Posted 19 years ago2005-11-09 13:43:29 UTCPost #146216
The texture is made to tile randomly, if it has a -0, -1, -2, etc. in the beginning of it's name. It tiles with the other textures with the same name and the prefix. You can copy the texture in a different wad and remove the -0,-1,-2, etc. prefix from the name.. Or use a different texture..
Posted 19 years ago2005-11-09 13:46:26 UTCPost #146217
You used a radom tiling texture. Texturenames starting with a - are random tiling texture. The engine randomly applies a different texture from the texture group on the brush surface. An example of a tiling texture group:
-0walla -1walla -2walla
Use a different texture for that wall, without a -.
Posted 19 years ago2005-11-09 14:45:22 UTCPost #146228
It's all about the names of those textures, or rather, their prefixes. Copy the image itself and put it in a custom .wad with a different name and you can tile it just normal. Of course you would have to include that custom texture with the .zip or into the map itself...