Forum posts

Posted 20 years ago2004-01-27 04:49:44 UTC
in Again hellp Post #14069
Yes, Bratty! You told us over and over again. :|
Posted 20 years ago2004-01-26 20:21:52 UTC
in Halflife Ending? Post #14037
I hereby appoint myself to unofficial judge of the record of longest sentence here on twhl. :zonked: :nuts:
Posted 20 years ago2004-01-26 20:14:05 UTC
in Entities help... Post #14035
Verkar vara CS standard fgd med endast de vanliga entities man beh?ver f?r att skapa banor. Det borde finnas en link h?r n?gonstans annars: HEY GUYS COULD YOU POST A LINK TO THE CS EXPERT FGD?
Posted 20 years ago2004-01-26 17:07:01 UTC
in Change the irc server! Post #14011
It was missing until you guys put it in. :P
Posted 20 years ago2004-01-26 17:05:23 UTC
in Graphics card Post #14010
I still use my beloved SB live. It rules. :)
Posted 20 years ago2004-01-26 16:14:33 UTC
in Change the irc server! Post #13990
I have no grudge against the VERCers. Don't know them so I can't make a judgement.
Posted 20 years ago2004-01-26 15:54:43 UTC
in Change the irc server! Post #13987
Ever since Valve found that TWHL exists, they have been much more receptive to Newbie questions. I strongly believe this is in direct relationship to the attitudes of this sites administrators and membership.
Hope they haven't read our opinions on STEAM.
:lol:
Posted 20 years ago2004-01-26 15:51:27 UTC
in Entities help... Post #13986
Har du cs-expert-fgd? Se i options under Game configurations. Titta i Game Data files rutan. Du borde bara ha en fil vald d?r. Vad heter den?
Posted 20 years ago2004-01-26 07:48:41 UTC
in Compiling problem. Post #13948
So I tried to run it without vis but the loading problem just went on to qbsp2
First of all you are using poorly coded compiling tools. I recommend getting zoners HL tools. look in the links page of this site. Then recompile. If anything goes wrong look through the compile log. Post the compile log here if you can't solve it.
Posted 20 years ago2004-01-26 07:43:28 UTC
in Entities help... Post #13947
Titta i din andra topic f?r en link till CS_expert_fgd
Posted 20 years ago2004-01-26 07:42:38 UTC
in How to fight it... Post #13946
And Steam isn't working. ;)
Posted 20 years ago2004-01-26 07:38:12 UTC
in Entities help... Post #13945
S? vilken mod vill du mappa f?r? :)
Posted 20 years ago2004-01-26 07:33:43 UTC
in Halflife Ending? Post #13944
Won't count. You said the same thing more than once. :P
Posted 20 years ago2004-01-26 07:29:36 UTC
in New Problem screenshots Post #13943
Posted 20 years ago2004-01-26 07:27:15 UTC
in How much Cola do you drink? Post #13942
Education, my shiny metal ass. :lol:
Posted 20 years ago2004-01-26 07:26:10 UTC
in Graphics card Post #13941
Did no one notice when I held a speech about integrated graphics earlier this year. Or was it last year. Anyway:
Integrated graphic cards uses the PC system memory for storage of textures. Therefor it will use up far more RAM that could have gone to other processes such as AI. System memory is also not optmized for graphic storage. The RAM on a graphics card is and is so much faster. Integrated cards also has a limited set of functions compared to the original card. And it has no extra Fan which would cool of the graphic processor and make it faster.
Posted 20 years ago2004-01-25 15:41:56 UTC
in Halflife Ending? Post #13861
lol, no the g-man warps gordon back to the begining and sas he shouldnt do the experiment, gordon does do the the experiment again and the g-man get pissed, ask gordon to leave the game but he doesnt, then the g-man goes to bush wich send in a grunt squad wihc got killed by freeman and then they sew him because he destroyed black mesa and gordon and gabe newell go to jail and dont get passed start and dont get 500 euro's and then the g-man gets on free parking and takes it all, and then he start's a buissnes called us food service and then the company lyes about it's money and then they got a lot of problems, and then the storie end's.
New record for only one sentence. :lol:
Posted 20 years ago2004-01-25 12:01:49 UTC
in Death Post #13816
Sure... :
Posted 20 years ago2004-01-25 12:00:25 UTC
in My first public map, Mkay Post #13815
But more difficult to understand for the new guy. Proper writing should be encouraged. Less chance of misunderstanding as well.
Posted 20 years ago2004-01-25 08:47:59 UTC
in Vehicles? Post #13788
Don't forget the origin brush.
Posted 20 years ago2004-01-25 08:44:45 UTC
in Death Post #13787
bdrunk? :confused:
Posted 20 years ago2004-01-25 08:44:03 UTC
in Ive got a question Post #13786
Vampire slayer works good with modems. Very well indeed but didn't STEAM take over it? If it did then forget what I said.
Posted 20 years ago2004-01-24 21:54:39 UTC
in trigger gravity... Post #13725
Use the master setting
Posted 20 years ago2004-01-24 21:52:51 UTC
in Setting up custom maps for steam. Post #13723
We need a tutorial for setting up HL for STEAM. :)
Could become a long one.

