Forum posts

Posted 20 years ago2004-03-10 17:37:34 UTC
in BOOOOOORED! (of mapping?!) Post #18989
Morrowind's combat might be basic, it IS realtime, and the depth comes form having the right equipment, keep distance when carrying a bow and to have good armor, when wielding and axe.
Having and using the right magic/potions is also a matter of tactics, etc. etc.

believe me, morrowind is HUGE
Posted 20 years ago2004-03-09 04:55:57 UTC
in Anime/Movies/TV Shows Post #18798
The Simpsons, Family Guy and Futrurama seem to be real favorites.
And they should!
Posted 20 years ago2004-03-09 04:52:34 UTC
in BOOOOOORED! (of mapping?!) Post #18796
Does anybody here understand what Pepper is trying to say? :confused:
Posted 20 years ago2004-03-08 16:12:14 UTC
in BOOOOOORED! (of mapping?!) Post #18769
I think that Morrowind is worth the buy.
Its is priced down a lot nowadays, only 20 euros or so.
The game is really really cool to play, it is SO huge, I just cant over state that, its just insane.
It also is very easy to make maps and mods (called plug-ins, in the Morrowind community). You can run basicly an unlimited nummer of plugins at the same time, and you can add your creations to the game.
Files are small and you can do what you want.

People are even making a TC based on Lord of the Rings which is supposedly (going to be) extremely large and cool.

It is however a hell of a lot different than Hammer/Worldcraft. From what i can remember, you can just select pieces and put em all together, just save it as a .esp file, and on the Morrowind startup screen tick the box next to "myhouse.esp" or whatever and BAM, you're done. Very easy, although, you can makeit as complex as you want it to be.

You could just make a new trader NPC and script the dude so that he will carry your stuff and follow and defend you.

You can make your own castle, with all the cash and weapons available, thus making the game very easy ;-)

Also, most of the doors are teleporters and the inside of a house is in theory a totally different part as the outdoor world.
This allows for some interesting stuff.

For instance, you can make a treestump in the outside world, with a small hatch in it, that leads to the interior a huge and gothic church.

All very fun, if you have a relatively good system.

As a reference:
i have a 2.6 GHz P IV
512 MB DDR RAM
128 ATI 9600 TX
120 GB 7200 rpm HDD

and the game runs almost perfect on my pc, IF i turn shadows off...
But hey, if thats the price i have to pay to be able to fight bizar monsters with cool allies, while flying over a world that will make Peter "LOTR" Jackson drool, who cares?

Conclusion: just buy it, where we go from there, is a choice i leave up to you...
Posted 20 years ago2004-03-05 10:20:26 UTC
in My Quantity Two mod, need ideas Post #18316
Who says the discussion is closed?

I thought the purpose of fora was to discuss, and I just wanted to shed my light on the problem, jeesz.
Posted 20 years ago2004-03-04 17:46:08 UTC
in how do i make enemies? Post #18289
I mean a little practice would NOT harm, obviously...
Posted 20 years ago2004-03-04 16:04:36 UTC
in how do i make enemies? Post #18281
Darn, my revenge will be sweet be HL2 hits the shelves! GRRR!
Posted 20 years ago2004-03-04 15:53:29 UTC
in My Quantity Two mod, need ideas Post #18279
I guess it would be cool if in the Inner City section, you start to notice little things that point out that the town isnt what it used to be, open graves, a scared homeless guy mumbling "zombie"
Then you find a hole in a the wal of a opera, theatre or what ever, and the you go inside via the backstage area, you see make up artist dead, blood every where, a dying actress, etc, etc.
Then you take some stairs up to thestage and you see.....

...that the entire audience is wiped out, except off course for a few badly wounded people dying, telling you what the hell went on in there.
People tried to fly, but as alweays, the exits were to small, and people ran over each other to flee, people where getting trampled to death.

A few survivors made it to the entrance, only to find out that a hell of a lot more zombies were waiting outside...

And off course, you are going to need LOADS of gore to really freak people out. The theatre's lights are out so its dark, textures look better this way aswell. Blood on the walls, "Help" written in blood, cracking sounds, dead kids, very faint movements in shadows, but there is nothing there, but you know that you are being watched.

If you need more ideas, I could go on forever.

That goes for other modders too, so if you need help, just post or go to the forum at http://www.glitchedtodeath.moddb.com
Posted 20 years ago2004-03-04 10:18:52 UTC
in Mod idea - MC Escher Post #18253
Maybe turn off gravity alltogether and make it so that you rotate an unlimited amount, in stead of the usual 90 degrees up and down, and voila, no way to way to figure out what is up and what is down.

Maybe it is possible to code it so that if you float off a platform, you die??

Also (at least with Spirit of Hal-life) you can make rain "fall" up, or sideways, and i that should mess with your orientation too.

also check http://www.glitchedtodeath.moddb.com no up down, either.
Posted 20 years ago2004-03-04 09:52:31 UTC
in how do i make enemies? Post #18251
Okay, here is my deal.

I am working on a HL2 mod, yes its early, but i take my time and I have started for HL1 to learn how to edit and all that.

If you want to know more about the mod I suggest that you go to http://www.glitchedtodeath.moddb.com

A large part of the gameplay constists of shooting and dodging geometricly shaped objects, like a sort of 3D astroids thing :-)

I can make 3d models of those, but do i have to?
I want to be able to shoot them and make them move in a prescripted path.
Can I just make some brushes and use func_train? Will I be able to shoot them so that they explode?

Hoping that you can help,

Sven