hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:STIZEE~1hlcsg.exe c:sierrahalf-lifevalvegraffititowntest2
Entering c:sierrahalf-lifevalvegraffititowntest2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
7 brushes (totalling 42 sides) discarded from clipping hulls
CreateBrush:
(0.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.67 seconds)
Using Wadfile: sierrahalf-lifevalvexeno.wad
- Contains 2 used textures, 2.06 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
- Contains 34 used textures, 35.05 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
- Contains 1 used texture, 1.03 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvemp-pieces6.wad
- Contains 18 used textures, 18.56 percent of map (24 textures in wad)
Using Wadfile: sierrahalf-lifevalvemak_posters.wad
- Contains 5 used textures, 5.15 percent of map (127 textures in wad)
Using Wadfile: sierrahalf-lifevalvedtex_asylum_01.wad
- Contains 8 used textures, 8.25 percent of map (84 textures in wad)
Using Wadfile: program filessteamsteamappssetecxhalf-lifetsspecialists.wad
- Contains 8 used textures, 8.25 percent of map (116 textures in wad)
Using Wadfile: program filessteamsteamappssetecxhalf-lifetstm_harbor.wad
- Contains 11 used textures, 11.34 percent of map (125 textures in wad)
Using Wadfile: program filessteamsteamappssetecxhalf-lifetsts_ph.wad
- Contains 10 used textures, 10.31 percent of map (126 textures in wad)
Using Wadfile: sierrahalf-lifevalvemp-pieces3.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 10 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map--- END hlcsg
---hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:STIZEE~1hlbsp.exe c:sierrahalf-lifevalvegraffititowntest2
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvegraffititowntest2.log for the cause.
--- END hlbsp
---hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:STIZEE~1hlvis.exe c:sierrahalf-lifevalvegraffititowntest2
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvegraffititowntest2.log for the cause.
--- END hlvis
---hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: C:STIZEE~1hlrad.exe c:sierrahalf-lifevalvegraffititowntest2
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvegraffititowntest2.log for the cause.
--- END hlrad
---