Forum posts

Posted 6 years ago2017-11-21 19:46:59 UTC
in Post Your Desktops Post #338137
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I've finally found my dream Windows 7 theme.

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Finally. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-11-19 18:18:46 UTC
in Post your screenshots! WIP thread Post #338110
I decided to start mapping for Quake II. It's going well enough, even though I'll have so much trouble trying to find some of the documentation I need.
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A Quake II GUI Compiler would be neat, except websites are down and digging every snapshot at Web Archive is just going to be time-consuming. :/

I did, at least, find ArghRad, so I'm going to compare it to the QRAD3 which comes with J.A.C.K. ^o^
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-11-19 18:10:54 UTC
in What editor do you use? Post #338109
@23-down
You missed my point here. I clearly know that VHE 3.X can run on newer Windows OSes, because I've used it myself.

But, for the same reason as with Half-Life, I'd run VHE in a Windows 98 VM. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-11-19 14:08:43 UTC
in What editor do you use? Post #338107
Why do people always suggest actual hardware to people who simply don't have and/or can't find that hardware anywhere? That's the reason I'll be using a VM after all!
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-11-18 18:23:03 UTC
in What editor do you use? Post #338103
I'm definitely going to try to run Hammer in a Windows 98 SE virtual machine.

( ͡° ͜ʖ ͡°)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-11-17 17:35:44 UTC
in What editor do you use? Post #338091
I haven't, but I'm sure that there would be problems. Firstly with the file formats: .vmf vs. .rmf and .map
Then, there would be trouble with the FGDs, textures, models and so on...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-11-17 13:31:50 UTC
in What editor do you use? Post #338085
As far as I remember, that crash happens under certain conditions. I had it crash when I quickly added some entities to a VisGroup, then I hid one of the groups and unhid them, and I opened the entity properties.

A good sign of that happening would be when VisGroups just stop working, i.e. when you hide one, but they don't get hidden. In that case, save your map, then close it and open it again.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-11-16 20:35:51 UTC
in What editor do you use? Post #338075
I use J.A.C.K. a.k.a. Jackhammer.

Also, why upload on Mediafire when you can just go to Web Archive and download from one of the earlier snapshots from this year? :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-11-04 20:29:34 UTC
in Post your screenshots! WIP thread Post #337962
This reminds me when I scattered a bunch of light entities in one of my early maps:
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Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-11-02 18:58:50 UTC
in Post your screenshots! WIP thread Post #337937
That's exactly what I felt when I was finishing de_kobbl in August 2017. Ah, it was such a messy time.

I would stay up late and compile 4 versions of the same map in a row. The heat generated by the laptop was unbearable and I couldn't sleep during the night.
And when I finally finished it, it was worth all the time I invested into it. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-29 12:27:41 UTC
in Post your screenshots! WIP thread Post #337858
That stretching skybox... :pwned:
But, the brushwork looks pretty good. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-25 19:16:09 UTC
in Not gonna be around anymore Post #337843
There's no hobby that is for everybody. I think the communities are excellent if you look at the right places.

Good luck with the slideshows. And, goodbye. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-25 14:46:48 UTC
in Not gonna be around anymore Post #337840
I can only say this:

WTF, LOL?

By the way, gaming isn't wasting time if you're enjoying it. Think about people who taste wine, for example. You'd call that wasting time (probably money), but that's what a hobby is. :P

So, instead of wasting time, what will you do?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-14 09:44:19 UTC
in "Ambiguous leafnode content" S Post #337768
If you come across leaks again:
clicky
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-11 03:28:43 UTC
in Post your screenshots! WIP thread Post #337750
Yeah. Don't hide that good brushwork in the dark :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-09 09:26:23 UTC
in Post your screenshots! WIP thread Post #337739
Oh, my dear @SSB, I thought that Xash3D's problem was including the 'valve' folder (Half-Life assets) in your mod's download.

Also, yes, I switched to Svengine when I thought that I hit the ceiling in GoldSrc. But, I learned some new ways to work around its limits. ;)

Lastly, I didn't play Area51 because I haven't heard of it before. I haven't heard of it before because I'm accidentally ignorant. I'm ignorant because I focus on making maps and stuff. I never really "play" these days. :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-07 20:17:25 UTC
in Post your screenshots! WIP thread Post #337730
@SourceSkyBoxer
My idea is something about space. I've always wanted to make a space map. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-07 20:07:22 UTC
in Post your screenshots! WIP thread Post #337728
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Phew. No errors. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-07 08:24:35 UTC
in Post your screenshots! WIP thread Post #337725
I'm glad you noticed. :)
It's also my favourite.

The walls will be broken up anyway, by doors. This part of the map focuses on apartments, and there will be some more stuff after that, including going on an elevator with a nice view on space. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-06 19:27:04 UTC
in Post your screenshots! WIP thread Post #337721
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I'm so glad that I got back into Sven Co-op mapping. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-04 04:06:51 UTC
in Post your screenshots! WIP thread Post #337699
A family spore. Lol. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-28 18:09:25 UTC
in Liquid Space Post #337580
Make the game yourself. Also, I think that you need someone to constantly guide and teach you. :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-28 16:36:24 UTC
in Liquid Space Post #337577
In my area, we have a saying: "Uletio si kao muha bez glave.", which means "You flew in like a fly without its head.". Basically, it's used for people who "jumped" into doing something, but without any prior knowledge and experience.

You're that fly.
And the difficulties of being a noob really discourage you from everything. Laziness is a consequence, in my opinion, even though laziness makes your situation worse.

As we have said, many times, start off with something simple, be consistent, ask questions, and make progress. It's sort of like school. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-25 11:07:09 UTC
in Half-Life: C.A.G.E.D. Post #337518
Having played quite a few HL mods, I can safely say that there's a handful of them that ran badly. C.A.G.E.D. being optimised truly shows that some people still care for us people with bottom-end hardware. And that's why I'm thankful. :)

Though, my laptop isn't a potato. It's a bean. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-25 10:49:54 UTC
in Custom Half-Life - Discord Server Post #337517
Joined. :)
Just remember to promote it well if you want lots of members.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-23 20:44:00 UTC
in Half-Life: C.A.G.E.D. Post #337500
@SourceSkyBoxer
I am sure that Cayle has heard of it before and probably used it many times. But, I think that the lack of func_detail was done intentionally. Hmm...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-23 19:10:16 UTC
in Half-Life: C.A.G.E.D. Post #337497
Short, but sweet. Very sweet.

I was nicely surprised by the fact that the lowest framerate I could get was actually 17fps. It only happened in the area where the prison control van came:

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I checked the system requirements and thought "Okay, I can run it, I passed the minimum requirements. Let's hope it will stay above 15fps most of the time."; but I totally didn't expect it to be above 40fps most of the time. :D
(though, I did disable r_dynamic because of the explosions)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-20 19:38:58 UTC
in Post your screenshots! WIP thread Post #337452
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Since screenshots have been about modelling lately, I guess it's time to show how much of a noob I am in 3DS Max. :P

This is something for CryEngine 1. There will be a beam in the middle, and I'll use the beam to test out some cool things with materials in CE.

Even though the model actually started out as a project for testing texture properties, it served another purpose: practising how to design stuff. I started with just one plane (which I split in half) and a circle. After a few minutes:
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And then:
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As much as I'm a fanboy of CSG-based mapping (or BSP), I sort of like this way of making maps, or at least in CryEngine. :D
I would've used Far Cry 1 assets, but they don't suit my needs. So, I decided to make my own. This is pretty new to me. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-17 17:42:56 UTC
in Liquid Space Post #337427
Example of what you get by practising for a few years:

Early 2015:
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(don't bother translating, it would make you cringe)

2017:
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This is an example in mapping, of course. Programming/coding may or may not take longer than that.
Now imagine what would happen to you, after a few years of practice. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-12 14:10:21 UTC
in Post your screenshots! WIP thread Post #337382
So, I'm glad that nobody was a butt, saying bad things about my school map. :)
This version is really more focused on saving the school, rather than destroying it, so I'm not surprised.

@ninja defuse
Looks like a HEV helmet, lol. Since it's somewhat boxy, I'd assume it belonged to a HEV Mark I suit. :D
I don't know, it just looks "classic" to me.

