level change Created 18 years ago2005-12-12 09:14:42 UTC by Sajo Sajo

Created 18 years ago2005-12-12 09:14:42 UTC by Sajo Sajo

Posted 18 years ago2005-12-12 09:14:42 UTC Post #151881
ok my level change works and there are monsters in the map but when I go back to the other level then come back into the map,some monsters are gone help!
Posted 18 years ago2005-12-12 11:26:43 UTC Post #151890
In Depth: Level Transitions

Read up on the trigger_transition. That will probably solve your problem.
Posted 18 years ago2005-12-12 22:39:59 UTC Post #151971
Are both maps identical in the place where the level change happens? The monsters change levels with you. If the areas aren't identical, the monsters end up in the void after the first level change. Then they fall away and won't make the trip when you go back to the other level. One way to get around this is to teleport the player to a hidden area away from the monsters and then do the level change. You'd have to do it in both maps so it gets tricky, but it can be done. I'll stop now before I confuse things worse. :nuts:
Posted 18 years ago2005-12-13 05:59:16 UTC Post #151996
1-
only those entities within the trigger_transition will be taken to the new level.
so should I cover the monster that vanishs with trigger_transition or should I cover all of the monsters?
2-
? The monsters change levels with you. If the areas aren't identical,
how can,I make'em identical

:
Posted 18 years ago2005-12-14 08:08:03 UTC Post #152231
guys?anyone? :aghast:
Posted 18 years ago2005-12-14 09:06:52 UTC Post #152237
If you want to make a teleportation based transation copy the last place and use it as a base layout for the starting point of your other level. ;) If it's not teleportation then just copy the area place the info_landmarks and all, afterward place the trigger_transion all over that place so all the monsters in there will come with you to the next level. ;)
Posted 18 years ago2005-12-14 10:01:32 UTC Post #152242
thats your problem Elon you just dont read!
so should I cover the monster that vanishs with trigger_transition or should I cover all of the monsters?
Should I cover the monsters that vanishes,or should I cover them all(the monsters that vanish AND the monsters which appear,beacuse some of them appears and some of them not)Do I make myself clear,maggot?(=joke,do not take seriously like you guys usually do)
Posted 18 years ago2005-12-14 12:05:57 UTC Post #152260
joke,do not take seriously like you guys usually do
Even by putting that on the end of your post, you still look like a bit of a cunt, saco.

And by 'keep the maps identical, I'd assume that means that when the level changes, whatever brush the monster was standing on should have one in the same position in the next map, to stop it falling off. Same places and dimensions within that area. :)
Posted 18 years ago2005-12-14 13:31:14 UTC Post #152274
the monster was standing on should have one in the same position in the next map, to stop it falling off
k,I ll try them all then post.

what's cunt?
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