Forum posts

Posted 3 years ago2020-11-20 00:02:02 UTC
in Half-Life continuity deep dive Post #344896
I thought HL A was a prequel to HL2
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Posted 3 years ago2020-09-27 19:44:04 UTC
in Now Gaming: ... Post #344740
Wybuchowka
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Posted 3 years ago2020-09-26 13:35:48 UTC
in Now Gaming: ... Post #344739
The Plague
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Posted 3 years ago2020-09-25 19:39:32 UTC
in Now Gaming: ... Post #344738
Bridge the Gap
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Posted 4 years ago2020-04-14 14:14:23 UTC
in TWHL! Sound off! (who are you) Post #344112
Woops, looks like we drifted a bit too offtopic, still within the bounds of the discussion kind of, so whatever.

EDIT: Here's something about me for a change

About You

Name: Farouk Derbali
Age: 22
Hometown: Laghouat, Hassi R' Mel, Algeria
Relationships: Single (also kind of an introvert)
Occupation: Student
Current goal(s): Finish my university studies and find a decent job
Politics: Not my thing
Religion: None

Favourite Things

Food: I honestly don't know, I like a lot of things, don't worry, I'm not fat, I don't think I'll ever be, I only get to eat 3 times a day.
Hot drink: Coffee
Cold drink: Soda
Snacks: None
Movies: None
Videogames: Anything but RTS, MOBA, arena shooters or battle royale games
Music: Anything that's not depressing
Other: None

Disliked/Hated Things

Food: None
Hot drink: None
Cold drink: None
Snacks: None
Movies: None
Videogames: RTS, MOBA, Arena shooters and Battle Royale games
Music: Anything loud or depressing
Other: None

.......yeah, probably should have kept this to myself, nothing to write home about, reading my post again made me realize I sounded like edgy teenager lol
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Posted 4 years ago2020-04-14 11:43:12 UTC
in TWHL! Sound off! (who are you) Post #344110
Doom 3 is a decent game, it feels competently made and cohesive with a lot of world building details in things like the PDAs and computers you interact with, even if it drags on for too long, but it barely feels like a survival horror game, more like an action game with a spooky atmosphere.
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Posted 4 years ago2020-03-11 14:48:32 UTC
in Now Gaming: ... Post #343886
I decided to do a fresh replay of Black Mesa now that it's out of Early Access and after seeing the huge list of changes they posted, It's been a while since last time I played it, still don't like the shotgun so I decided to see if there's any alternatives to it in the Workshop, I like this one more, a subtle change but goes a long way in making it more satisfying to use, that thick end of the barrel of the shotgun always bugged me in Vanilla BM, this one actually feels effective on long range even though it's just a visual change:
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Posted 4 years ago2020-03-05 15:04:27 UTC
in Now Gaming: ... Post #343852
To each his own, it doesn't look too bad to me, then again I've seen worse-looking old games and mods and still thought they looked okay. I'm taking it in short bursts before I move on to trying another mod, don't know if I'll ever replay it after all the save scumming I went through.
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Posted 4 years ago2020-03-05 13:16:30 UTC
in What are the fonts used in Half-Life? Post #343848
Are you sure? I thought that's the one they used for the original (WON) release menu, is it in Bold?
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Posted 4 years ago2020-03-05 12:27:41 UTC
in What are the fonts used in Half-Life? Post #343846
Trebuchet MS?
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Posted 4 years ago2020-03-05 07:51:07 UTC
in Now Gaming: ... Post #343844
It's... not very good
I can tell, Halfway through it and the levels do not give me enough ammo for the only 2 useful guns, savescumming my way through it lol.

I like the overall look and style though.

EDIT: It's getting a bit better, got the Dual Colts and found out I can save some ammo if I just melee the Miners, bear traps are also handy.
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Posted 4 years ago2020-03-04 14:53:42 UTC
in Now Gaming: ... Post #343840
Playing "Wanted" mod for the first time, figured out how to solve an issue with the mod failing to load library thanks to this comment.
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It's fine, we all make mistakes sometimes.
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Posted 4 years ago2020-01-06 12:12:35 UTC
in Now Gaming: ... Post #343561
Random shots from days ago during a christmas event
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Posted 4 years ago2019-12-19 15:44:15 UTC
in Half-Life: Alyx Post #343490
New footage
Half-Life: Alyx Hands-On! Tested on 8 VR Headsets
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Posted 4 years ago2019-12-19 14:02:36 UTC
in Youtube or Vimeo? Post #343488
I prefer Youtube because that's where most channels that post interesting content to me are. LGR, MVG, Digital Foundry, Vadim M, GVMERS...etc. to be honest I never even check Vimeo, except for some very rare occasions when I get a link that leads me there.
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Posted 4 years ago2019-12-17 12:35:46 UTC
in Hidden gems / Underrated games? Post #343468
I like what I'm reading about The Talos Principle so far, It was recommended to me a couple of times on Steam but never decided to check it out, I'm definitely adding it to my wishlist.

