Forum posts

Posted 6 years ago2018-01-06 23:15:50 UTC
in Help me Post #338583
Posted 6 years ago2017-11-29 22:17:40 UTC
in Post Your Desktops Post #338249
User posted image
Generic-y Wallpaper Engine wallpaper.
Posted 6 years ago2017-11-22 05:11:03 UTC
in Post Your Desktops Post #338144
I thought my desktop was pretty bad, but when I see other peoples' desktops, mine actually looks pretty decent when compared.

Don't know how you live with that @Admer.
Posted 6 years ago2017-11-16 20:01:38 UTC
in Use HTTP Secure to protect login informa Post #338074
Oh no not this..
Posted 6 years ago2017-11-12 15:47:14 UTC
in Use HTTP Secure to protect login informa Post #338026
^

It might be a problem if this site had thousands of daily users, but it doesn't.
Posted 6 years ago2017-11-01 00:14:22 UTC
in Half-Rats: Parasomnia Post #337896
Posted 6 years ago2017-10-31 23:34:03 UTC
in Half-Rats: Parasomnia Post #337895
Just got the opportunity to play HL:R, really impressed by it. I just arrived into Emerson. I love the gloomy mood and tone of the game, the voice acting is pretty great, even with it's mistakes, it just makes it all the more better.

Most of my problems are really minor actually, they just go down to level details mostly. And on that makes it sometimes quite hard to find keys and such, since there is actually too much detail.

Really solid game you guys got done.
Posted 6 years ago2017-10-22 01:44:14 UTC
in Half-Rats: Parasomnia Post #337821
Pretty excited to see how it’ll turn out.
Posted 6 years ago2017-10-20 14:10:57 UTC
in Compiling crash when map gets too big Post #337805
I think your first mistake is using VHE.

Just let it compile for a while, take a walk or go grab something to eat. If no errors appear, let it go on, your computer could be slow. Some compiles take hours, if not days.
Posted 6 years ago2017-10-12 15:33:15 UTC
in Post your screenshots! WIP thread Post #337759
Well TIL, I wast just being a dick.
Posted 6 years ago2017-10-10 01:08:22 UTC
in Maya to GoldSrc Mdl Post #337746
That’s a pretty neat tutorial. Might have to give my student edition another go.

Now a Pokémon port for GoldSrc! ._.
Posted 6 years ago2017-10-09 19:31:34 UTC
in Post your screenshots! WIP thread Post #337744
First off, ARRANGEMENT is a mod, not an engine. Just an overhaul of Half-Life. And it’s not similar to Xash, since Xash is an engine, it’s just Quake with Half-Life support shoehorned in.

Also, the Xash team wouldn’t sell it, for one thing, they live off donations, and making the source code private would kinda defeat the whole purpose of their project. And selling it will get the attention of Valve and their lawyers and probably the FBI if they’re persistent.

But then again, copyright prosecution in Russia (by the U.S.) is a joke. They’re safe for the most part. And most developers for the base engine proudly tout it alongside with their real names (with sometimes locations) so I feel that’s a tad irrelevant.

Also I don’t know how being deaf is related to reading, just what I’m ‘sayin.
Posted 6 years ago2017-10-09 13:57:04 UTC
in Post your screenshots! WIP thread Post #337741
@SSB I know learning another language is difficult, but do you even know what you write? I think that last paragraph you wrote was gibberish.
Posted 6 years ago2017-10-05 13:29:14 UTC
in TWHL Pockets Post #337702
I don’t even think glue is that strong.
Posted 6 years ago2017-10-03 16:22:14 UTC
in Half-Life steam version - music cutting Post #337689
Outdated, it was a project of its time made to get things done, not efficiently. It’s all a hack. Newer version last 1.2 (IIRC) were not made by the developer, and add on even more spaghetti code.

Plus my own personal qualms with it.
Posted 6 years ago2017-10-03 14:56:45 UTC
in Half-Life steam version - music cutting Post #337686
Hey man, I’m not judging. Just saying there’s alternatives.
Posted 6 years ago2017-10-03 14:11:20 UTC
in We're launching a new site and we need y Post #337681
Well, for one thing, they’re poorly formatted, and somewhat outdated.

There needs to be updated and improved versions.
Posted 6 years ago2017-10-03 14:03:47 UTC
in Half-Life steam version - music cutting Post #337680
Oh Valve.
Posted 6 years ago2017-10-03 13:16:27 UTC
in Half-Life steam version - music cutting Post #337678
Is there some sort of check in the engine to see if it’s the ‘valve’ folder? Or the ‘gameui.dll’ doing that?

And SOHL, much less 1.5, yeesh.
Posted 6 years ago2017-10-02 14:09:57 UTC
in We're launching a new site and we need y Post #337656
Yeah I’d be interested in editorial roles of a programming related website, for engine documentation.
Posted 6 years ago2017-09-29 23:56:25 UTC
in (Goldsrc) Adding Oposing Force weapons i Post #337621
... You kinda have to have them programmed?

And spam.
Posted 6 years ago2017-09-29 13:04:36 UTC
in Liquid Space Post #337589
;__; It’s like whatever we say can’t help you change your mind, much less settle on something.

And here we go on about C# again.
Posted 6 years ago2017-09-29 01:48:32 UTC
in Liquid Space Post #337583
snip
Which is even more difficult than developing a PC game; take it from a seasoned GBA developer.

Albeit I haven’t released anything in years, I’d consider myself quite knowledgeable in GBA programming; and the 3DS is only a decade after the GBA, things haven’t changed too much at the core.. Look at your goddamn hardware limits for the GBA/3DS, PC beats everything in that regard.

You have to know C and ASM, very well. Incredibly well. I made that mistake when I thought I could do anything and jumped into GBA programming, it took me weeks to display pixels on the screen. People didn’t write documentation on it back then, much less now. (Which reminds me of another project of mine I need to get started on.)

You have to know the hardware and software register values. That is a must.

Also let’s go here, where do you begin? Do you use the raw ARM4 (IIRC) compilers and do everything yourself—your way? Do you use devkitAdv? A blend? How do you setup your Makefile, you have to know the build rules. You also need the MinGW msys for ‘make’.

Know how to structure functions…
How do you compress/decompress LZ data?
What was the register for setting mosaic mode?
What resolution should I run my game at?
Do I use the GCC inline ASM or have seperate files for ASM functions that interface with the GBA itself?
How do you write to files?
Display pixels? Sprites?
Do you do ‘void AgbMain(‘ or ‘int main(‘.
What’s the software interrupt for square roots? Is there even one? How many arguments does the function take? What does it return as? An integer? Maybe an unsigned 8-integer? Maybe even a double? Should you handle square roots yourself instead?

And the official documentation on sheds a sliver of light on these things.

The same can be applied to the 3DS, but it also has built in OpenGL capabilities, how do you start an OpenGL context? Is it already applied for you? How many stencil bits do you have? If any? How many functions does the 3DS OpenGL have?
(Upon further research, I was kinda wrong about this, Citrus has OpenGL-esque functions, which is the most common 3DS library you will use.)

I know I’m coming off as a complete asshole, and I know this is exaggerated, but people keep on telling you to start small and you never listen, look at all the stuff you have to know to even get started.

Do you use headers made by someone else, or define common values and functions yourself? Even know how to setup a V-Blank interrupt?

The list can go on for days, I can rant how fucking stupid some decisions Nintendo made.

But you keep biting off more than you can chew. And you never listen. And I feel it’s a recurring problem; not even with you, this website. I notice it. I’m sure others had too. /rant

Note: multiple edits were applied for extended readability.
Posted 6 years ago2017-09-28 15:58:08 UTC
in Liquid Space Post #337575
Holy hell man, you want people to make you stuff too?
Posted 6 years ago2017-09-27 17:11:10 UTC
in Quiv Post #337567
;__;

Now I feel bad.
Posted 6 years ago2017-09-27 10:25:24 UTC
in Quiv Post #337563
“2DS test unit”. Do you mean just a regular 2DS? What’s the point of the 2DS? Trying to home brew?.

Why are you always so over the place?…I’m gonna do this, oh wait, to hard, I’m gonna back down, oh yeah this thing too—just too hard for me. You literally just started an entire forum for your mod, seriously?
This post was made on a thread that has been deleted.
Posted 6 years ago2017-09-24 02:24:01 UTC
in Half-Life: C.A.G.E.D. Post #337506
Probably doesn’t realize the importance of 1/1/70 anyways.

I see it a lot in Steam DLCs though, Valve might wanna look into that.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 6 years ago2017-09-22 21:37:45 UTC
in Liquid Space Post #337482
Honestly, I only ever looked up documentation for C++, aside from the occasional "this is the good mmethod to do this", or my first "int main( …)". I Just jumped into my first project and started looking at how things were done.

I seem to be doing fine myself, but I did have several hours to spend on end back then. Maybe somewhere there's some good tutorials I probably should've looked at.

I'm kinda interested too if good tutorials exist for C & C++. I only know so much, maybe like a good coding habits and advanced calls for me, I wanna know C++.
Posted 6 years ago2017-09-18 23:03:24 UTC
in How do I stop npcs from persisting in ne Post #337438
You mention HL2 and BM:S, is this for the Source engine or for GoldSource? But this topic is in the GoldSource forum.

IIRC, (at least in GoldSource); entities are transferred through levels, I dunno if theres an option or another entity that can get rid of them, I'm not a mapper.
Posted 6 years ago2017-09-12 23:34:48 UTC
in Try Again Post #337385
What?

Maybe I don't entirely realize what you want to do—but can you not set any goals for yourself?
Posted 6 years ago2017-08-21 15:34:13 UTC
in The Great US Solar Eclipse Of 2017 Post #336981
I'm right in the path to see it completely, (in Missouri). Literally the only good thing I can think of this place.
Posted 6 years ago2017-08-15 19:49:50 UTC
in Custom skybox not working? Post #336897
Can you give us a link to download your skybox files?

Maybe that could help.
Posted 6 years ago2017-08-15 17:25:52 UTC
in Custom skybox not working? Post #336885
You don't have to use Terragen for making skyboxes, any tool like Photoshop will suffice, as long as it supports exporting compressed .bmp and .tga files.

Don't forget the naming conventions and where your textures go. Also don't forget to set the name in worldspawn.
<mod directory>\gfx\env\<skyname><suffix>.bmp/.tga
Names go like <skyname>lf for example. You can do: lf, rt, up, dn, bk, ft. Left, right, up, down, back, and front; respectively.
Posted 6 years ago2017-08-11 20:34:23 UTC
in help convert mp3 to HL wav Post #336853
I don't feel like many people know how to do that.
Posted 6 years ago2017-08-11 12:34:12 UTC
in help convert mp3 to HL wav Post #336846
Adobe Audition?
Posted 6 years ago2017-08-08 21:56:15 UTC
in help convert mp3 to HL wav Post #336820
@vodka95-ICR I wouldn't trust converting your files online, especially if you have to batch convert them.

I'd say Audacity is a damn fine tool. Can't say the same for GoldWave though.

Also, Audacity is FREE.

Dimbeak's method is just fine.
Posted 6 years ago2017-08-08 01:25:11 UTC
in TWHL Pockets Post #336801
???... Are you implying Dropbox is an illegal file sharing site? Because Dropbox is not responsible for what their users upload. That's with the copyright holders.

I have a feeling you did something on Dropbox that would get you banned that you aren't mentioning.

I'm just saying, Mega.NZ is not recommended. Neither are uploading sites that give money out from ad revenue.

That won't affect your decision. I'm just pointing something out. You seem to be misunderstanding, Dropbox works just fine for me IMO.

Now can we please get back on topic?
Posted 6 years ago2017-08-07 22:43:24 UTC
in TWHL Pockets Post #336795
Mediafire master-race.

Anyways, it doesn't really matter what you host it on as long as it isn't region-specific or makes you go through several pages to get to the download, so the uploader can make a few cents from the ads.

Dropbox is also good. Not Mega.nz though.
Posted 6 years ago2017-08-07 18:25:23 UTC
in Half-Life Texture Error Post #336785
Well I'm stupid. Thanks for clarifying that Solokiller.

Glad the problem was solved.
Posted 6 years ago2017-08-07 17:39:57 UTC
in Half-Life Texture Error Post #336777
That should do anything IIRC? Thats just putting the world in a FBO.
Posted 6 years ago2017-08-07 15:39:57 UTC
in Half-Life Texture Error Post #336770
What is your graphics card/specs?
Posted 6 years ago2017-08-07 02:35:20 UTC
in TWHL Pockets Post #336758
Only if I could catch a word of what you're saying.

Perhaps you misunderstand what additive is? It doesn't "throw" light.

Can you provide us a picture of the failed attempt in-game?
Posted 6 years ago2017-08-06 22:41:55 UTC
in TWHL Pockets Post #336756
You forgot a 0 there. /s

It's gonna be 2057 while men colonize Mars and we have flying cars, we still won't have The Core; or even AM for that matter.
for( every year passed )
{
self.iterateCode( );
team.delay( 10000 );
Makepost( "%s has been delayed by %d %s. Sorry, doing reiterating of the source code.", mod.name, delayed.amount, delayed.dayormonthoryearsorforever );
}
Posted 6 years ago2017-08-06 15:24:10 UTC
in TWHL Pockets Post #336745
It's overlapping textures from what the editor looks like. No need for that page at all.

You know, it's easy to fix, just resize the centre brush to fit in the outer edge.
Posted 6 years ago2017-08-05 19:15:22 UTC
in Sledge (Hammer Alternative) Alpha Build Post #336735
To each their own.

Won't even try.
Posted 6 years ago2017-08-05 12:44:36 UTC
in Sledge (Hammer Alternative) Alpha Build Post #336732
Hey SSB, why are you always trying to push C# stuff in everything you say? I mean, it's your own opinion it's better, it doesn't actually mean it's better in reality.

It's not like they pay you to promote C#/OpenTK/Unknown project thing. Just add the support yourself if that's what you're trying to achieve, instead of pressuring other people to implement it for you. Windows is good enough for just about anything, use a virtual machine if OSX/Linux is a must.

And your loader thing isn't legal nor would realistically be possible. Or whatever else you're trying to talk about, I can't really keep up with it.

/topic

And honestly, I'm hoping for new versions of Sledge, it's about time I put J.A.C.K to rest. I don't believe a map editor should be payed for. :/
This post was made on a thread that has been deleted.