As you can guess by the title, this is a thread by me about my maps.
In the past Easter holidays, I made a HLDM and a HL map. However, the maps I've posted about in the forums are all for the Source engine.
Since these maps require harder work, I'd like to establish some sort of order or priority based on what the community finds more interesting.
I know what map the CS:Source community wants, and probably what Freshed will say if he sees this thread.
In order of when I started each:
Carceri: this HL2 singleplayer map looks great, but I can't find a way to include good gameplay in it. Some parts are just too big.
Tinnos:Source: this HL2DM proyect is sort of blocked. As many people observed, it just feels like HL, only a bit prettier. My bump map experiments began here.
cs_fallingwater: the cs:s version of Kaufmann House. It requires a lot of rework in the outside area in order to be playable. Tough one.
dm_sacrifice: There's very little actual mapping of this HL2DM project, but a lot of ideas and concepts have been decided. It could be a very original map. It would also need a lot of new materials.