Forum posts

Posted 23 hours ago2019-03-24 22:31:18 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342325
Yet unsure whether I'll try to enter, but there's an idea I based a map on before that was awfully half-assed... might make a new map from scratch with a similar premise to do the thing justice.
CPripyatUit CPripyatUitshe/her, they/them
Posted 1 day ago2019-03-24 17:32:36 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342322
Isn't basically any Portal map a teleportation map? :P

(obv it doesn't count but that was my first thought upon reading the brief)
CPripyatUit CPripyatUitshe/her, they/them
Now that's a well-deserved winner if I've ever seen one! Congratz yall, guess I can head to bed now :cool:
CPripyatUit CPripyatUitshe/her, they/them
You're going to be up for a long time, because the results are manually published after some reviews are written up.
Awww shucks...
CPripyatUit CPripyatUitshe/her, they/them
Guess who's gonna stay up till the result.... c'est moi.
CPripyatUit CPripyatUitshe/her, they/them
Posted 1 week ago2019-03-13 17:25:46 UTC
in TWHL4 Discussion / Bug Reports Post #342252
but it might be a good idea to add a game selector when you post a competition entry too so it's easier to spot.
I strongly second that, I had to guess which game one of the entries was for.
CPripyatUit CPripyatUitshe/her, they/them
I missed the stream too, but I found this video on her Twitch page
Just watched it... seems I'll have to fix some stuff in the map. There was some I/O in place that was supposed to force the rebel off the turret and subsequently disable it but it seems it didn't work... might take a weekend to fix some stuff in the future, implement the ending I had planned at first, alter the final onslaught...
CPripyatUit CPripyatUitshe/her, they/them
Sure, please do post a link if / once you have one! I would love to watch it.
CPripyatUit CPripyatUitshe/her, they/them
I kinda think it's funny the reason displayed by the website about why I'm not eligible to vote is that my account was created after the competition started... is the backend not able to link submission entries and user profiles and realise the far more important reason why I'm not to vote is because I authored one of the entries?
I'm going to check out the submissions at the start of my stream tomorrow
Ohhhhhhh fffff I knew I forgot something.... @ Jessie there wouldn't happen to be a recording of said stream?
CPripyatUit CPripyatUitshe/her, they/them
Phillip always used to include a "don't post your entry anyplace else for a month following the contest" rule, does anything similar apply here?
No, it's your content - it belongs to you and you can do whatever you like with it.
Yup, what the penguin said. We're pretty chill like that. :P
Coolio! I emailed the map to Don a day or so after contest submissions closed and they posted it to RTSL a few hours ago.
CPripyatUit CPripyatUitshe/her, they/them
Same here, ep2 map. One of my playtesters had issues with their ep2 install so I tried to play it in ep1 for the lulz... checkerboard textures galore.
CPripyatUit CPripyatUitshe/her, they/them
Posted 2 weeks ago2019-03-05 03:40:36 UTC
in More mods that never were... Post #342148
A while ago (the first stuff I posted to ModDB was in 2015, whoa) I was going to make a Portal mod... several projects have promised to re-tell Doug Ratman's story from his perspective and I wanted to be one of those. I'd never really taken a liking to Portal 2 and it being it's own game, engine, SKD, rather than sharing 90% of its code and assets with Half-LifeĀ², made it hard to mod, so I picked Portal to base my mod off.

Premise
I decided to pick up the story where Portal: Prelude left off, on the day of GLaDOS' activation, with a long intro going through the day, a few puzzles but mostly storytelling, quite similar to Half-Life's. Next up should be several years of Doug's enduring test chambers and slowly managing to somewhat escape GLaDOS' supervision and wander through Aperture, followed by his observing Chell's journey and ultimate self-sacrifice to save her.

Progress
Very little, actually... I made a big, fancy logo, hexed a hl2 citizen model to impersonate Cave Johnson, made a very basic 3D model that could have been done in-Hammer with brush entities, wrote up a basic plot and built a few proof-of-concept maps.

What happened?
Equal parts hybris, life and technical difficulties... teenage-me vastly overestimated her abilities and underestimated the effort required to complete this. I knew very little people in the Source community and thus failed to recruit any co-conspirators on my quest to make the Next Big Thing and between everyday life and school, there wasn't really enough time nor motivation to properly get things done. On top of that, I still have to figure out how to tame Portal's Hammer... I never learned what config I messed up when I set up the game configs, but usually, Hammer would either refuse to compile, citing a lack of rights to access things; would compile without any lighting, with models missing; would seemingly compile but the map would not update, or other stuff... I even mailed Nicolas from the Portal: Prelude team to ask about their Hammer configs (he was unable to help me) and eventually gave up and all but forgot about it... the mod is still on ModDB, with disappointed comments about the project once again bein MIA after my last "oh nevermind i'm not dead" post years back...

