any tips on reducing clipnodes...?
yes i read the article on tommy14, but i was nothing but confused.
thanks.
Created 18 years ago2006-05-27 23:45:14 UTC by rincon
all the 3d 'space' a player can get to is broken up into convex regionsSo maybe if you clip/sky any open-air regions of your map where the compiler "thinks" a player may want to walk, but you know they won't, it will cut you clipnodes down.