Forum posts

Posted 11 years ago2012-05-21 00:29:36 UTC
in HL2 vehicle models Post #306353
Hello again,

Can anyone point me towards some good places to find downloadable HL2 vehicles? I have the GMOW v2 set but I'm having trouble finding anything more, the keywords to search with are very generic, and most point towards Facepunch website which won't let you donwload any user-created models if you don't give Garry a load of money and buy Gmod.

Thanks
Posted 11 years ago2012-05-20 22:19:00 UTC
in Steering with commands Post #306350
Unfortunately the turret wouldn't help me, I could build a turret and have keys to control yaw and pitch no problem, there's just something about steering that won't let me steer enough. I guess it's something to do with support for analogue controls, though I have no problem with acceleration/braking.
Posted 11 years ago2012-05-20 21:37:13 UTC
in Steering with commands Post #306348
I bound some keys to steer the car by 1.0, 10.0 and also 0.2, they all steered the same minimal amount which is about 0.03
Posted 11 years ago2012-05-20 16:32:45 UTC
in Steering with commands Post #306343
The steering range is between -1 and 1, 0 is centred. I had tried asking it to steer "10" but it had the same effect.
Posted 11 years ago2012-05-20 15:37:31 UTC
in Steering with commands Post #306341
Hi,

Most people steer (prop_vehicle_jeep) vehicles with WSAD but I need to steer vehicles without entering them.

Now this is fine for acceleration and braking, I made a script that makes an alias for +car01throttleon and then I can bind a key to +car01throttleon and the vehicle will acclerate and the same thing works for braking, but if I try that for steering the front wheels only turn one notch, and from centre to full-lock left it's 35 notches so practically nothing happens when I steer.

Now, when I use the console to "ent_fire car01 steer -1" it will steer fully left, or if I make a logic_relay with that output it will work, but if I try to bind any key to trigger them directly or indirectly I only get one notch of steering.

I have tried using a game_ui alone and with a logic_compare, I have tried a script to make the keypress steer, I've made a script to execute a script to steer, a script to trigger a logic_relay, I've used point_servercommand, point_clientcommand... I've run out of ideas.

Basically, if I type a console command it will steer, if I bind a key to do the work it barely steers.
Posted 12 years ago2011-12-13 11:20:15 UTC
in Competition 31 Post #301539
I made this, but the rest of my map was useless:
User posted image
Posted 12 years ago2011-12-09 23:24:05 UTC
in Minecraft Post #301422
That'll be me. There could have been 17 more (between both of our farms) but my strict policy dictates that I must KILL ALL ESCAPEES
Posted 12 years ago2011-12-07 15:54:58 UTC
in Minecraft Post #301365
My bridge that connects 3 biomes
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The largest single-handed artificial cavern attempt:
User posted image
User posted image
Posted 12 years ago2011-11-25 00:03:55 UTC
in Competition 31 Post #301028
You know, I think I'm in with a chance of winning the "worst entry ever" award! I had 2 months to do it, I managed to spend 2 days on it, mostly on a small but complex entity thingy. It's really big, open, plain and smells of skybox.
Posted 12 years ago2011-11-24 22:57:34 UTC
in Competition 31 Post #301023
Oh crap
Posted 12 years ago2011-11-18 11:38:15 UTC
in MP3 startup problem Post #300874
HL/2 is quite fussy about bitrates and such, try using a sound file that you know definitely works in HL (or extract one with gcfscape) to see if the file itself is the problem or if the engine is just failing to play any sound.

For reference, I use a .wav in my mod (so it can loop) but the specs are 16-bit, mono, 22050Hz @ 352kbps.
Posted 12 years ago2011-11-18 00:10:02 UTC
in The X-Mas Retro HLDM Map Tournament Post #300861
Before I dusted my Phenom II 940 that was running at up to 80c without a hiccup so as others said I wouldn't be worried about 50c. I would try changing the RAM if you have any spare lying around, or remove one stick if you're running dual channel, see if it's stable with one or the other. Or blame Valve.

If you want to keep your CPU cool during a compile (with the sacrifice of speed) you can either disable a couple of cores in the affinity tab, or if you're running Windows 7 you can limit the percentage of maximum CPU power in the Power Options.
Posted 12 years ago2011-11-16 10:59:21 UTC
in Compo 31 materials problem Post #300812
Hai Guise,

I downloaded the source texture pack and extracted so that the materials are in the materials/compo31 folder. the vmt points to the same folder.

The textures are viewable from the materials gallery in hammer but are black/pink checked pattern in the 3D view. sup wid dat? Some of the materials in the gallery are pink, plain white, misaligned or multicoloured.