I hope at some point I can actually get back working on this... most of the Ratman mods I've seen in the meantime are Portal 2-based (and, as Source modding dies out, are dead themselves)... not in the foreseeable future though.
CPripyatUit CPripyatUitshe/her, they/them
Since two of the maps are for ep2, you'll want to place them in the ep2/maps folder and play them with Episode 2, that should work
CPripyatUit CPripyatUitshe/her, they/them
I am loading the maps now.
Are they all Source maps?
Yup! 1x Portal, 2x EP2 (pretty sure "Crystalline" is for EP2)
CPripyatUit CPripyatUitshe/her, they/them
I recently cleaned out my Steam Library and uninstalled lots of games... good thing I only ditched Portal 2 and not Portal because whoa Emergence sure rocked! I had to refresh my thinking-with-portals skills a bit because I got utterly stuck at first but once my mind was back in Aperture mode, it was a pretty awesome map, certainly en par with stock maps! If I was eligible to vote, BoxFigs would get my vote.

Crystalline was visually breathtaking but I'm afraid my platformer skills are a wee bit rusty and I got frustrated enough to noclip past most of the puzzles - pretty cool item puzzle tho was the elevator supposed to despawn at the end?

As for my own map.... after having played the other entries, I feel like I proudly upgraded from drawing stick figures to creating sketches, only to find I was competing against Michelangelo. Still, I'm happy with how it turned out, in comparison to my older stuff, it was a nice step forward for me and it appears I did a good enough job staging the combat encounters.
CPripyatUit CPripyatUitshe/her, they/them
@ Instant Mix, what game's your map for? Thumbnail makes me guess ep2, that right?
CPripyatUit CPripyatUitshe/her, they/them
Entry's a go! There goes a huge load off my mind.
CPripyatUit CPripyatUitshe/her, they/them
Three hours and counting down and here I am laying the last finishing touches unto my map before submitting... holy f...
CPripyatUit CPripyatUitshe/her, they/them
Posted 3 weeks ago2019-03-01 18:25:55 UTC
in Locked Door Post #342108
EDIT: never mind i talked utter bullshit
CPripyatUit CPripyatUitshe/her, they/them
Timer says "1 day, 3 hours" for me... does it close in 3 hours or in 27 hours, then?
CPripyatUit CPripyatUitshe/her, they/them
Posted 1 month ago2019-02-24 13:39:07 UTC
in Toying with multiple choice Post #342080
Now this is interesting... very much remembers me of one of RTSL's last contests where the objective was to make a map worth replaying several times... I imagine that should be very much feasible (talking about Source here, never really worked with GoldSrc, as for Source, BMS would present itself as an obvious choice) and would certainly be interesting to play... maybe split the whole thing into three maps (cargo area stealing, cargo area basement kill/help scientist, security station area)?
CPripyatUit CPripyatUitshe/her, they/them
About to ask a buddy to playtest part of the map while I start working on the next area... 1/4 done so far, doesn't look good :/
CPripyatUit CPripyatUitshe/her, they/them
Posted 1 month ago2019-02-23 18:51:17 UTC
in Post your screenshots! WIP thread Post #342072
Awfully behind schedule but I've done worse... I guess.
User posted image
CPripyatUit CPripyatUitshe/her, they/them
Welp.... one area mostly complete and playable... I think I'll have to cut down the amount of areas I was going to build a little...
CPripyatUit CPripyatUitshe/her, they/them
I can't tell if progress is being made, but things are being thinged!
User posted image
CPripyatUit CPripyatUitshe/her, they/them
Phillip always used to include a "don't post your entry anyplace else for a month following the contest" rule, does anything similar apply here?
CPripyatUit CPripyatUitshe/her, they/them
Posted 1 month ago2019-02-08 01:30:31 UTC
in ep2 - make chopper take damage Post #341987
hi folks,

made a test map using a func_tank for a flak and i want it to shoot down combine choppers. problem is, choppers and gunships usually only take damage from the player's rocket launcher - i tried setting the entity's damage filter to one that set to allow damage by entity name [name of my tank] but it didn't work.

advice, anyone? the only thing i can come up with anymore would be parenting a trigger or some invisible entity to the chopper that triggers its selfdestruction upon taking enough damage from the flak. the func_tank is set up using the heavy combine cannon values for ammo type and FX handling. using ep2 hammer & game.

peace,
amber
CPripyatUit CPripyatUitshe/her, they/them