Rats Map Created 19 years ago2005-05-24 22:23:17 UTC by mustang67 mustang67

Created 19 years ago2005-05-24 22:23:17 UTC by mustang67 mustang67

Posted 19 years ago2005-05-24 22:23:17 UTC Post #110764
if any one knows what this is, any advice or tips to offer in making one? im not compleatly sure about what im doing, or how to go about making it the correct size

for thoes who dont know what it is, its a map of 1 or 2 rooms but everything is huge ur the size of a rat (or bug or whatever)
Posted 19 years ago2005-05-24 22:36:51 UTC Post #110765
There's no real rule of thumb for making rats maps, but my only tip'd be making stuff a uniform scale. (Ie, making it in 2x scale and then using Ctrl-M to scale it up.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-25 02:59:53 UTC Post #110789
See slayerA's tutorial on srinking it is in the advensed section!!
Posted 19 years ago2005-05-25 03:36:39 UTC Post #110793
I think rats maps are usaully on a 10X scale
Posted 19 years ago2005-05-25 06:11:35 UTC Post #110804
Remembers MINIMICUS
Oh yea... That mod was fantastic!
Daubster DaubsterVault Dweller
Posted 19 years ago2005-05-25 08:52:56 UTC Post #110825
x10 is too big (the brushes will be too big). That would probably be more like an Ant map. Plus, it would almost always go off the grid.
Posted 19 years ago2005-05-25 16:40:02 UTC Post #110896
csde_gimlirats appears to be on an 8-10X scale, if im not mistaken. Others seem to be scaled around 6-8X.
Posted 19 years ago2005-05-25 20:36:19 UTC Post #110926
ctrl+m scales up?!? :o
Posted 19 years ago2005-05-26 21:33:53 UTC Post #111078
Thanks for the compliment Daubster!! In MINIMICUS I scaled up 3x. If you build your room normal size first, you can select the whole thing and scale it up (Ctrl+M) when you're done. The textures scale up right with the selection. Just be sure to use textured lighting, because point lights are a bitch to scale correctly.
Posted 19 years ago2005-05-26 21:39:07 UTC Post #111080
If you stick to one room that's an ok size I sapose you could scale it 10X up.
Posted 19 years ago2005-05-27 12:09:06 UTC Post #111219
Hmmm... SlayerA's map looks good and you fill like a rat!!! :D In your tutorial SlayerA you did a worse job for my brother understood on the first time thet there are two rooms!!!
Posted 19 years ago2005-05-27 18:58:04 UTC Post #111251
texture lighting, WTF is that,

and also i tried scaling it 4x and its still to small, (u look more like a midgit instead of a rat....a short midgit) so maby ill go with 5x-6x
Posted 19 years ago2005-05-27 19:33:31 UTC Post #111252
i played MINIMICUS to get some idea about how to do the resizing, great mod, slayerA. i especially like that part where the grunts force big momma into the microwave and fry her. :lol:
Posted 19 years ago2005-05-27 20:29:23 UTC Post #111257
I know... the totorial for textured lighting sucks. I don't understand textured lighting either.
Posted 19 years ago2005-05-27 20:55:53 UTC Post #111263
Wait a seccond... I just found another toutorial I haven't seen about texlights. I will check that out now. Keep up the good work!
Posted 19 years ago2005-05-28 06:24:58 UTC Post #111304
Just put a switchable textue(a texture with a +) that emmits light(with ~) on a brush.if you want it to be switchable then just make the brush a func_wall and create a button targeting it!!! ;)
Posted 19 years ago2005-05-28 07:12:59 UTC Post #111311
the texture needs to be an "on light" its not going to be swithcable,
the exact texture im using is "~LIGHT3C" so what do i do from here?
Posted 19 years ago2005-05-28 09:46:25 UTC Post #111329
light emitting textures that are not switchable don't emmit light(they are just shinning)in my computer and I think they are not supposed to do so, so get a light texture with a +0(the 0 meens it's on and if there is an A it meens it's off).
Posted 19 years ago2005-05-28 10:01:35 UTC Post #111332
Here is one that comes with Hl1 +0~light2A!!! ;)
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