I read somewhere around here that the engine only supports up to 4 dynamic lights)
Posted 14 years ago2009-07-09 15:14:47 UTC
in Forever Young Post #269799
"Walker, of the University of South Florida, believes that if the gene can be isolated, it may provide clues to questions about why we age and die."
Right the day they find that out and think of selling such a thing, I'll personally help them to die.

Imagine a god mode Hitler - he'll live long enough to find out how to noclip too! That will be a new and very long chapter of human history...
Posted 14 years ago2009-07-09 15:05:20 UTC
in Forever Young Post #269796
"My system always has been to turn years into months," Greenberg said. "So, if someone asked today, I might say, she's 16 months old."
Following that rule, she'll be a bomb by the time she's 216 years old! Every old lady's dream :P
Posted 14 years ago2009-07-09 14:59:13 UTC
in Tex lights not lighting? Post #269794
I was, but now I'm working on a different map than when I posted the thread. On that first map, I had set minimum light level to 1, that's why it appears lit.

On the map I'm working on right now, the func_wall toggles between the "off" texture and the "on" texture. It looks fine when it's off, but I want it to be way brighter when it's on the "on" texture, and it doesn't happen. Both look equally dark regardless of light values - I've tried 100, 1000, 10000, and 20000. They always look exactly the same. And I don't want to set minimum light level because it would be always lit.
Posted 14 years ago2009-07-09 01:56:58 UTC
in Tex lights not lighting? Post #269751
It doesn't. But thanks anyway, I'm not so desperate. Don't forget to floss!
Posted 14 years ago2009-07-09 01:27:05 UTC
in Planet TWHL! Post #269749
We already have like pi worlds anyway. Like in Sim City, you gotta start small :P
Posted 14 years ago2009-07-09 01:16:04 UTC
in Tex lights not lighting? Post #269746
Uh... where is lights.rad again?
Never mind, found it. Packing it up to PM it to you...
Posted 14 years ago2009-07-09 01:09:17 UTC
in Tex lights not lighting? Post #269744
Of course I am. But wait a minute... texlights aren't dynamic? I just want the bloody object to appear lit up, I don't care if it actually emits the light. Is this still a correct way to do it? Maybe I should just set the minimum light level to 1 and move on...
Posted 14 years ago2009-07-09 01:01:00 UTC
in Tex lights not lighting? Post #269742
LOL. Never mind. I saw one at 6000. But I still must be doing something wrong, as I set it to 10000 and I can barely see the texture.
Posted 14 years ago2009-07-09 00:50:44 UTC
in Tex lights not lighting? Post #269739
He likes all his lights the same value of red?
Posted 14 years ago2009-07-09 00:48:33 UTC
in Tex lights not lighting? Post #269737
Wow. Cpt. Terror's texlights were at 200 or so. Gotta test. I'll be back...
Posted 14 years ago2009-07-09 00:06:14 UTC
in Tex lights not lighting? Post #269731
1. Take any point-based entity and rename it "info_texlights"
2. use smart edit to add the name of the texture in the first field and the color/brightness in the second
3. you can add as many texlights in that same point entiy as you want. Check rooms4.rmf or rooms5.rmf, and search info_texlights if you want to see mine as example.
I just did this and it still doesn't work.

I have the textures +0~dfr and +A~dfr. I made a func_wall and textured it with +A~dfr, and named it a1. Then I added an info_texlights with the value pair +0~dfr / 255 64 64 128.

Finally, a trigger_auto and a multisource to toggle the a1 func_wall every second to test it. The texture does toggle, but it doesn't emit light! What am I doing wrong? :(
Posted 14 years ago2009-07-08 23:19:45 UTC
in Planet TWHL! Post #269729
...then play Tetris with the countries and eliminate them line by line. We won't fall for your evil plans for world destruction!
Posted 14 years ago2009-07-08 14:09:43 UTC
in A sphere Post #269706
BUT if you forget the "-r" extension, it'll output it as a .map, then you can use the wonders of the COMPILATOR to compile your map more effiiently than you can dream.
Ah, the famous Compilator. I tend to forget it. I'll have to try it.
Posted 14 years ago2009-07-08 13:08:13 UTC
in A sphere Post #269700
Wait, I can't use it in Hammer then?
Posted 14 years ago2009-07-08 12:36:08 UTC
in A sphere Post #269693
Yay! Interesting. Thanks!
Posted 14 years ago2009-07-08 12:15:45 UTC
in A sphere Post #269690
What's HLFIX? O_o
Posted 14 years ago2009-07-08 12:13:59 UTC
in Google to introduce new OS Post #269688
Gutube? There is googlevideo.com...
Posted 14 years ago2009-07-08 12:07:23 UTC
in A sphere Post #269687
HA! Does it matter really? My sphere was beautifully aligned to Hammer's grid and this is what came up in game:
User posted image
User posted image
Yeah half the vertices are misaligned. And it's only the top half of the sphere.
Posted 14 years ago2009-07-07 22:54:26 UTC
in The "Official" Competition 27 Post #269649
This is turning out to be NOT fun anymore :(
Are you growing old?
Posted 14 years ago2009-07-07 22:52:37 UTC
in TWHL's Classic DM Server Post #269648
American Express Extended?
Posted 14 years ago2009-07-07 21:40:24 UTC
in Removing steam Post #269638
How about using Sysinternals File monitor & Registry monitor to find out where it checks for Steam? ;)
Posted 14 years ago2009-07-07 21:34:13 UTC
in A sphere Post #269637
Interesting, thanks. I had totally forgotten about Alt-E.

Maybe I should try it, my sphere looked so nice in Hammer but it looks so very misaligned when compiled! I'll post a screenshot or two later.
Posted 14 years ago2009-07-07 17:51:16 UTC
in Now Playing: ... Post #269622
Is This Love? - Whitesnake
Posted 14 years ago2009-07-07 17:48:17 UTC
in A sphere Post #269619
So in the end, it turns out my idea wasn't such a weird thing. I just needed a 48 ? ball. You'll soon find out whether it worked or not in the final compile...

Edit:
Error: Entity 7, Brush 1, Side 24: has a coplanar plane at (-18, 11, 78), texture WHITE
Error: Entity 7, Brush 2, Side 17: has a coplanar plane at (21, -12, 90), texture WHITE
Error: Entity 7, Brush 2, Side 23: has a coplanar plane at (-21, 12, 90), texture WHITE
Error: Entity 7, Brush 3, Side 17: has a coplanar plane at (21, 12, 90), texture WHITE
Error: Entity 7, Brush 3, Side 23: has a coplanar plane at (-21, -12, 90), texture WHITE
Error: Entity 7, Brush 4, Side 18: has a coplanar plane at (18, 10, 102), texture WHITE
Error: Entity 7, Brush 4, Side 24: has a coplanar plane at (-18, -11, 102), texture WHITE


Oh well. Gotta give a closer look to those vertices.

Edit2: LeafThread is taking way longer than I'd like for a test map...
Posted 14 years ago2009-07-07 14:09:15 UTC
in A sphere Post #269540
Nah I just want a brush sphere to keep it simple. Because I believe it should be a bit more complicated to animate it if it were a model... right?

Edit: This is what I did... shouldn't it work?
User posted image
Posted 14 years ago2009-07-07 14:01:41 UTC
in TWHL's Classic DM Server Post #269600
Disco Stu likes HLDM better, but Disco Stu doesn't have a credit card! Disco Stu has a budget of $7.

The closer to NYC the better, but anything will do really.
Posted 14 years ago2009-07-07 00:27:13 UTC
in The "Official" Competition 27 Post #269547
I'm -1% done. I was finishing the structure and hammer just randomly crash closed without saying a word and I hadn't saved.

Note to self: Save more often.
Posted 14 years ago2009-07-06 23:43:31 UTC
in Michael Jackson's ghost caught on tape! Post #269541
Joke's on you! That's the ghost of the previous owner of the household :D
Posted 14 years ago2009-07-06 23:34:26 UTC
in non-sprite set to glow Post #269539
Maybe you accidentally set another entity (say, a func_door) to glow?
Posted 14 years ago2009-07-06 21:06:47 UTC
in A sphere Post #269521
I need to make a brush sphere in Hammer. I'm not sure what's the best method, but I tend to end up with invalid structures after I finish making it look nice.

I use the cylindres approach, making each one smaller as I get closer to the top and the "cap" ends up as a cone. Works fine for 8-side cylindres, but that looks too crude so I want to make it 12. I'd only need to stack 3 for the top half, then copy and invert to have the bottom half.

Of course, it might be best to make a model, but I don't know how to make proper models. Anyone has any ideas that I can try for a brush sphere? I'd rather not ask someone to model a sphere for me.

Thanks...
Posted 14 years ago2009-07-06 16:30:22 UTC
in Trophy / award links Post #269517
There is no option to upload more screenshots, it says you can upload more later while submitting it, but you really can't.
And here I was thinking that everyone was too lazy to upload them!
Posted 14 years ago2009-07-06 16:28:00 UTC
in The "Official" Competition 27 Post #269516
Hotdog, don't take part in this competition! You're making me look bad already!

For the clouds, how about a cloud texture on a func_train with additive render mode?
Posted 14 years ago2009-07-06 16:14:46 UTC
in HL2 RPG Post #269515
Sounds great. If only I could map for Source.
Posted 14 years ago2009-07-06 16:04:34 UTC
in Rooms (mini co-op project) Post #269513
Glad to know. I'm just back from the huge pile of homework I had last week! And I still have some, although I should have a little more free time to finish my room.
Posted 14 years ago2009-06-20 01:08:25 UTC
in Strange browser problem Post #268555
It happened to me once or twice in the last 4 or 5 years. No idea what could cause it. The easy solution is to wipe clean the hard drive and gradually install your software until the problem appears. If it's there before you install anything, you can always try a different ISP.
Posted 14 years ago2009-06-19 11:56:11 UTC
in Planet TWHL! Post #268486
The King Of Varkovia proposes to include all worlds in a single map to preserve history more easily.
Posted 14 years ago2009-06-19 11:44:32 UTC
in Post your screenshots! WIP thread Post #268484
How do you know that wasn't what he intended?
Posted 14 years ago2009-06-19 00:26:50 UTC
in Planet TWHL! Post #268464
I'm Thinking about making war here if Snarkistan does not give up a path to "Brotherhood of please fill my glass with beer punks"
The Kingdom Of Varkovia kindly donates funds for construction of The Airport Of Lorenburg, thereby contributing to the tourism in Hotdog Valley.
Most of Hunteria is in nuclear winter, and the TWHUN has been dispersing refugees to various other nations.
The Kingdom of Varkovia also kindly donates funds for extra evacuation and welcomes radioactived refugees into the Elvis Island while everything else goes back to normal.
The old members of the Cunt society came to this world and quickly recognized their favorite holiday's mascot already etched into the world's land.
Certainly they would have also recognised the land south of it as own...?

And seeing the discovery of a New World, the Kingdom Of Varkovia hastily claims government on the as-of-yet ungoverned middle-south continent and surrounding islands and proclaims them The Kingdom Of Varkovia Offworld Territories, to which the point of entry is Settlement 1A. A world-range transport hub has been also set up at Lightport to allow travellers from other worlds to easily reach other continents of this world.
User posted image
Upon settlement, a large source of olives was discovered at the Isle Of Olives, making the Kingdom Of Varkovia the principal provider of olives to this world at very accessible prices.
Posted 14 years ago2009-06-18 15:10:32 UTC
in Planet TWHL! Post #268400
I hereby introduce you the Kingdom of Varkovia.
User posted image
The capital is Pencilvania, it has the most renowned University of Architecture and its view is dominated by the legendary Germanstra?enburg where the King resides. The sister cities Earth, Wind and Fire are home to the best recording studios and dance halls, and the damned city of Amsterdamn has the main sea trade port.
"Conchuda" is cunt as far as I know...
"Concha" is cunt in Latin America, "conchuda" would translate to "cunty" (as in "cunty bitch") and "co?o" in Spain (where "concha" just means shell). Dare call someone Shelly now?

Edit: damn! so many posts while the Kingdom was being cartograped! Gotta go to uni now, can't merge them. Can someone else?
Posted 14 years ago2009-06-18 14:16:17 UTC
in Rooms (mini co-op project) Post #268394
But I have WON, I bet everyone else is using steam HL.
Not everyone! :D

I have a good ole 4:3 17" Samsung CRT. Can't help but wonder wtf is going on with this...
Posted 14 years ago2009-06-18 14:08:01 UTC
in Entities causing Leaks Post #268392
Hey, I did that once and it worked just fine. Try not putting them in the exact same position (ie 256,256,256 and 256,256,255)
Posted 14 years ago2009-06-16 11:55:08 UTC
in The "Official" Competition 27 Post #268304
No account and no money. I could use the extra penny if I won, but I think it would throw out the spirit of the competition and make it just another "play for money" thing. I believe it's fine as it is now.