@Shepard
Finally...

Also, I think of this id Tech 2 situation as if it were Source. Like, HL2 is on Source, but CS:GO is also using Source, although it uses a newer version of it. So, I think that Quake and Quake II are both on id Tech 2, but the older iteration of id Tech 2 is called "Quake engine". :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-11 16:59:49 UTC
in Post your screenshots! WIP thread Post #337378
Whatever, I'll call it id Tech 1. >:P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-11 15:04:10 UTC
in Post your screenshots! WIP thread Post #337376
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I've decided to go back to my first "big" mapping project. :D
My school map holds a special place in my heart, so I wanted to remake it. And now that I'm going to high school, I'll absolutely have to remember my elementary school somehow. So, this map is super-early, and there will be A LOT of work to do, but I know exactly how to maintain the development. >:)

I have the pictures, I have some textures, I know how it looks.
Oh, also:
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Hahahahaha, south-Slavs will understand the best. ;)
This sprite was made for the event when I played CS at school with my classmate. :3

Except now I'm going for a more friendly theme: defending the school from an alien invasion.

Yes, this is for Sven Co-op. One part of the players will arrive in a battle tractor, while the other part will just wait for them at the school. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-09 18:05:45 UTC
in Post your screenshots! WIP thread Post #337362
Cube 2: Sauerbraten.
I decided to check out how Cube mapping is and maybe make a map. I was nicely surprised:
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3D menus + good performance + interesting 'brushwork' flow + co-op mapping feature. I adore it.
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Seriously, these lightmaps are so detailed...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-05 18:54:03 UTC
in Post your screenshots! WIP thread Post #337315
@Snehk
So, Poles would say my name like the Americans do? XD
You know what? Germans pronounce it the best. My name totally sounds good in German. :P

I actually once worked on my HL mod about me, and yeah... too bad I'll never finish it.
Basically, it would feature a bunch of characters (including good, old Jody the foxgirl :3) and there would be dialogue. My name would be said a lot of times, lol.
For some reason, a part of me wants me to work on the mod again. Uh oh...

Yeah, I'm looking forward to working on it once more. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-05 18:03:02 UTC
in Post your screenshots! WIP thread Post #337313
That's what I meant, I just wanted to make it easier for people who probably don't know the phonetic pronunciation of my name. :P

The original "Admer" is pronounced like "Udd-mehr", while the second version, appropriate for English speakers, is pronounced like "Add-mer". Lol.
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Well, it looks like I've started working on the 3rd part. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-05 15:32:13 UTC
in Post your screenshots! WIP thread Post #337309
@Urby
I.m.o. "Quadmer" is like "Qu-adam-er", so it's a bit harder. :lol:
Unless it's pronounced like "Quad-mer".

Admer is even harder to pronounce for us native south-Slavic speakers. "Udd-mehr"
If we ever talk to each other on one occasion, you'd hear the two correct pronunciations. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-04 20:38:13 UTC
in Post your screenshots! WIP thread Post #337289
I once worked on a mod called "Admer: The game".
ROFL.

But yeah, Qadmer, QuAd or QuAdmer would be nice. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-04 19:47:58 UTC
in Post your screenshots! WIP thread Post #337286
"QuAdmer" would be weird to pronounce, lol.
Another alternative name would be Quake456. Lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-04 12:19:12 UTC
in Post your screenshots! WIP thread Post #337281
@abbadon
There's a problem, though: high school. It starts tomorrow and I won't have any time left for mapping. Maybe a few hours per day during the weekends, but until the summer and winter breaks, that's pretty much it. :P

The entire map is pretty much playable now, and it's pretty long. I'm referring to what's been done in the editor. The final half of the map still needs to be created. That's basically the part when you take the path to destroy the castle. :D
The map is currently at 27k clipnodes. I'm not really surprised, considering the size of the map:
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:gak:
It's big.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-03 16:04:27 UTC
in Post your screenshots! WIP thread Post #337262
@Windawz
If people feel confused, they can either ask someone, or take a look at the idTech family tree.

idTech 2 is the Quake engine but it's also Quake 2's engine (but, as Snehk said, it was modified for it).

Also, look at this... thing:
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Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-03 08:42:23 UTC
in Post your screenshots! WIP thread Post #337253
Epolys crop the framerates less than wpolys, so I don't think it would drop that hard.
Also, the year being 2017, I'm just tired of 'flat' maps. :/

I know that I should just move on to a new engine, but my point is to push the oldies to the limit. :D
It's like trying to increase the speed of an old rust bucket (car). You can break it half-way through. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-03 06:35:58 UTC
in Post your screenshots! WIP thread Post #337251
"Several areas like that on one level would kill GS."
According to that, the cliffs by Windawz would kill IdTech 2 (Quake engine). Not quite the case. In my Quake map, I have quite a few terrain sections and that's not really low-poly terrain. Also, caves made out of tetrahedra. :P
The clipnodes are at 20k, though, so I'll consider switching to the BSP2 format and to a sourceport which supports BSP2.

And in GoldSRC? Well, the cute, little cliff in my picture up there has around 1100 clipnodes and 900 wpolys. So, having more of these sections in the map wouldn't reach the limits and the framerate impact wouldn't be big. However, it did take 10/64 AllocBlocks, but that's because I scaled all of the textures to 0.500. :P

In short:
Stop underestimating these old engines...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-02 12:27:45 UTC
in Post your screenshots! WIP thread Post #337233
@Kachito
Because nobody is preventing me from doing that. :P

Also, this doesn't even have a "grid":
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I care and I don't care about optimisation at the same time. Haha.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-01 20:00:59 UTC
in Post your screenshots! WIP thread Post #337221
Not just tetrahedra. In this case, I used triangular prisms.
Also, this UV lock testing was for the purpose of what I'm about to write:

You basically have a 'grid' of triangles in the top view, which are actually either tetrahedra or triangular prisms.
However, you want a seamless texture, but it has to be applied on a huge surface yet stay detailed enough:
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(this one is small, so 512x512 is enough)

You'd have to have four 1024x256 textures applied on 4 rows. :P

This testing was simply my way to check if the grid should be "strict":
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Or if it can also be a "free" grid:
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Here's why:
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The free grid would have seams. :P
But, this way, we can avoid seams! :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-01 16:11:14 UTC
in Post your screenshots! WIP thread Post #337215
To be honest, I'm the one who should be sorry. :P
Anyway, back to some screenshots:
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Aww, this is cute. :3
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This is cuter! <3
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This is more of an imitation of CryEngine's terrain. The textures are projected mostly in one axis (in this case it's the Z axis).
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Now that looks less like GoldSRC i.m.h.o. :P

Lastly, I've tried out J.A.C.K.'s built-in UV-mapping lock emulator.
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It works well enough if you move the vertices in one axis.
The left side was moved in both the X and Y axis, while the vertices on the right side were only moved in the Y axis. ;)
(and then the Z axis but without the UV lock :P )
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-09-01 10:22:31 UTC
in Post your screenshots! WIP thread Post #337209
"I haven't yet done anything serious yet"
:gak:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-30 15:10:47 UTC
in Half-Life 3 released! Post #337169
@Windawz
I can't believe that I lived to see Half-Life 3, be it a mod or something else. :D
I'll play it too.

Edit:
However!
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Hmm... looks suspicious. Not going to play it. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-30 14:31:56 UTC
in Half-Life 3 released! Post #337167
Nice. :lol:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-28 17:41:31 UTC
in Post your screenshots! WIP thread Post #337143
Haha, Windawz does it like it's done in the classical mapping times. :D
I like it, just beware of the "Reached occupant" error, i.e. don't make your cliphulls leak.

I've mostly textured these, though:
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Don't even mention the air conditioner. xd
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Silly me, I forgot to add toilet paper. :lol:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-27 12:26:51 UTC
in I will Begin! Post #337099
"It's just hard and i have learned nothing. It's worthless."

Because you're not even trying. If you want to learn it, you'll have to do nothing else, but spend 10+ hours a day using your PC, learning how to code.

That's what I did with mapping. I went too far and now I'm here, I know so much. A similar thing would happen if you'd code like that.

But, it's too late now, I guess. :P
Admer456 Admer456If it ain't broken, don't fox it!