WADs from BSPs? Created 17 years ago2006-05-04 23:51:23 UTC by Biax Biax

Created 17 years ago2006-05-04 23:51:23 UTC by Biax Biax

Posted 17 years ago2006-05-04 23:51:23 UTC Post #178474
Is there any way to extract textures from BSP files?
Posted 17 years ago2006-05-05 00:01:47 UTC Post #178476
Decompile the map.

When the map successfully decompiles--it doesn't always--, it will create a seperate wad with the used textures.

Clicky here for decompilers.

However if you're planning to use the textures, make sure you ask the creator for permission first.
Posted 17 years ago2006-05-05 00:56:31 UTC Post #178482
Awesome, thanks. Well I was specifically wanting treeline textures from official DoD maps, that's allowed, isn't it?
Posted 17 years ago2006-05-05 01:07:54 UTC Post #178484
You cannot allways decompile a map though. I had few cases when decompilers just crashed, and i couldn't help it.
Posted 17 years ago2006-05-05 01:17:15 UTC Post #178485
Yeah, I wish I knew why that was. I've tried different decompilers on the same map that won't compile, but no luck. A glitch for certain map?

@Biax: If they're from official maps, just get the textures from "day of defeat.gcf"
Posted 17 years ago2006-05-05 02:41:22 UTC Post #178489
you can add a entity with a certain name or property or something which tells the decompiler to crash. i thinks its 'nodecomp' or something.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-05-05 04:30:55 UTC Post #178505
If they're from official maps, just get the textures from "day of defeat.gcf"
I couldnt find that anywhere in the half-life/dod directory, where is it?
Posted 17 years ago2006-05-05 04:34:32 UTC Post #178506
Steamapps folder
Posted 17 years ago2006-05-05 04:51:44 UTC Post #178509
Hmm, I dont have the steam version of dod, and the decompiler crashes on the dod maps. Gah! I cant win!!
Posted 17 years ago2006-05-05 04:57:08 UTC Post #178510
If you have the WON version, just get the wad should be in the pak file.
Posted 17 years ago2006-05-05 04:57:39 UTC Post #178511
Then try searching dod's pak file for the wad.
Posted 17 years ago2006-05-05 05:11:03 UTC Post #178514
Um, Elon...I just said that.

Besides there is no "searching" required, as the wads are not in any folders afaik.
Posted 17 years ago2006-05-05 05:12:15 UTC Post #178515
Rowleybob, notice the time we both posted. ;)
Posted 17 years ago2006-05-05 05:15:02 UTC Post #178516
LOL sorry :P
Posted 17 years ago2006-05-05 12:19:06 UTC Post #178560
You can use newer versions of GCFscape to open bsps and get include textures, too.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-05 12:53:16 UTC Post #178566
you can add a entity with a certain name or property or something which tells the decompiler to crash. i thinks its 'nodecomp' or something.
Chicken: Do you know anything about this...since you are a coding guru?

And also, any ways to possibly get around it?
Posted 17 years ago2006-05-05 13:34:21 UTC Post #178574
you can add a entity with a certain name or property or something which tells the decompiler to crash. i thinks its 'nodecomp' or something.
I don't think that works, but if it does you could just open the map in notepad and remove the entity.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-05 14:38:29 UTC Post #178583
Makes sense, don't know why I didn't think of that...

Then can you think of an explanation why some maps despite all efforts will not compile?
Posted 17 years ago2006-05-05 17:26:41 UTC Post #178595
I'm guessing that it's maps with bad clipping or complex vertex manipulation.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-05 18:02:07 UTC Post #178596
Just something odd that messes up the decompiler. Those programs can contain bugs, too... :)
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