Forum posts

Posted 11 years ago2013-01-17 14:22:48 UTC
in Maya to CSGO Post #312231
Posted 11 years ago2013-01-04 22:31:56 UTC
in Competition 33 Post #312033
Just started working on the map :>
Oppan Temple style
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Trempler i hope you have time to submit a map for the contest :D
Posted 11 years ago2012-12-27 19:09:15 UTC
in Don't use Gamefront/Filefront Post #311888
"Serbia" damn them >_>

Use dropbox or localhostr
Posted 11 years ago2012-12-06 19:35:08 UTC
in What inspired Half-Life? Post #311375
Posted 11 years ago2012-11-24 12:08:41 UTC
in Anyone familiar with this bug? And how t Post #311117
Try chaning the color of the orange light that you have been using and see what will happend.
Posted 11 years ago2012-11-09 23:26:56 UTC
in TWHL Post #310858
Posted 11 years ago2012-11-02 17:39:23 UTC
in Half Life 1 models bleed yellow blood in Post #310740
I don't think you can change that.
Use cycler_sprite also use clip so players can't go through it
Posted 11 years ago2012-11-02 15:40:27 UTC
in Half Life 1 lan problem?? Post #310734
Type sv_lan 1 in server.cfg or in the console
Posted 11 years ago2012-09-22 19:41:15 UTC
in Post your screenshots! WIP thread Post #309985
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Yep another deathrun map >_>

Half-Life DeathMatch map
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Posted 11 years ago2012-09-18 16:01:46 UTC
in Anybody good at drawing? Post #309914
No i just like drawing anime
Posted 11 years ago2012-09-18 06:55:44 UTC
in Anybody good at drawing? Post #309906
I also draw :D

http://www.lajron.deviantart.com/

Also i use left hand
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This is the last work and i did it in 30minuts and it sucks
Posted 11 years ago2012-09-13 12:48:36 UTC
in Question Post #309801
Nope doesn't work

Here's the .rmf file
http://localhostr.com/qWaAOKjA5WKy
Posted 11 years ago2012-09-13 12:00:05 UTC
in Question Post #309799
I'm making a deathrun map.
The beggining of the map has 4ways which are blocked by 4func_breakables.
So now i made a random trigger.The random trigger activates func_button that activates func_breakable.
I want that in every round just one of the breakable activates.
So i made it like this

Env_beam ->
start target : random1
end target : random1_1
Flags : Random & Starts Auto
___
Start & End targets activate one of the 4 func_buttons.
Every func_button has it's multi_manager.
Every multi_manager has
func_breakable for it's own
and
Using the same trigger_relay to deactivate env_beam.

___
Now this works in the first round but after the first round because of trigger_relay the entity env_beam doesn't work.

_______________________________
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Any ideas?
Posted 11 years ago2012-08-15 22:26:32 UTC
in The Core Post #309098
Yup sorry about that archie :D
Posted 11 years ago2012-08-15 20:20:43 UTC
in The Core Post #309093
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What WHAT have you done with this cup of coffee ? :(
It wasn't fresh enough for you ?
poor little cup of coffee :(
726 original textures :o
Posted 11 years ago2012-08-11 23:13:06 UTC
in BSPtoVMF Post #308968
Posted 11 years ago2012-08-02 22:19:27 UTC
in Post your screenshots! WIP thread Post #308731
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I like it :)
Posted 11 years ago2012-08-02 14:14:45 UTC
in Post your screenshots! WIP thread Post #308720
Most of the lighting CT made.
I'm right now compiling the map with my lights :V
Posted 11 years ago2012-08-02 12:55:47 UTC
in Post your screenshots! WIP thread Post #308711
Skals i know about that tutorial :V
Posted 11 years ago2012-07-31 16:35:25 UTC
in Post your screenshots! WIP thread Post #308660
Stop uploading images and get back to work btw i was thinking of creating a prison is there a prison in nikita lol xD
Stojke will get it NI KITA
Posted 11 years ago2012-07-31 16:20:23 UTC
in Post your screenshots! WIP thread Post #308657
beautiful CaptainT
Posted 11 years ago2012-07-30 13:20:20 UTC
in Post your screenshots! WIP thread Post #308618
More ScreenShots :
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Light needs fixing :(
Posted 11 years ago2012-07-29 14:42:44 UTC
in Post your screenshots! WIP thread Post #308584
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Working on a project with CaptainT :)

@Moaby
Damn it that looks awesome :biggrin:
Posted 11 years ago2012-07-27 21:16:31 UTC
in Steam Virus? Post #308515
Nobody talks about Eset Nod :(
Posted 11 years ago2012-06-27 15:42:37 UTC
in Half life radar. Post #307446
When you have free time :FacePalm
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I always loved lasers :D
Posted 11 years ago2012-06-25 11:34:52 UTC
in Post your screenshots! WIP thread Post #307396
Can i use it as avatar :cool:
It looks pretty cool
Posted 11 years ago2012-06-19 20:20:05 UTC
in error? Post #307263
Well there is a program called
Leak Marker
http://planethalflife.gamespy.com/View.php?view=HLFiles.Detail&id=2072

But i don't belive it will help you :/
Try compailing the map.
After that you should get .lin / .pts file
Open the .lin file in Valve Hammer Editor with "Load PointFile"
You can find the "Load PointFile" when you click on "MAP" At the top.
https://www.dropbox.com/s/500htdgu2gmysb4/lol.png
When you open the .lin file it will show you a line that will lead you to the leak.
Posted 11 years ago2012-06-19 19:41:34 UTC
in error? Post #307259
Did you put a big box around it to prevent leaks :?

btw did you read this :
http://www.slackiller.com/tommy14/errors.htm#maxpatch
Posted 11 years ago2012-06-19 17:51:19 UTC
in Unofficial Competition 33 Post #307251
dafuq >_>
Posted 11 years ago2012-06-18 10:29:21 UTC
in Unofficial Competition 33 Post #307222
I like the idea its cool and awesome
Posted 11 years ago2012-06-16 19:06:53 UTC
in Unofficial Competition 33 Post #307163
Ideas
  • MegaShips (water)
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-Street where you live

-Tunnels
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or
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Posted 11 years ago2012-05-11 18:02:22 UTC
in GameBanana contest: Junkyard Post #306106
I like the idea
I think i'm gonna participate :)
Posted 12 years ago2012-04-29 22:26:54 UTC
in VHE shortcut list. Post #305835
Posted 12 years ago2012-04-29 21:50:00 UTC
in Now Playing: ... Post #305833
Evanescence - Bring Me To Life
Evanescence - Going Under
Linkin Park - Numb
And some eminem rap songs :>
Posted 12 years ago2012-04-29 17:54:02 UTC
in Post your screenshots! WIP thread Post #305831
Train works for some seconds then it breaks and starts falling down.
After that the level should change and player should wake up at some Hospital.
But for some reason the level change doesn't work :|
Posted 12 years ago2012-04-29 16:46:57 UTC
in Post your screenshots! WIP thread Post #305829
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darkplace (i don't know why did i give it that name)
I finished this map long time ago but i didn't publish it.
And also i can't find sprites that i used because i deleted them (i don't know how)

&
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I have a problem with this map for some reason i can't make it change level

hl1part1.bsp to hl1part2.bsp

For some reason it doesn't work :<
Posted 12 years ago2012-04-18 07:36:00 UTC
in Minecraft Map (Yup you heard it!) For CS Post #305479
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This is my try of creating kz_minecraft long time ago :cyclops:
It sucks :|
BTW
try using Camtasia Studio 7
Posted 12 years ago2012-04-12 21:08:45 UTC
in Hammer Error detector and helper( an onl Post #305332
Posted 12 years ago2012-02-27 12:22:33 UTC
in spawn with suit Post #303785
decompile a map and see how its done?
Posted 12 years ago2012-02-19 00:20:22 UTC
in Competition 32 Post #303550
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Just need to create :
CT Spawns
T Spawns
Fucking Details
Bomb Sites
3DSkyBox
Putting HINT
Putting Player Clip
Lights
:confused:
BTW its de_torn :D
Posted 12 years ago2012-02-12 21:40:05 UTC
in Differences between source and gs Post #303344
Skals i use Valve Hammer Editor 4.1 to compile source maps.
But i just searched and found this :
http://forums.steampowered.com/forums/showthread.php?t=742995
I must try this program
Posted 12 years ago2012-01-31 20:31:48 UTC
in SourceSDK Problem Post #303080
yeah you can.I also have that problem in till now i didn't think it was a problem i just think thats how it is in Source SDK Hammer i use scroll to ZOOM :
Posted 12 years ago2012-01-31 19:48:34 UTC
in SourceSDK Problem Post #303078
Never mind i just fixed it.
Posted 12 years ago2012-01-31 16:37:53 UTC
in SourceSDK Problem Post #303076
When i open Valve Hammer Editor in SourceSDK i get this error :

