Forum posts

Posted 8 hours ago2019-12-06 18:24:59 UTC
in Hidden gems / Underrated games? Post #343440
Do you know of any games that you think are overlooked, weren't given fair chance, aren't getting enough attention.....etc?
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Posted 5 days ago2019-12-01 15:47:52 UTC
in Post your screenshots! WIP thread Post #343419
True, it does look like it. was trying to come up with ideas for a platforming section and ended up with this lol.
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Posted 6 days ago2019-11-30 14:56:22 UTC
in Half-Life: Alyx Post #343416
I don't know, Valve Index set sales skyrocketed after the announcement of HLA.
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Posted 1 week ago2019-11-27 20:05:25 UTC
in Post your screenshots! WIP thread Post #343411
WIPWIP
Awkward platforming section, will reduce jumps distance to make it easy to jump on them
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Posted 2 weeks ago2019-11-22 10:49:34 UTC
in Half-Life: Alyx Post #343382
Looks awesome, sadly I'm not interested in VR.
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Posted 1 month ago2019-11-06 10:29:27 UTC
in half-life still updating with necessary features Post #343321
^ Huh, why wouldn't they?

Also nice :)
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Posted 1 month ago2019-10-28 16:34:12 UTC
in Now Gaming: ... Post #343257
I prefer when they have progression systems or survival mechanics, like Amnesia's Sanity System, Dead Space has a progression system that allows you to upgrade weapons and gadgets to make them stronger or more effective, I don't like the ones that are just straight linear jumpscare-riddled games like Outcast, they often get too predictable and rely too much on jumpscares and visual flare. I don't mind linear games as long as the gameplay-loop isn't barebones or too basic. (Unless it's a Walking Simulator, in that case it works fine if you're into the genre)
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Posted 1 month ago2019-10-27 12:47:44 UTC
in Now Gaming: ... Post #343254
Playing the original Dead Space, I remember last time I tried playing it the mouse aim kept lagging whenever I tried to move the character, I thought this was just one of the ways Survival Horror games try to handicap the player because it only happened while moving and not while standing still, turns out it's some kind of bug and I had to change some things in the NVidia Control Panel and the visual options of the game to fix it.
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Posted 1 month ago2019-10-20 21:00:32 UTC
in Hammer Editor problems... Post #343235
Who the Hell still uses Hammer anyway?
I do, but not by choice, it's what most beginner tutorials suggested and I just got used to it, I guess I just didn't get to a point where I really need to switch to a different editor.
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Posted 1 month ago2019-10-13 16:07:12 UTC
in Unable to add entity to Hammer Post #343217
I tried doing it but it didn't work, I even tried giving it the full path to the actual base file but same result. maybe the editor I'm using doesn't support it.

I'm using Hammer 3.5.3 (for GoldSrc), it probably works only on Hammer 4.x
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Posted 1 month ago2019-10-13 01:22:08 UTC
in Unable to add entity to Hammer Post #343215
Oh, I assumed they were already defined in the other .fgd file and that I don't need to redefine them. I guess it doesn't have a way of sharing definitions between several .fgd files. I'll keep that in mind whenever I create new .fgd files from now on. Thanks!
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Posted 1 month ago2019-10-10 19:52:58 UTC
in Unable to add entity to Hammer Post #343205
I figured it out (I guess) I modified the default Half-Life fgd by adding my monster to it instead of adding a separate fgd file. works fine now, It's probably not a perfect solution but it'll do for now.
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Posted 1 month ago2019-10-10 16:14:36 UTC
in Unable to add entity to Hammer Post #343204
I've been following along with this tutorial (Great tutorial, by the way) to get an idea of how monster entities work so I can do my own in the future, I got as far as the part where I have to add him to the map. Here's how the code looks like so far, added a new .cpp item under Source Files > dlls called pitdrone.cpp

https://pastebin.com/cfdXjMrU

I already set up an .fgd file and added it to game configuration in hammer. here's how it looks like now:
@PointClass base(Monster, Sequence) size(-16 -16 0, 16 16 72) studio("models/npcs/pit_drone.mdl") = monster_pitdrone : "monster_pitdrone" []
And I also copied the pit_drone model files to the correct folders (pit_drone under MYMOD/models/npcs and pit_drone_spike under MYMOD/models), yet when I look in the entities list I can't find it:
No monster_pitdroneNo monster_pitdrone
It works just fine ingame though if I manually type in the Class name in the object properties window, so It must be something wrong in my .fgd file, anyone knows what's wrong with it?
Works fine ingameWorks fine ingame
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Posted 2 months ago2019-09-15 21:56:53 UTC
in I have a problem with registering Milkshape Post #343132
Assuming you have already UV unwrapped your model, there's "Material" tab in the properties bar. you apply a texture by clicking on the button next to "Base Color" and choose "Image texture" and then "open". Change viewport shading color to "Texture" to actually see it on your Mesh.

Not sure where the complicated part is.
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Posted 2 months ago2019-09-15 10:43:15 UTC
in I have a problem with registering Milkshape Post #343130
There is a plugin, yes. Blender Source Tools: https://steamcommunity.com/groups/BlenderSourceTools
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Posted 2 months ago2019-09-13 10:42:48 UTC
in Auto-select a Row of vertices? Post #343125
Oh.... yeah that's it, I was getting confused by the split points and forgot to pay attention to the other views. Thanks.
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Posted 2 months ago2019-09-13 10:30:53 UTC
in Auto-select a Row of vertices? Post #343123
in Hammer I mean, whenever I watch a tutorial I see people quickly selecting rows of vertices that are on top of each other without having to select them individually. this seems much more convenient and would definitely help me speed-up the mapping process, so I'd like to know how do they do it? is there a shortcut or something I'm missing? I can't find anything about this.
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Posted 3 months ago2019-08-23 16:16:27 UTC
in Now Gaming: ... Post #343074
Replaying Mirror's Edge Catalyst, best part of this game for me is the open world, the main story missions are very good but I often find myself getting sidetracked because I love the open world aspect more, reaching hidden or hard to reach spots and being rewarded chips, recordings, docs, runner kits....etc. a fun game for short bursts, whenever I get bored I start up the game and roam around the game's different locations and try to reach areas I haven't reached before. The parkour mechanics are very good in this game, and it's a gorgeous-looking game too, I must have taken like 50 screenshots or something but here's just a few. I always wanted to explore the first game's city and enjoy it's parkour mechanics more but the restricted linear levels didn't really allow me to do that and when Catalyst came out it felt like it was just what I wanted. The ambient music is very relaxing and helps make the exploration aspect even more enjoyable.
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I feel like the story is the most underrated aspect of this game. set in a utopian / dystopian setting, it's about citizens willingly giving their freedom for status and wealth by connecting themselves to a massive network, unaware that their government is secretly plotting to launch a project to control their thoughts. small details like running next to windows and overhearing citizens worried about the project and their jobs really help making me geniunely interested in it.
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Posted 3 months ago2019-08-10 00:07:40 UTC
in The ~Video Game Music~ Thread Post #342985
Mirror's Edge - Menu Theme
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Posted 3 months ago2019-08-07 14:37:29 UTC
in Fate of Gunman Chronicles Post #342968
Here's some posts from a 2 year old thread on why this may not happen
You're welcome to try this as an individual or community project, but that isn't something we'd likely have time to persue officially.
2nd Post
We CANNOT OFFICIALLY convert "Gunman Chronicles to Sven" or anything else without consent/approval from the original developers.
From Wikipedia: "After Gunman Chronicles was shipped, Rewolf Entertainment dissolved and its team members moved on to new ventures. "
Sven has an "Agreement with Valve Corp." which more or less equals "Don't make SC commercial (not a problems as SC is free), not do something that will hurt Valve's profits, do not do something that could cause Valve to get sued.
The last two are the problems, it could hurt Valve profits by a "very tiny amount" and it is possible that some old shareholder of Rewolf Corp. could see any "OFFICIAL SC Conversion" as a chance to sue Value or SC. (Both are very Unlikely to happen but please understand if we cause: hassle, bad news press problems or just "waste the time of Valve employees", then they could withdraw engine rights if they wanted to.)
Additionally some SC dev's have NDA's with Valve, which could make them liable for such problems.
If someone can get some sort of approval from an "old Rewolf developer", well then it is OFFICIALLY possible. Otherwise this has to be a community project.
Source: https://forums.svencoop.com/showthread.php/44559-Gunman-Chronicles-Campain-in-Sven-Co-op

About the only thing they were allowed to use is this cut music for an old version of SC.
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Posted 4 months ago2019-08-01 22:29:49 UTC
in What's new for HL1 in 2019? Post #342954
Months. Haha. That's cute.
¯\_(ツ)_/¯

EDIT: Huh, actually a year and half now that I checked the date I published my first map but that's still nothing compared to mapping veterans :P
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Posted 4 months ago2019-08-01 12:13:31 UTC
in What's new for HL1 in 2019? Post #342950
J.A.C.K looks really cool, I should try it, Been using Hammer v3.5 for like months now.
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Posted 4 months ago2019-07-30 13:30:36 UTC
in Now Gaming: ... Post #342941
lol I'm not into superheroes either but was still able to find enjoyment in it, the characters are well written and voiced and the plot is simple enough that it's easy to grasp and kept me intrigued and genuinely interested in the fate of some of them. I thought I'd need to play the previous Arkham games but nope, It's all well explained in the game.

Besides Arkham Knight, I also pirated downloaded a PS2 Emulator and a Castlevania Lament of Innocence iso and now I'm going through it for the first time, the music is good and the combat is satisfying but I keep getting lost. I need to get used to using the map feature.

For my daily dose of Multiplayer stuff I play Rust, gmod and TF2.
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Posted 4 months ago2019-07-29 12:05:50 UTC
in Now Gaming: ... Post #342937
I love Batman Arkham Knight, this is probably my third playthrough of it, it's one of the few games I played that don't get repetitive soon, whenever it starts gettting repetitive the game gives you new toys to play with and uses them in clever ways throughout the missions.
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Posted 4 months ago2019-07-28 16:23:44 UTC
in The "Video Game Screenshots" Thread Post #342931
Mmm these look pretty, even if a bit too low poly in some areas.
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Posted 4 months ago2019-07-28 12:48:13 UTC
in The "Video Game Screenshots" Thread Post #342929
We have a WIP screenshots thread so why not a thread for general videogame screenshots. Share some screenshots if you got 'em, doesn't matter which game or platform. I'll start:
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Posted 4 months ago2019-07-13 15:49:52 UTC
in Trimesh? Post #342857
Great, Thanks!
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Posted 4 months ago2019-07-13 13:11:17 UTC
in Trimesh? Post #342855
Hi, I was wondering is there anywhere I can get Trimesh nowadays? all links in google search results seem dead (even the one leading to the thread pinned in this forum) I've never used it and I don't know if it's the most convenient way to create landscapes for GoldSrc faster (mountains, cliffs...etc) If it's not can you recommend me a better method? Thanks.
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Posted 5 months ago2019-06-25 16:02:47 UTC
in Black Mesa Xen Post #342799
Can't wait, this looks better and better with each new piece of media they release, Hopefully it'll be worth the wait.
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Posted 5 months ago2019-06-21 18:49:38 UTC
in Half-Life 3 Confirmed! Post #342772
But being on UE has an advantage since it means they don't have to spend a lot of time updating the engine or dealing with the crude workflow of Source, Boreal Alyph's biggest achievement is getting PBR into Source and that is already a built-in feature in UE.

Regardless I look forward to trying both of them, they may not feel the same but then again, Half-Life 2 didn't feel the same as Half-Life 1 and I still liked it.
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Posted 5 months ago2019-06-21 16:42:12 UTC
in Half-Life 3 Confirmed! Post #342770
My favorite part is the people making funny arguments about how this game should not be made in UE.
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Posted 5 months ago2019-06-11 17:15:05 UTC
in E3 2019 Post #342728
Breath of the Wild Sequel
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Posted 5 months ago2019-06-11 09:56:20 UTC
in E3 2019 Post #342726
Blair Witch looks like a new Outlast.
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Posted 5 months ago2019-06-10 22:49:09 UTC
in E3 2019 Post #342723
I must be getting old or depressed, all games look boring so far, even Cyberpunk 2077 doesn't look very appealing.
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Posted 5 months ago2019-06-09 08:51:24 UTC
in E3 2019 Post #342713
I'm hoping EA DICE would announce a third Mirror's Edge game, EA said Catalyst sold well and DICE is optimistic about the future of the series, but judging by the mixed reception of Catalyst I doubt they'll announce it anytime soon.
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Posted 10 months ago2019-02-02 18:42:42 UTC
in Post your screenshots! WIP thread Post #341928
Made this for fun while testing how texture Importation works, will eventually turn it to a full adventure-style map hopefully.
ContraContra
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Posted 10 months ago2019-02-01 18:48:46 UTC
in Custom Skybox? Post #341907
Yes, that's what I'm using. It's mentioned among the methods in the303 site.
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Posted 10 months ago2019-01-30 11:13:04 UTC
in Custom Skybox? Post #341890
Wow. Thanks! I love it, author of the website even decided to be kind enough to illustrate the process with animated .gifs.
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Posted 10 months ago2019-01-30 10:40:38 UTC
in Custom Skybox? Post #341888
Man, why is it so complicated like this, why can't we just use a single image texture lol. Thanks I'll try. Hopefully I'll come up with something.
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Posted 10 months ago2019-01-29 10:39:52 UTC
in Custom Skybox? Post #341880
I have a single 256x256 image that I wish to use as a Skybox for something I'm working on, how do I import it so I can use it in the game? (environment map under map properties)
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Posted 10 months ago2019-01-24 15:37:34 UTC
in Half-Life: Why has there been no spiritual successor? Post #341826
Epistle 3 proved otherwise.
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Posted 10 months ago2019-01-24 13:34:35 UTC
in Half-Life: Why has there been no spiritual successor? Post #341822
So much hype to live up to, and not enough motivation to work on Singleplayer titles nowadays are 2 reasons I can think of for why this hasn't happened yet. but I also think it's because making a worthy successor is more than just recycling the same ideas. The original Half-Life was revolutionary in a way, Skeletal animations, Scripted sequences ... etc and Half-Life 2 took it to the next level with Facial animations and Realistic physics as part of the gameplay.

I think if a successor is to be made it needs to be just as revolutionary and memorable and that's not a simple task, It's probably best to let it rest in peace rather than make another DNF. there are several reports and leaks hinting at a possible HLVR in the works by Valve but I highly doubt that's going to be the next big thing.
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Posted 10 months ago2019-01-09 00:11:46 UTC
in Exporting Half-Life 2's viewmodels Post #341593
Thanks! This is just what I needed :)
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Posted 10 months ago2019-01-08 11:26:50 UTC
in Exporting Half-Life 2's viewmodels Post #341587
Just a quick (probably also stupid) Question. Where are the viewmodels for the weapon of Half-Life 2 stored? and how do you export them? I found some inside hl2\models\weapons but it was missing several other weapons.
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Posted 11 months ago2018-12-23 12:36:15 UTC
in The Cafu Engine Post #341481
First screenshot reminds me so much of DOOM 3.
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Posted 11 months ago2018-12-18 11:29:23 UTC
in Low definition helmet and kevlar vest Post #341465
You can decompile your model into .smd file, import it to Blender using Blender Source Tools and use the "decimate" modifier to reduce the polycount.
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Posted 1 year ago2018-12-03 02:56:19 UTC
in Peer Review Post #341381
Beautiful work, it looks fun to play :) looking forward to try it.
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Posted 1 year ago2018-11-19 13:07:35 UTC
in Competition 35: Vanilla Half-Life Post #341275
Curious how will this be presented after the deadline? are you guys going to compile the levels into an easy to use package so we can play them all in a row? or at the very least an easy to install pack? that would be really cool, loving the screenshots here, you guys are doing good.

(sorry if this sounds like a silly questions, I'm new to this)
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Posted 1 year ago2018-11-12 13:00:13 UTC
in Now Gaming: ... Post #341233
F.E.A.R Extraction Point
Wolfenstein II The New Colossus
The Witcher 3: Wild Hunt
Dark Souls Remastered

I feel like a weird person who enjoys games people no longer seem to talk about :P but I don't care as long as I'm having fun.
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Posted 1 year ago2018-10-01 11:18:07 UTC
in Competition 35: Vanilla Half-Life Post #340968
Awesome screenshots guys, Unfortunately I won't be able to participate in this competition, will there be more like it in the future? Thanks.
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