I tried removing normal mapping from the vmt, no different. Am I being really thick? I've made textures before, never had this trouble though...

This works properly in hl2mp but not in gmod or supercarsmod and yes the texture pack is installed in both directories. I can use hl2mp for now but I would like to find out what the problem is in case I come across the same problem whilst working on my mod in the future.

Thanks
Posted 12 years ago2011-09-03 10:57:41 UTC
in Computer beep codes Post #298605
I'm not sure how much removing the side of a case really does for cooling. Ideally there should be an airflow where cool air comes in from the front/side and warm air exits out the rear. If components are overheating it would be best to tackle the problem than cover it up.

Recently I cleaned my case and all the dirt that had built up on the fan blades/casing. Several dust bunnies were evicted.

Next up was removing the CPU heatsink, removing all the dust from that, cleaning the base of it and cleaning the CPU core, reapplying the thermal paste and refitting.

Even scarier was removing my graphics card (even that is a real difficulty with that silly PCI-e catch, which is completely covered by the massive GPU air duct), removing the heatsink from that, cleaning the copper base, GPU core and memory chips and thermal pasting those. During the process of this I was able to fish out big wads of fluff from inside my GPU heatink that weren't visible from either the inlet or outlet and was generally blocking the airflow through the cooler. I was pleased to find and remove it!

Long story short, putting a desk fan by my computer wouldn't have helped, and all of my overheating components would also be adding to the ambient temperature through radiation and circulating airflow.

PC is much cooler and quieter now (I had forgotten that it was once fairly quiet) and the results are as follows:

CPU idle: 42c > 33c
CPU load: 82c > 55.5c

GPU* idle: 62c > 49c
GPU load: 77c > 58c

*I set GPU fan to stay at 30% fan speed on idle test and up to 50% during load test, I've seen some scary numbers when fan software failed to startup once

Also as someone said, beep codes are dependant on motherboard / bios manufacturer so check your manual, or google the BIOS make for error codes.
Posted 13 years ago2011-04-13 11:24:07 UTC
in Competition 30 Post #293486
It's good to see that things are friendly here, no iron admin disqualifications, no bitching, accusations or resentment. Just a nice happy place where people map for fun, not a serious focus on winning and beating the enemy. If this were politics everyone would be slagging off each others proposals.

CT - your map was beautiful and would have been my top vote but I changed my mind in fairness of the competition, but also because it was generally speaking impossible and inpractical in mapping terms. You left me with a difficult choice between 2 joint second votes! >:(
Posted 13 years ago2011-04-11 09:18:03 UTC
in Competition 30 Post #293382
Does goldsrc support concave brushes, like an L shape? I was looking at Captain_Terror's entry and I would need over 60 solids to create those shapes - am I missing something?
Posted 13 years ago2011-04-11 08:51:21 UTC
in Competition 30 Post #293379
I waited to see if the voting rules would change, but now I shall look and vote for someone other than myself :)
Posted 13 years ago2011-04-10 13:37:59 UTC
in Competition 30 Post #293309
I don't think we should be able to vote for ourselves, I don't want to vote for me but I would feel foolish passing up such an opportunity. There would be many entries with one or two votes each, instead of people choosing the one they thought was best.
Posted 13 years ago2011-04-08 23:01:16 UTC
in Now Gaming: ... Post #293248
Looks like the blur in Crollo's HL2 images is because the texture filtering is on minimum?
Posted 13 years ago2011-04-08 18:10:47 UTC
in Competition 30 Post #293239
Yes it is a llama :)

I was expecting people to ask "what is it, a dog? a donkey? a turtle?" but you guessed correctly. I also forgot my 3rd screenshot, llamafeet:
User posted image
Posted 13 years ago2011-04-08 17:06:50 UTC
in Competition 30 Post #293235
FINAL

because it is getting annoying! It will be better as a model with smooth shading anyway.

36 solids minus 5 skybox minus 1 trigger_weapon_strip = 30 solids
User posted image
User posted image
User posted image
Posted 13 years ago2011-04-08 00:02:00 UTC
in Converting Source textures to Goldsource Post #293197
VTFEdit can view source textures (.vtf) and can copy to clipboard or export to jpg, bmp or tga.

GCFScape can be used to extract all textures etc from the big .gcf files.
Posted 13 years ago2011-04-07 19:10:41 UTC
in Competition 30 Post #293188
I'm joining!