MountFilesystem( 217 ) failed: SteamMountFilesystem(2068,217,0xf18fd58=,0xf18fc48) failed with error 116: Cache needs repair

I tried to reinstall it but still the same error ._.
Posted 12 years ago2012-01-25 09:47:45 UTC
in How did you start mapping? Post #302935
Well i was thinking should i create this thread.
But i thought it would be cool that everyone tell us how they started mapping for games.
I don't know if this thread was before so this is what you basically have to write :

~What made you start mapping in the first place?
~What was your first map?
~Where did you get inspiration for your first map?
~To who did you show it & how did they react?
~Your advace to future mappers/current mappers?

Or

~Your story
Me
I started mapping because i wanted an admin at some server i told them that i know how to map but i was a noob i used http://www.worldcraft-online.com/
It was really stupid of me but then i started using hammer at the beggining it was really hard but i watched some tutorials on the internet about it and started creating better maps.
My first map was a deathrun map called deathrun_blabla
I didn't upload it but some players created a video about it
http://www.youtube.com/watch?v=Rkc_VibcBQM
Damn it.When i look at deathrun_blabla and my current maps i see so much diffrents.
Back then i didn't use NULL/SKY texture for the places that players couldn't see.
Than the map had so much bags but every next map was better and better.
I got inspiration from another map called i forgot the name but it was a deathrun map.Players told me the map that i created was really good but damn it was really bad :roll:

After that i changed communitys i went to the Clarion Community where i meet "Stojke" and some other mappers but how the years passed the mappers went from the community.I and stojke where the only ones/twos.Than stojke helped me about mapping and told me about TWHL.
So thats my story
&
What are your storys?
Sorry if this topic is stupid ._. i just wanted to know your story about mapping.
Posted 12 years ago2012-01-22 21:50:14 UTC
in Now Playing: ... Post #302892
Half-Life
Half-Life 2
Counter-Strike 1.6
Counter-Strike Source

:cool:

Bag...
Posted 12 years ago2012-01-22 21:49:17 UTC
in Now Playing: ... Post #302891
Half-Life
Half-Life 2
Counter-Strike 1.6
Counter-Strike Source

:cool:
Posted 12 years ago2012-01-15 21:36:27 UTC
in Crushing Doors (that don't bounce re-ope Post #302749
You could try using func_train insted of func_door you said that it activets on alaram so you can use func_train.
In func_train you have "Damage on crush" put "1000" like skals said.
I don't know does TFC had func_train but i think it has :rly:
Posted 12 years ago2012-01-10 20:48:10 UTC
in Competition 32 Post #302585
Im working on de_torn.
Yeah thats HL2 : Deathmatch i don't have CS:S :<
I want to buy it but im low on money right now i have a copon 50% on a valve game so Counter Strike : Source for me is 7,50€

Here's a picture of my map that im working on :)
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Posted 12 years ago2011-12-31 23:18:57 UTC
in Sound format Post #302315
You can mirge two or more .wav files...
If your using Windows XP i dont know for Windows 7 but in system32 there is a file called "sndrec32.exe" (system32/sndrec32.exe)
Open it than
Click "EDIT" after that click "Insert file.."
When you did that find your .wav files.
After that again click "EDIT" and than click "Mix with File" but if you want to go -(sound -> next sound -> next sound) than click "Insert file.."

After that just save files.

CLICKK!!!!! xD