Forum posts

Posted 20 years ago2004-06-15 14:09:19 UTC
in Lighting Issues Post #33615
I was running the map in a 600x300 window and my desktop resolution is set to 1280x1024, you try seeing the difference :P
Posted 20 years ago2004-06-15 14:08:18 UTC
in Bad Surface Extents? Post #33614
Turns out it was something Captain P said earlier, as I had just re-installed HL from a fresh format I forgot to setup the display so I was running on software instead of OpenGL :P
Posted 20 years ago2004-06-15 09:06:47 UTC
in Lighting Issues Post #33534
Fixed the problem, read up and saw a message by captain P that I missed, as I just re-installed Half-Life and it's updates, I forgot to setup the display modes. All fixed now :)
Posted 20 years ago2004-06-15 08:31:08 UTC
in Lighting Issues Post #33531
OK, "r_lightmap 1" fixed my lighting issues, but I still have the problem of things dis-appearing and re-appearing. :zonked:

And I keep getting "missing xxx surface" errors on the top left of my screen. What's going on? :
Posted 20 years ago2004-06-15 08:12:48 UTC
in Lighting Issues Post #33530
Cheers Bryce_Boi :)

I'll try that in a few mins, just wanna finish editing my report a bit more :)
Posted 20 years ago2004-06-15 08:00:24 UTC
in Lighting Issues Post #33527
Sorry, what I want to do is make screenshots of the map from inside the map, NOT the editor. My map lighting used to be like Hammer Editor's, and I was hoping there was some settings I could get to make it look like that again without having to add lights.

Is there maybe some free BSP viewers out there that I can use to get all my screenshots if half-life won't do what I want?
Posted 20 years ago2004-06-15 07:49:41 UTC
in Lighting Issues Post #33524
Yep, im using ZHLT X

What settings is Hammer using in the camera window? As that's what I used to get when I compiled and is what I need to get my uni work done, I just need some screenshots, not a proper working map.
Posted 20 years ago2004-06-15 07:47:02 UTC
in Lighting Issues Post #33521
Checked and I have no error messages, and I didnt use texture lights in my other maps, as I grabbed one of my old maps, and compiled it and im getting the same problems, even though I have a compiled version of it that works perfectly :

Weird.

I'll make some lighting for it, and see if that helps, but I really hate making lights, takes aaaaaages on top of making the map, lol. No I am not lazy, I just need to finish my uni assignment and this is linked with it. :P
Posted 20 years ago2004-06-15 07:38:37 UTC
in Lighting Issues Post #33515
On my other maps I've not had this problem though, so why start now? And is this why my map is making objects appear and dis-appear?
Posted 20 years ago2004-06-15 07:31:14 UTC
in Lighting Issues Post #33510
I normally don't bother making lights in my maps, I just let the compile do a default on for me. Well this time I have a problem, my map is waaaaaaaaay too bright and some objects keep appearing and dis-appearing :zonked:

Ideas on what's going on?
Posted 20 years ago2004-06-15 07:29:22 UTC
in Bad Surface Extents? Post #33508
Cheers for that Captain P
Posted 20 years ago2004-06-15 07:08:17 UTC
in Bad Surface Extents? Post #33500
I lost all my files on my computer, but luckily I had my most of my stuff uploaded onto my server, I re-downloaded my map, fixed the problems I had in it, which I fixed a few days ago. And now when I compile my map I get the following error in Half-Life when trying to run it:

Bad Surface Extents 4464/0

What the heck is that? And what do I need to do so I can run my map?
Posted 20 years ago2004-06-11 10:15:45 UTC
in Qbsp.exe problem Post #32339
I'm guessing I only needed to replace all the Hammer compile EXE's with the ZHTL's compile exe's, which I have done, but now I get this error when compiling:

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1EDDI'S~1ZHLTCO~1ZHLThlcsg.exe C:SierraHalf-LifevalvemapsGame_Level
Entering C:SierraHalf-LifevalvemapsGame_Level.map
Error: Entity 28, Brush 0: mixed face contents
Texture CLIP and CLIP
Error: mixed face contents
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 28, Brush 0: mixed face contents
Texture CLIP and CLIP
Error: Entity 28, Brush 0: mixed face contents
Texture CLIP and CLIP
Error: Entity 28, Brush 0: mixed face contents
Texture CLIP and CLIP
--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1EDDI'S~1ZHLTCO~1ZHLThlbsp.exe C:SierraHalf-LifevalvemapsGame_Level
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-LifevalvemapsGame_Level.log for the cause.