I love Metroidvania games, I love pixel-art so I'll be sure to check out the Messenger.

I'd like to add Mirror's Edge, though I'm not sure if I'd call it underrated or a cult classic. came across Hardcore Parkour Sale and un surprisingly it does not include Mirror's Edge. some think humble bundle is just unable to sell it. but I think they would through Steam, I don't know. I'm hoping that's why, otherwise it is a bit sad.
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Posted 4 years ago2019-12-07 14:00:36 UTC
in Hidden gems / Underrated games? Post #343448
Prey (2017), I know people were disappointed they didn't get cyberpunk bounty hunter sequel to the original Prey but I still really enjoyed my time with this one. Brilliant level design, gameplay, atmosphere and soundtrack and a really cool story with some genuine love and care put into several lore details and fleshed out characters, like Danielle Sho, despite the somewhat disappointing ending, but at least it's a setup to a sequel so hopefully we'll see it some day. The Typhon are really interesting and Mooncrash adds plenty of replayability.
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Posted 4 years ago2019-12-06 18:24:59 UTC
in Hidden gems / Underrated games? Post #343440
Do you know of any games that you think are overlooked, weren't given fair chance, aren't getting the attention they deserve.....etc?
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Posted 4 years ago2019-12-01 15:47:52 UTC
in Post your screenshots! WIP thread Post #343419
True, it does look like it. was trying to come up with ideas for a platforming section and ended up with this lol.
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Posted 4 years ago2019-11-30 14:56:22 UTC
in Half-Life: Alyx Post #343416
I don't know, Valve Index set sales skyrocketed after the announcement of HLA.
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Posted 4 years ago2019-11-27 20:05:25 UTC
in Post your screenshots! WIP thread Post #343411
WIPWIP
Awkward platforming section, will reduce jumps distance to make it easy to jump on them
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Posted 4 years ago2019-11-22 10:49:34 UTC
in Half-Life: Alyx Post #343382
Looks awesome, sadly I'm not interested in VR.
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Posted 4 years ago2019-11-06 10:29:27 UTC
in half-life still updating with necessary features Post #343321
^ Huh, why wouldn't they?

Also nice :)
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Posted 4 years ago2019-10-28 16:34:12 UTC
in Now Gaming: ... Post #343257
I prefer when they have progression systems or survival mechanics, like Amnesia's Sanity System, Dead Space has a progression system that allows you to upgrade weapons and gadgets to make them stronger or more effective, I don't like the ones that are just straight linear jumpscare-riddled games like Outcast, they often get too predictable and rely too much on jumpscares and visual flare. I don't mind linear games as long as the gameplay-loop isn't barebones or too basic. (Unless it's a Walking Simulator, in that case it works fine if you're into the genre)
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Posted 4 years ago2019-10-27 12:47:44 UTC
in Now Gaming: ... Post #343254
Playing the original Dead Space, I remember last time I tried playing it the mouse aim kept lagging whenever I tried to move the character, I thought this was just one of the ways Survival Horror games try to handicap the player because it only happened while moving and not while standing still, turns out it's some kind of bug and I had to change some things in the NVidia Control Panel and the visual options of the game to fix it.
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Posted 4 years ago2019-10-20 21:00:32 UTC
in Hammer Editor problems... Post #343235
Who the Hell still uses Hammer anyway?
I do, but not by choice, it's what most beginner tutorials suggested and I just got used to it, I guess I just didn't get to a point where I really need to switch to a different editor.
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Posted 4 years ago2019-10-13 16:07:12 UTC
in Unable to add entity to Hammer Post #343217
I tried doing it but it didn't work, I even tried giving it the full path to the actual base file but same result. maybe the editor I'm using doesn't support it.