This is my progress so far:
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Posted 13 years ago2011-04-04 23:17:09 UTC
in Man Challenges Post #293013
50mph on a bicycle (road)
30-33mph offroad (dry chalky mud and loose stones)
Posted 13 years ago2011-04-04 17:32:58 UTC
in Man Challenges Post #293001
Red? Beard?
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Posted 13 years ago2011-04-04 15:39:01 UTC
in Man Challenges Post #292997
Grow a cool beard because:
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Posted 13 years ago2011-04-04 11:38:54 UTC
in Man Challenges Post #292980
That's not good for you, Crollo
Posted 13 years ago2011-04-04 09:52:40 UTC
in Man Challenges Post #292969
Wear shorts and Tshirt in the snow! (I have been known to)

I also completed original Half-Life on hard with no autoaim and no crosshair
Posted 13 years ago2011-04-03 22:18:14 UTC
in Competition 30 Post #292942
Less than a week, I should probably make a start soon!
Posted 13 years ago2011-04-02 08:51:48 UTC
in Hammer Shots Post #292850
Some very nice architecture there, and you left me really wanting to explore those tunnels! Your bedroom map has a guitar leaning against your bed, just like mine
Posted 13 years ago2011-04-01 22:10:15 UTC
in 8.9 Earthquake Hits Northern Japan Post #292820
I approve of the games that Blitzkrieg plays
Posted 13 years ago2011-03-25 23:08:51 UTC
in Story time Post #292417
Sadly this was impossible, and whilst JeffMOD contemplated this, a large herd of llamas suddenly spilled out of his spleen and formed a pile on the floor. JeffMOD then completely disappeared, and the pile of spleen-llamas were picked up by
Posted 13 years ago2011-03-25 17:26:10 UTC
in Story time Post #292388
The debris from the government-funded library from Yarrafilona did not like the Milky-Way, so it stopped for a moment, used a telephone and got a taxi back. The taxi driver was
Posted 13 years ago2011-03-24 17:00:53 UTC
in Story time Post #292251
returned from the market after having purchased a small, yet inconceivably heavy llama figurine. Striker became worried as the llama figurine began to
Posted 13 years ago2011-03-01 16:51:19 UTC
in Forgotten RTS Post #290965
My friend had a star-wars RTS, it was like a cross between C&C and age of empires.

I can't really remember, only played it once, but this might be what I was thinking of:

http://img.jeuxvideopc.com/images/test/10666_3779_3867-star-wars-galactic-battlegrounds.jpg
Posted 13 years ago2011-02-25 16:09:48 UTC
in Need handy videocard help! Post #290774
Computers are not as logical as they sound...

Graphics cards:
More RAM doesn't make them faster.
Clock & Memory MHz doesn't directly relate to performance.
Brand has nothing to do with performance - if you buy a cheap, slow card it will be cheap and slow.

PSUs:
The colour or the wattage don't make a PSU good or suitable. A grey 430W PSU of mine outperformed a blue anodised 550W PSU.

Some things you can go by are the price, brand, whether they have PFC (active preferrably) and also that the efficiency is at least 80%. Good brands in my experience are Seasonic, Hiper, Coolermaster, Jeantech, Antec, Corsair. I normally go with Antec as they are reliable and not overpriced. If you like loud bangs and rebuilding PCs then you should spend less than ?40 on a PSU.

<tangent>CPU speeds are not related to how many GHz they have</tangent>

As for graphics card suggestions, my spare PC has had an ATi 4670 and a geforce 9800GT, ?55 and ?80 respectively (a year or two ago). Both did a fine job at Oblivion and LAN games such as HL2DM, GTA:IV, L4D and BF2, although only at 1280x1024. GTA:IV wasn't maxed out, but for ?55 I was impressed. At 1920x1080 you will need a faster card, but you get more for ?100 now than 2 years ago.

For choosing graphics cards I always go to http://www.tomshardware.com and check out the graphics charts to see how the different cards perform, and then pick some cards I like the performance of and check their prices, see which ones work out cheapest for the performance.

Can't proofread what I wrote or expand on anything, gotta go now!
Posted 13 years ago2010-10-17 18:25:14 UTC
in Post your screenshots! WIP thread Post #286450
Moar Atari!
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I spent a day on this, it is my first model :biggrin:
Posted 13 years ago2010-10-17 04:48:11 UTC
in Windows disk management help Post #286440
Is SMART enabled in your BIOS and does it give any message during booting? Can you see all drives in POST?
Posted 13 years ago2010-10-16 16:33:32 UTC
in Post your screenshots! WIP thread Post #286425
I had one of these back in the day! Lucky I haven't finished it yet, so it still qualifies for WIP. Woo for Atari!
User posted image
User posted image
Posted 13 years ago2010-10-15 19:30:47 UTC
in Grenade Launcher Post #286407
Looked great in Terminator 2 :cool:
Posted 13 years ago2010-10-10 08:55:08 UTC
in Competition 29 Voting Thread Post #286257
I was thinking the same thing. My hammer itches.
Posted 13 years ago2010-10-08 14:14:59 UTC
in tank with gun Post #286219
This would be no problem in HL2 but I'm not sure about Half-Life
Posted 13 years ago2010-10-05 13:09:35 UTC
in Time in hammer (hammertime?) Post #286157
68 hours in 2 weeks
Posted 13 years ago2010-10-04 18:05:55 UTC
in Time in hammer (hammertime?) Post #286110
So I looked at my Steam profile today, and saw that my time in Source SDK has now exceeded 1200 hours.

Is this a lot?
Posted 13 years ago2010-10-04 06:54:00 UTC
in Hammer and HL2MP Totally borked Post #286087
To get hammer working again open the gameinfo.txt of your mod and change the SteamAppID to:

SteamAppId 215

That is if you used to have original (ep1) hl2 and the recent OB update broke it. Seriously, why couldn't Valve just tell me that.
Posted 13 years ago2010-10-02 18:55:31 UTC
in Competition 29 Voting Thread Post #286020
Some really good ideas going down there. I haven't entered a competition yet, I considered the dream one but it would have taken time out of other projects and I don't think I would have been very good at it, though I did have a good idea towards the end.

Map from a base, map a theme park, map a working factory all sounds great to me :D

Nobody has suggested this (that I'm aware of) how about map a rat-map of your immediate surroundings - your computer room, your bedroom or wherever you map. 1mm = 1 hammer unit so you would be running inbetween 10ft cups of tea and climbing giant [everyday object]s. Ladders and low gravity help you get around. On such a large scale you can fit in so much detail that when you stand back things look real. It's a real mapping challenge for VM'ing solids and getting the most detail that YOU can, not so much about what hammer can do.

I'm really liking the idea of this now, shame it's probably not going to get picked!
Posted 13 years ago2010-10-02 17:15:12 UTC
in Best Glitches Post #286010
Years ago in HL2:DM I made a crude cannon that fired barrels (explosive or otherwise) and it had adjustable pitch. sometimes the pitch button would stick and the cannon would rotate a full 180 degrees and start crushing itself, which resulted in a swirling maelstrom of death should you become ensnared in it. It was uncontrollable, and would roam the streets JUST like a tornado

Oops, sorry for double post! I meant to edit but ended up making a new post, because I'm stoopid
Posted 13 years ago2010-10-02 17:11:04 UTC
in Best Glitches Post #286009
One of my favourite glitches was in Hunter (1989) a 3D game where you are a commando. There are a variety of vehicles and creatures around the land, and whilst exiting a boat I somehow "boarded a seagull" and was able to fly around with my human model. Unfortunately I was unable to continue the game in any useful way, but it was quite an experience!

Another game from around 1990 was The Final Battle, a 2D isometric puzzle game where you have to excape from a medievil prison cell and click on the screen to interact with objects and people. There was one cave where if you dropped one of your items it would say "the shield has fallen to the floor. to the floor." and you were able to duplicate any object any number of times by dropping things and picking them back up (twice).

The original Carmageddon had some pretty funny physics glitches, sometimes when you drive into stuff you would get hurled across the map and your car would be so intensely damaged the polygons would form a hedgehog-shaped mess of triangles. I once blocked the train in Carmageddon 2 and it (despite it's infinite mass) somehow flipped on top of my and totally crushed my car.

GTA:IV and the swing of doom. Fantastic bug!
http://www.youtube.com/watch?v=DV_4ISH3nOs

Running Battlefield 1942 on an old slow computer and then reducing the AI to minimal CPU percent. I thoroughly enjoyed driving back and forth the main bridge in a jeep mowing down retarded Germans who were unable to use their weapons

The original Settlers game had a glitch were you could combine your roads with an enemies roads if there was a particular road layout, meaning you could steal their resources.

The orignal GTA - if you did doughnuts for long enough your car sprite would suddenly flip 90 degrees and you could drive your car sideways until your next collision.
Posted 13 years ago2010-10-02 12:08:51 UTC
in Post your screenshots! WIP thread Post #285993
A simple in-game track editor for the Supercars Mod. It was such a beautiful sight to watch an AI car race around the custom track...
User posted image
Posted 13 years ago2010-10-01 20:56:58 UTC
in Hammer and HL2MP Totally borked Post #285967
Cool, thanks. I can cope with that once a day. I should probably take a day off and then carry on mapping merrily