Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 6 years ago2017-10-03 10:43:13 UTC Post #337672
wow that looks epic and you didnt even use custom textures or am i wrong?
Posted 6 years ago2017-10-03 11:48:08 UTC Post #337675
lovely
Posted 6 years ago2017-10-03 12:19:50 UTC Post #337677
@Bruce

I didn't.
Posted 6 years ago2017-10-03 14:57:38 UTC Post #337685
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Do these things reproduce? Is this a family? Are they happy?
Posted 6 years ago2017-10-03 17:31:36 UTC Post #337694
LoL :D thats what I call a 3some
Posted 6 years ago2017-10-04 04:06:51 UTC Post #337699
A family spore. Lol. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-05 16:24:34 UTC Post #337704
Posted 6 years ago2017-10-05 16:35:16 UTC Post #337706
Was doing a concept sculpt of a character for my mod ;]

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Posted 6 years ago2017-10-05 17:32:46 UTC Post #337707
Looks cool Windawz!

Excellent sculpt kruk! I thought about starting with sculpting lately, what software you're using? Blender, Zbrush, Sculptris, Mudbox?

Haven't done too much since college started, so I can show you a pic of crude level with very early crappy texture placeholders and eye-candy particles I made a week earlier:
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Posted 6 years ago2017-10-05 18:34:12 UTC Post #337708
Posted 6 years ago2017-10-06 13:43:50 UTC Post #337720
YESSSSSSSSSSSSSSS, I see Nod, I follow !
Posted 6 years ago2017-10-06 19:27:04 UTC Post #337721
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I'm so glad that I got back into Sven Co-op mapping. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-06 20:15:56 UTC Post #337722
Ah, submerged.wad, a favorite of mine.

The wall look a little bland though. Maybe add support beams every x units to break it up a bit?
The Mad Carrot The Mad CarrotMad Carrot
Posted 6 years ago2017-10-07 08:24:35 UTC Post #337725
I'm glad you noticed. :)
It's also my favourite.

The walls will be broken up anyway, by doors. This part of the map focuses on apartments, and there will be some more stuff after that, including going on an elevator with a nice view on space. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-07 16:45:51 UTC Post #337726
Been thinking of revisiting an old mapping project of mine.
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Posted 6 years ago2017-10-07 20:07:22 UTC Post #337728
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Phew. No errors. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-07 20:17:25 UTC Post #337730
@SourceSkyBoxer
My idea is something about space. I've always wanted to make a space map. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-09 09:26:23 UTC Post #337739
Oh, my dear @SSB, I thought that Xash3D's problem was including the 'valve' folder (Half-Life assets) in your mod's download.

Also, yes, I switched to Svengine when I thought that I hit the ceiling in GoldSrc. But, I learned some new ways to work around its limits. ;)

Lastly, I didn't play Area51 because I haven't heard of it before. I haven't heard of it before because I'm accidentally ignorant. I'm ignorant because I focus on making maps and stuff. I never really "play" these days. :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-09 13:57:04 UTC Post #337741
@SSB I know learning another language is difficult, but do you even know what you write? I think that last paragraph you wrote was gibberish.
Posted 6 years ago2017-10-09 19:31:34 UTC Post #337744
First off, ARRANGEMENT is a mod, not an engine. Just an overhaul of Half-Life. And it’s not similar to Xash, since Xash is an engine, it’s just Quake with Half-Life support shoehorned in.

Also, the Xash team wouldn’t sell it, for one thing, they live off donations, and making the source code private would kinda defeat the whole purpose of their project. And selling it will get the attention of Valve and their lawyers and probably the FBI if they’re persistent.

But then again, copyright prosecution in Russia (by the U.S.) is a joke. They’re safe for the most part. And most developers for the base engine proudly tout it alongside with their real names (with sometimes locations) so I feel that’s a tad irrelevant.

Also I don’t know how being deaf is related to reading, just what I’m ‘sayin.
Posted 6 years ago2017-10-10 06:30:38 UTC Post #337747
Did more stuff.
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Posted 6 years ago2017-10-10 12:42:13 UTC Post #337748
Cannot see those screenshots at all at work. Just looks like a black image. :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2017-10-11 03:28:43 UTC Post #337750
Yeah. Don't hide that good brushwork in the dark :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-11 04:53:00 UTC Post #337751
Yeah, I'm trying to make the lighting similar to these, but I guess it is a bit too dark.