No, just one line
Don't use Steam till they fix all the problems
(ed:Andy)
Posted 20 years ago2004-01-24 21:50:22 UTC
in The Matrix Online - Best game ever Post #13722
And then a html <br> comes in! Great
Posted 20 years ago2004-01-24 21:49:17 UTC
in The Matrix Online - Best game ever Post #13721
Posted 20 years ago2004-01-24 17:40:43 UTC
in Map Helpers Post #13678
And why am not I mentioned as "destructive support"? :lol:
Posted 20 years ago2004-01-24 17:36:38 UTC
in Death Post #13674
Transparent as a ghost.
Posted 20 years ago2004-01-24 17:35:42 UTC
in like TS2? Post #13673
There's no Tiberian sun 2. Timesplitters?
Posted 20 years ago2004-01-24 16:47:46 UTC
in Death Post #13659
Holy... Amacachi must be transparent by now.
Posted 20 years ago2004-01-24 16:33:55 UTC
in Map Helpers Post #13654
If this means no more topics on his elevator then great work guys.
Posted 20 years ago2004-01-24 08:55:08 UTC
in Need help plz.. the map wont start.. Post #13579
Since no wads are listed it's got to be the paths.

Yeah, but using MHLT253 usually fixes the TTL problem, and since the error is CSG related, it didn't even get to test the paths out :-)(ed: Andy)
Posted 20 years ago2004-01-24 08:40:37 UTC
in Death Post #13577
Being sentenced to death by making a fy_map.
Posted 20 years ago2004-01-23 08:34:19 UTC
in Split the completed maps vault. Post #13388
Let's split the completed map vault into finished MP maps and SP maps.
:)
Posted 20 years ago2004-01-23 08:15:19 UTC
in Help on c++ or something like that Post #13385
Well, problem is that this is a mapping forum and not a programming forum. Posting this on another site would likely get a answer quicker.
Posted 20 years ago2004-01-23 05:41:32 UTC
in A little present to Andy Post #13380
Something I found while browsing the net. Cheers Andy. :D
User posted image
Posted 20 years ago2004-01-23 04:25:03 UTC
in Media Post #13379
It's in the example map in the second setting up a mod tutorial.
Posted 20 years ago2004-01-23 04:21:06 UTC
in milkshape 3d 1.7 Post #13378
Did anyone notice?
Gmax
Freeware. Lite version of 3d studio max. :)
Posted 20 years ago2004-01-23 04:18:04 UTC
in Skytextures Post #13376
Sky texture? Here's a definition:
http://cariad.co.za/twhl/tutorial.php?id=31

It's included in most wads. Looks light-blue.
Posted 20 years ago2004-01-23 04:15:04 UTC
in Patroling Grunts? Post #13374
Path-corners...

A must read
:)
Posted 20 years ago2004-01-23 04:12:08 UTC
in Death Post #13373
Loque, you've been reading White dwarf?
Posted 20 years ago2004-01-22 17:25:51 UTC
in Can anyone else do this? Post #13302
Well, we all learned something new there, eh. :lol:
I didn't know what plodding was either.
Posted 20 years ago2004-01-22 17:18:11 UTC
in Death Post #13297
Let's build a huge, boring, ugly, disgusting CS AIM Map with every error on Tommy's site. Then we compile and let the cpu blow up. And we with it. :cool:
Posted 20 years ago2004-01-22 17:14:53 UTC
in How much Cola do you drink? Post #13295
0 litres/day...
Posted 20 years ago2004-01-22 12:28:33 UTC
in Gensurf19 prob* Post #13268
Sure! Who cares about a readme where the info is. It's like posting a topic instead of reading a tutorial. :|
This post was made on a thread that has been deleted.
Posted 20 years ago2004-01-22 07:10:27 UTC
in Things not to say... Post #13247
Yep that gun. The AWP whatever it's called. Deleted CS because of it. :cool:
Posted 20 years ago2004-01-22 07:09:16 UTC
in The Matrix Online - Best game ever Post #13246
Everything must end after a while. Whether you like it or not. Even your life. :badass:
Posted 20 years ago2004-01-22 07:06:37 UTC
in Long away. Post #13245
MarlboroMetal, we miss you already.
Posted 20 years ago2004-01-22 06:59:00 UTC
in 2000 wpoly count :) Post #13244
1 ghz needed to run a game that required 133 mhz.

What the hill's wrong with VALVE? :x