I'm using Hammer 3.5.3 (for GoldSrc), it probably works only on Hammer 4.x
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Posted 4 years ago2019-10-13 01:22:08 UTC
in Unable to add entity to Hammer Post #343215
Oh, I assumed they were already defined in the other .fgd file and that I don't need to redefine them. I guess it doesn't have a way of sharing definitions between several .fgd files. I'll keep that in mind whenever I create new .fgd files from now on. Thanks!
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Posted 4 years ago2019-10-10 19:52:58 UTC
in Unable to add entity to Hammer Post #343205
I figured it out (I guess) I modified the default Half-Life fgd by adding my monster to it instead of adding a separate fgd file. works fine now, It's probably not a perfect solution but it'll do for now.
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Posted 4 years ago2019-10-10 16:14:36 UTC
in Unable to add entity to Hammer Post #343204
I've been following along with this tutorial (Great tutorial, by the way) to get an idea of how monster entities work so I can do my own in the future, I got as far as the part where I have to add him to the map. Here's how the code looks like so far, added a new .cpp item under Source Files > dlls called pitdrone.cpp

https://pastebin.com/cfdXjMrU

I already set up an .fgd file and added it to game configuration in hammer. here's how it looks like now:
@PointClass base(Monster, Sequence) size(-16 -16 0, 16 16 72) studio("models/npcs/pit_drone.mdl") = monster_pitdrone : "monster_pitdrone" []
And I also copied the pit_drone model files to the correct folders (pit_drone under MYMOD/models/npcs and pit_drone_spike under MYMOD/models), yet when I look in the entities list I can't find it:
No monster_pitdroneNo monster_pitdrone
It works just fine ingame though if I manually type in the Class name in the object properties window, so It must be something wrong in my .fgd file, anyone knows what's wrong with it?
Works fine ingameWorks fine ingame
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Posted 4 years ago2019-09-15 21:56:53 UTC
in I have a problem with registering Milkshape Post #343132
Assuming you have already UV unwrapped your model, there's "Material" tab in the properties bar. you apply a texture by clicking on the button next to "Base Color" and choose "Image texture" and then "open". Change viewport shading color to "Texture" to actually see it on your Mesh.

Not sure where the complicated part is.
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Posted 4 years ago2019-09-15 10:43:15 UTC
in I have a problem with registering Milkshape Post #343130
There is a plugin, yes. Blender Source Tools: https://steamcommunity.com/groups/BlenderSourceTools
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Posted 4 years ago2019-09-13 10:42:48 UTC
in Auto-select a Row of vertices? Post #343125
Oh.... yeah that's it, I was getting confused by the split points and forgot to pay attention to the other views. Thanks.
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Posted 4 years ago2019-09-13 10:30:53 UTC
in Auto-select a Row of vertices? Post #343123
in Hammer I mean, whenever I watch a tutorial I see people quickly selecting rows of vertices that are on top of each other without having to select them individually. this seems much more convenient and would definitely help me speed-up the mapping process, so I'd like to know how do they do it? is there a shortcut or something I'm missing? I can't find anything about this.
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Posted 4 years ago2019-08-23 16:16:27 UTC
in Now Gaming: ... Post #343074
Replaying Mirror's Edge Catalyst, best part of this game for me is the open world, the main story missions are very good but I often find myself getting sidetracked because I love the open world aspect more, reaching hidden or hard to reach spots and being rewarded chips, recordings, docs, runner kits....etc. a fun game for short bursts, whenever I get bored I start up the game and roam around the game's different locations and try to reach areas I haven't reached before. The parkour mechanics are very good in this game, and it's a gorgeous-looking game too, I must have taken like 50 screenshots or something but here's just a few. I always wanted to explore the first game's city and enjoy it's parkour mechanics more but the restricted linear levels didn't really allow me to do that and when Catalyst came out it felt like it was just what I wanted. The ambient music is very relaxing and helps make the exploration aspect even more enjoyable.
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I feel like the story is the most underrated aspect of this game. set in a utopian / dystopian setting, it's about citizens willingly giving their freedom for status and wealth by connecting themselves to a massive network, unaware that their government is secretly plotting to launch a project to control their thoughts. small details like running next to windows and overhearing citizens worried about the project and their jobs really help making me geniunely interested in it.
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Posted 4 years ago2019-08-10 00:07:40 UTC
in The ~Video Game Music~ Thread Post #342985
Mirror's Edge - Menu Theme
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Posted 4 years ago2019-08-07 14:37:29 UTC
in Fate of Gunman Chronicles Post #342968
Here's some posts from a 2 year old thread on why this may not happen
You're welcome to try this as an individual or community project, but that isn't something we'd likely have time to persue officially.
2nd Post
We CANNOT OFFICIALLY convert "Gunman Chronicles to Sven" or anything else without consent/approval from the original developers.
From Wikipedia: "After Gunman Chronicles was shipped, Rewolf Entertainment dissolved and its team members moved on to new ventures. "
Sven has an "Agreement with Valve Corp." which more or less equals "Don't make SC commercial (not a problems as SC is free), not do something that will hurt Valve's profits, do not do something that could cause Valve to get sued.
The last two are the problems, it could hurt Valve profits by a "very tiny amount" and it is possible that some old shareholder of Rewolf Corp. could see any "OFFICIAL SC Conversion" as a chance to sue Value or SC. (Both are very Unlikely to happen but please understand if we cause: hassle, bad news press problems or just "waste the time of Valve employees", then they could withdraw engine rights if they wanted to.)
Additionally some SC dev's have NDA's with Valve, which could make them liable for such problems.
If someone can get some sort of approval from an "old Rewolf developer", well then it is OFFICIALLY possible. Otherwise this has to be a community project.
Source: https://forums.svencoop.com/showthread.php/44559-Gunman-Chronicles-Campain-in-Sven-Co-op

About the only thing they were allowed to use is this cut music for an old version of SC.
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Posted 4 years ago2019-08-01 22:29:49 UTC
in What's new for HL1 in 2019? Post #342954
Months. Haha. That's cute.
¯\_(ツ)_/¯

EDIT: Huh, actually a year and half now that I checked the date I published my first map but that's still nothing compared to mapping veterans :P
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Posted 4 years ago2019-08-01 12:13:31 UTC
in What's new for HL1 in 2019? Post #342950
J.A.C.K looks really cool, I should try it, Been using Hammer v3.5 for like months now.
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Posted 4 years ago2019-07-30 13:30:36 UTC
in Now Gaming: ... Post #342941
lol I'm not into superheroes either but was still able to find enjoyment in it, the characters are well written and voiced and the plot is simple enough that it's easy to grasp and kept me intrigued and genuinely interested in the fate of some of them. I thought I'd need to play the previous Arkham games but nope, It's all well explained in the game.

Besides Arkham Knight, I also pirated downloaded a PS2 Emulator and a Castlevania Lament of Innocence iso and now I'm going through it for the first time, the music is good and the combat is satisfying but I keep getting lost. I need to get used to using the map feature.

For my daily dose of Multiplayer stuff I play Rust, gmod and TF2.
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Posted 4 years ago2019-07-29 12:05:50 UTC
in Now Gaming: ... Post #342937
I love Batman Arkham Knight, this is probably my third playthrough of it, it's one of the few games I played that don't get repetitive soon, whenever it starts gettting repetitive the game gives you new toys to play with and uses them in clever ways throughout the missions.
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Posted 4 years ago2019-07-28 16:23:44 UTC
in The "Video Game Screenshots" Thread Post #342931
Mmm these look pretty, even if a bit too low poly in some areas.
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Posted 4 years ago2019-07-28 12:48:13 UTC
in The "Video Game Screenshots" Thread Post #342929
We have a WIP screenshots thread so why not a thread for general videogame screenshots. Share some screenshots if you got 'em, doesn't matter which game or platform. I'll start:
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Posted 4 years ago2019-07-13 15:49:52 UTC
in Trimesh? Post #342857
Great, Thanks!
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Posted 4 years ago2019-07-13 13:11:17 UTC
in Trimesh? Post #342855
Hi, I was wondering is there anywhere I can get Trimesh nowadays? all links in google search results seem dead (even the one leading to the thread pinned in this forum) I've never used it and I don't know if it's the most convenient way to create landscapes for GoldSrc faster (mountains, cliffs...etc) If it's not can you recommend me a better method? Thanks.
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Posted 4 years ago2019-06-25 16:02:47 UTC
in Black Mesa Xen Post #342799
Can't wait, this looks better and better with each new piece of media they release, Hopefully it'll be worth the wait.
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Posted 4 years ago2019-06-21 18:49:38 UTC
in Half-Life 3 Confirmed! Post #342772
But being on UE has an advantage since it means they don't have to spend a lot of time updating the engine or dealing with the crude workflow of Source, Boreal Alyph's biggest achievement is getting PBR into Source and that is already a built-in feature in UE.

Regardless I look forward to trying both of them, they may not feel the same but then again, Half-Life 2 didn't feel the same as Half-Life 1 and I still liked it.
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Posted 4 years ago2019-06-21 16:42:12 UTC
in Half-Life 3 Confirmed! Post #342770
My favorite part is the people making funny arguments about how this game should not be made in UE.
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Posted 4 years ago2019-06-11 17:15:05 UTC
in E3 2019 Post #342728
Breath of the Wild Sequel
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