I'll see if I can increase the light without making it too bright.
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Posted 6 years ago2017-10-11 18:49:49 UTC Post #337755
I can definitely see them more clearly on my home PC without the sun in my face, but your reference images are definitely brighter than your screenshots :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2017-10-11 22:01:53 UTC Post #337756
Also I don’t know how being deaf is related to reading, just what I’m ‘sayin.
QFT
Posted 6 years ago2017-10-12 13:45:35 UTC Post #337757
Posted 6 years ago2017-10-12 14:33:26 UTC Post #337758
^You deserve an MVP.
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 6 years ago2017-10-12 15:33:15 UTC Post #337759
Well TIL, I wast just being a dick.
Posted 6 years ago2017-10-12 19:57:35 UTC Post #337760
That's two of us.
Posted 6 years ago2017-10-16 22:06:37 UTC Post #337776
Posted 6 years ago2017-10-17 01:33:21 UTC Post #337777
Pretty dark, it looks.
Posted 6 years ago2017-10-18 19:01:35 UTC Post #337789
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Still figuring out where to put the lights in, so, temporary light entities.
Posted 6 years ago2017-10-22 00:48:42 UTC Post #337820
Posted 6 years ago2017-10-22 15:10:26 UTC Post #337825
windawz is the hype
Posted 6 years ago2017-10-23 12:12:08 UTC Post #337829
@SSB

That screenshot has nothing to do with Xash. Well, I tweaked the lighting in photoshop a little bit, but the screenshot has been taken in pure HL.
Posted 6 years ago2017-10-24 20:42:49 UTC Post #337831
oh... i noticed the contrast was kinda too good
Posted 6 years ago2017-10-24 21:46:39 UTC Post #337832
I think I'd achieve much better lighting without the help of Photoshop if I made more effort for tweaking it.
Posted 6 years ago2017-10-25 12:08:03 UTC Post #337838
I think he means tweaking in game. The editing app isn't relevant really.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2017-10-26 11:32:43 UTC Post #337846
You can switch formats in Photoshop though. I'll keep using that. :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2017-10-27 15:36:25 UTC Post #337851
Krita officially replaced Photoshop for me. It’s an impressive program and it’s free. It may seem like a photoshop clone but it’s more stable on newer systems which is why I got it. It combines media editing, art and painting, animation, and can export pretty much any known format. It’s super lightweight since it differs much of its work and processes out to different engines to drive the canvas, brushes, text, and so on.

Just tossing that out there, take it or leave it :P
https://krita.org/en/
Rimrook RimrookSince 2003
Posted 6 years ago2017-10-28 10:38:43 UTC Post #337852
Krita looks cool but can it work well with and save as .bmp for use in GoldSrc?
Posted 6 years ago2017-10-28 15:42:15 UTC Post #337853
I know it saves the .bmp format, as for 8-bit, that may require some sciencing to figure out. Never actually done it since I have no need to. :/
Rimrook RimrookSince 2003
Posted 6 years ago2017-10-29 09:52:19 UTC Post #337857
Posted 6 years ago2017-10-29 12:27:41 UTC Post #337858
That stretching skybox... :pwned:
But, the brushwork looks pretty good. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-30 11:58:38 UTC Post #337862
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Subdivision + Smoothing:
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Gauntlets will be provided soon. I know I'll have to make legs thicker...
Posted 6 years ago2017-11-01 21:29:25 UTC Post #337920
I am trying out an arena style battle... instead of ramping up the difficulty I decided to try and make it as hard as possible and will scale back from there! At the moment, it is impossible hah

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Posted 6 years ago2017-11-02 00:55:42 UTC Post #337921
Nothing is Impossible if you got enough skill and dirty tricks :D

I learned this lesson from playing Darksouls ;)

Looks great :D I would love to have a really hard sp mod :D you could do versions, baby playstyle and Come Get Some ! :D
Posted 6 years ago2017-11-02 10:00:24 UTC Post #337927
Haha I would love to make it hard as nails but unfortunately it might not be liked :P

I have edited the code to decrease the ammo available to the player for all weapons, and some weapons (such as the machine gun) have a smaller clip. I hope to have the player need to look for ammo more often!

I was hoping to have the atrium battle above get harder the longer you take, but the more marines that enter the arena, the more likely they are to get stuck on each other, or rappel onto each others heads haha. I considered explosions to clear the areas needed, but this is unfair for the player. I might just stick to good old waves. I have 26 maps now! I hope to finish after 30...
Posted 6 years ago2017-11-02 11:15:27 UTC Post #337930
Photoshop can always export 8bit bmp.

Image > mode > indexed color
Then save it as a .bmp and you’re set.

I’ve confirmed that Krita cannot do 8bit color since it’s engine works strictivly in channels.
Rimrook RimrookSince 2003
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