--- END hlbsp ---

Any ideas? :

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 10:09:02 UTC
in Qbsp.exe problem Post #32338
If that is the problem, can someone show me how to quickly attach ZHLT to WorldCraft as I aint fond of ZHLT's GUI.

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 10:06:57 UTC
in Qbsp.exe problem Post #32337
Is that the problem?

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 10:02:56 UTC
in Qbsp.exe problem Post #32333
Alt+P = "No errors were found"

Compile = "QBSP2.EXE has generated errors and will be closed by windows, you need to restart the program. An error log is being created"

There is only the option to click "cancel" which I do, then Hammer dies :

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 09:58:39 UTC
in Qbsp.exe problem Post #32329
Errors are all gone, but my map is still having problems compiling :

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 09:54:40 UTC
in Qbsp.exe problem Post #32326
OK, now I fixed one error from that cheers :)

But now I have 3 more, they all are solid entities, and it says that they are empty, what the heck does this mean? :

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 09:17:54 UTC
in Qbsp.exe problem Post #32315
Well my map used to compile and run perfectly fine until I fixed the fencing and added another room to it :

Does anyone wanna look at the map to show me what I've done wrong? :roll:

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 09:11:13 UTC
in Qbsp.exe problem Post #32311
Well I tried compiling with ZHLT and I got this error

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLTHLBSP.EXE""C:Program FilesValve Hammer Editormapsgame_level.map"
Error: Can't open C:Program FilesValve Hammer Editormapsgame_level.p0

--- END hlbsp ---

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLTHLBSP.EXE""C:Program FilesValve Hammer Editormapsgame_level.map"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValve Hammer Editormapsgame_level.log for the cause.

--- END hlbsp ---

hlbsp: Error: Can't open C:Program FilesValve Hammer Editormapsgame_level.p0

What now? :

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 09:04:12 UTC
in Qbsp.exe problem Post #32305
Right, found out it's another compiling GUI, but why would I need to change, Hammer has worked for me fine so far :

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 08:55:08 UTC
in Qbsp.exe problem Post #32298
What is ZHLT? :-/

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 08:54:41 UTC
in Fences Post #32295
Cheers SlayerA you were right about the IG Button, forgot about that :P

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 08:53:58 UTC
in Qbsp.exe problem Post #32293
When I compile my map, I now get "QBSP.EXE has generated an error" and Hammer freezes up so that I can't view my logs, is anyone able to help me out here? I can give a copy of my map source files if needed :-/

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 07:28:10 UTC
in Fences Post #32259
OK, now I have something really really weird, I go to see my properties of the fencing, and it's all lost all the settings I gave them, I select them and click to-entity and re-setup all the setting, but as soon as I click off of that object, it looses all it's settings, wtf is going on here? :zonked:

Cyber-Drugs :cool:
Posted 20 years ago2004-06-11 07:04:58 UTC
in Fences Post #32247
I have read the tutorial on how to make fences, and fully understand it, but here is the problem. When I make my fence, compile the map and run it, the fence is 100% invisible.

I even tried copying the fence from the tutorial to my map and re-sizing it just to see if it worked, and I still get the same result?

Could this be due to my compile options or what? :\

Anyone?

Cyber-Drugs :cool:
Posted 20 years ago2004-06-07 11:33:31 UTC
in Screenshots in multiple locations Post #31113
Sorry, been doing that on forums for the last 10 years, kinda hard to break a habit :P

Cyber-Drugs :cool:
Posted 20 years ago2004-06-07 11:32:06 UTC
in Worldcraft over 3D Max Post #31112
Not quite the info I was after, but it will do, thanks guys :)

Cyber-Drugs :cool:
Posted 20 years ago2004-06-04 10:05:50 UTC
in Worldcraft over 3D Max Post #30279
If youve read my other posts, then you'll know about my project I'm working on at University.

I have to write in a report of mine for my uni project why I chose to use Worldcraft over 3D Studio Max.

I need quite a few good reasons, and the main reason I did choose Worldcraft was because it was quick and easy to make what I wanted, and then I could explore my level via the Half-Life game engine, instead of just viewing a 3D Preview of my level. Plus it's easier to get the right angles with a moving character over a camera.

Cheers guys :)

Cyber-Drugs :cool:
Posted 20 years ago2004-06-04 08:38:06 UTC
in Screenshots in multiple locations Post #30261
Cheers guys, there isnt a batch command I can use to do this for me is there? Like something like I put a player start entity in all the places I need my screenshots, and then I run this command and it goes through each of the player start entities and takes a screenshot for me of the character facing north, east, south and west?

Here is what I need: http://www.nxray.com/uploads/Map(1).gif

I've made the map already, but just need the screenshot bits really badly, and it's a really big pain in the posterior doing this the long winded way :-/

Cyber-Drugs :cool:
Posted 20 years ago2004-06-04 08:20:44 UTC
in Bird's Eye View my map Post #30259
Yes you did, I missed that part, hence how I was able try and get it working, cheers guys :)

Cyber-Drugs :cool:
Posted 20 years ago2004-06-04 07:49:45 UTC
in Screenshots in multiple locations Post #30242
I have to make around 200 screenshots from a map I have made in for Half-Life to stream through my 2D Game Engine I made in University for my coursework.

I know all the places I need the screenshots from, I wanted to know if there is a quick and easy way to take them, as I don't really feel like starting the map, taking a screenshot, going out the game, pasting it into photoshop, re-sizing and saving it and then starting all over again 200 times :zonked:

Is there an easier way?

If not, is there a way that I can take screenshots and they are dumped into BMP files numbered from 1 upwards while in the game without having to keep jumping in and out so that I can just use a batch command to re-size the images?

Cyber-Drugs :cool:
Posted 20 years ago2004-06-04 07:45:32 UTC
in Bird's Eye View my map Post #30241
tried it, works perfectly cheers guys :)

Cyber-Drugs :cool:
Posted 20 years ago2004-06-04 07:37:09 UTC
in Bird's Eye View my map Post #30238
But since my map is indoors and has a roof, will i be able to see through the roof and see inside the house or should i move the roof temporarily so I can see inside?

Cyber-Drugs :cool:
Posted 20 years ago2004-06-04 06:06:41 UTC
in Bird's Eye View my map Post #30227
So is anyone able to help me out with my problem, with getting this overhead picture view for the paperwork side of my assignment? :)

Cyber-Drugs :cool:
Posted 20 years ago2004-06-03 20:12:33 UTC
in Bird's Eye View my map Post #30151
Shoot, I forgot the mention one last problem though, the level is just a 6 roomed building, so its all under a roof. So zooming out with no clip won't really help.

I can give a link to the bsp and rmf files if anyone needs them to try help me out here.

Another note, the rooms are really basic with flaws, but that's because this level I will be turning into 200 screendumps to stream through a 2D Game Engine I designed in Uni.

But after this, I will be starting a few more maps in Half-Life as a bit of a hobby while helping a friend making a mod for Half-Life (I'll mainly be doing the programming though, lol)

Need more info, then just post. I'm home for a quite a while now finishing assignment work, so I'll be online most of the time.

Cyber-Drugs :cool:
Posted 20 years ago2004-06-03 19:06:22 UTC
in Bird's Eye View my map Post #30129
Lol, yeah I'm back, I was away this weekend on business, so I didn't really have a chance to get back to the forum.

Back, now, could someone show me what a Skybox is please with a screenshot? But so far an Overview looks good to me, just I don't want the additional data text shown on the top left of the link provided by ZombieLoffe.

Cyber-Drugs :cool:
Posted 20 years ago2004-06-02 06:20:03 UTC
in Bird's Eye View my map Post #29797
I'm just about finished making this HL map for my University Project, but I wanted to know if it was possible to get a birds eye view of the map, similar (if not the same as) to when you get killed in Counter-Strike and scroll your different views.

If anyone could help me out with this, that would be great.

Cyber-Drugs :cool: