Half-Life: Hostage Situation Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 18 years ago2006-05-11 16:04:38 UTC Post #179509
The physics in HL:HS is really basic and in no way to be called spectacular. But i geuss its a nice addition.
Posted 18 years ago2006-05-11 16:09:23 UTC Post #179510
Teh checkzored texture is always Leetness :) .

From now on, i shall call Uvmapping Ravensburger 3dpuzzle ;) AAAR!!
Posted 18 years ago2006-05-11 16:25:12 UTC Post #179513
Finishd it, had to conver the stock twice to a bmp though, i forgot to include the sexy groove on the layout, and somehow you always find the errors after you apply the texture.
User posted image
Some parts are actualy mapped that i doubt will be seen a lot, but hey, you do it good or you dont do it :) .
Posted 18 years ago2006-05-12 10:07:08 UTC Post #179590
the four ridge things on the side of the receiver look a little too bright/contrasty compared to the rest of the gun.
Posted 18 years ago2006-05-12 10:39:31 UTC Post #179594
Those ridges look alright to me, they are raised after-all and would catch more light. Love the way this is coming along. :)
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-05-12 10:48:50 UTC Post #179595
pepper, just remember for the animation. nothing really big is needed, a gun like the uzi in skilled hands really just jerks around, like the HL2 smg, no real recoil effects would be needed. so don't tax yourself
Posted 18 years ago2006-05-12 14:40:09 UTC Post #179638
hmm, yeah.

But really, i just hate getting it all in-game, its part of my love/hate relationship with G-max.
Posted 18 years ago2006-05-13 08:10:18 UTC Post #179735
Reminds me of the Sven Co-Op Uzi...Good job.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-05-13 10:18:54 UTC Post #179754
uzi's are good... what weapon is this going to replace though, the 9mm?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-13 23:21:57 UTC Post #179896
new weapons, no replacements
Posted 18 years ago2006-05-14 04:18:50 UTC Post #179928
Yes, but i just realized that we may have another problem, since i would compile the weapons on the base animations of the glock/mp5 it might cause a problem, since the animation will be different, but share the same name, im not quite sure if half-life can handle this.
Posted 18 years ago2006-05-15 22:58:30 UTC Post #180338
doesn't matter. it will only work if the names the same anyway. muzzles going to copy the code for a weapon and tell it the new model name. it will then work like the copied weapon with the new model. hence it willo only work with the same names.
Posted 18 years ago2006-05-16 03:57:50 UTC Post #180361
Yep.

Same code, only a couple of name changes like CUzi instead of CMp5 or whatever that gun is named. :)
Posted 18 years ago2006-06-02 20:35:00 UTC Post #183392
ok, come on! you've all fallen asleep!
I want an update report!

Muzz, is your e-mail sequence sorted?

Gargly, how is your awsome ending going?

Pepper - all in the modelling world is well?

ChickenFist - No progress reports from you yet.. i'd like to see some screens please.

Daubster - you keep me updated over msn, but perhaps you could take a few more screenshots and post them?

wait.. who the hell is doing chapter 2??!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-03 06:46:49 UTC Post #183471
That's it, keep it up.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-06-03 07:53:59 UTC Post #183482
zzzZZZzzzz Oh sorry...Sleeping on the job...I'll get back to advertising like a slut.

Seventh Monkey is doing Chapter 2 ;) A plot twist! The Discombobulator re-appears and sends our hero to TWHL.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-03 17:01:02 UTC Post #183562
Sorry for being slow, i've been really really busy lately. I'll give you some screens on msn sometime.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-06-06 07:04:24 UTC Post #184012
I kinda lost interest. :cry:
My part is still not finished cuz im having trouble with the look of Gordons appartment. Dunno whats wrong with it, i just don't like it, and i don't feel starting all over again. That why i kinda quit working on it...
Posted 18 years ago2006-06-06 07:19:45 UTC Post #184013
Was it a big part? I'd be... interested, otherwise. Not right now, but in a few weeks' time.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-06-06 08:54:05 UTC Post #184015
I'm working on my part and since everyone's still busy - I'll add another map to my chapter.
I can't really say, when my chapter will be done, although I should really be finished within 2-3 weeks.
And yea, I'll take some extra screenies from my chap. I'll send em to through MSN, Hunter.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-06-06 09:17:21 UTC Post #184018
cool cool.. from school..
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-06 10:09:30 UTC Post #184027
Only one texture left then the modeling is done. Though i have no frickin idea how im all going to get it into half-life. But in a few weeks i should have the time to figure it out.
Posted 18 years ago2006-06-06 10:22:25 UTC Post #184028
I have an elevator shaft with some stuff built around it, two rooms, and the ending to do.
Posted 18 years ago2006-06-06 11:39:00 UTC Post #184039
AREN'T YOU GUYS DONE YET!?!?!?!?!?!?
Posted 18 years ago2006-06-06 11:43:26 UTC Post #184040
not yet.
on a side-note:

this mod has been in production for 18 months!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-06 12:00:04 UTC Post #184043
Impressive.

So, you want a hand?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-06-06 12:01:56 UTC Post #184044
depends if muzz is gonna get a grip and finish or not...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-06 12:34:42 UTC Post #184049
I um, proably could finish for him. I just need the time, I have alot on my plate this month
Posted 18 years ago2006-06-06 12:48:11 UTC Post #184051
Were always faster then valve arent we? and i only started the first weapon only 6 months ago :) .
Posted 18 years ago2006-06-06 13:31:36 UTC Post #184054
I see that everyone is still working on it. Geuss i can't drop out now. :)

So yay for that. :)
Posted 18 years ago2006-06-06 13:45:21 UTC Post #184057
yay muzzeh!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-23 15:03:20 UTC Post #186566
So, how far is everyone?

I only need to do one skin for the UZI. Then il contact Rim to see if he wants to animate and compile them. Then its up to Muzz to add them to the DLL.

How about the mapping?
Posted 18 years ago2006-06-23 18:05:52 UTC Post #186608
i could finish it pretty quickly, but im gone for two weeks.
Posted 18 years ago2006-06-23 21:17:02 UTC Post #186627
Slooooooooow.
Posted 18 years ago2006-06-24 03:40:39 UTC Post #186652
Yup..
Time for a report.

Hs4a - bugs fixed, ready for beta testing
Hs4b - minor bug fixes required, semi-ready for beta testing
Hs4c - ready for alpha testing, fixing architecture
Hs4d - just started, 10-15% done


That's about it..
Daubster DaubsterVault Dweller
Posted 18 years ago2006-06-24 05:21:35 UTC Post #186666
You guys know, that whne this is finished, it's gonna have to kick ass ;)
Posted 18 years ago2006-06-24 05:35:55 UTC Post #186669
Indeed. It should.
Posted 18 years ago2006-06-24 16:23:51 UTC Post #186743
No pressure eh hunter :P
Posted 18 years ago2006-06-24 16:34:02 UTC Post #186745
none :D
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-24 16:53:34 UTC Post #186746
Yay!
Posted 18 years ago2006-06-26 05:38:34 UTC Post #186962
I can assure you that you will not come in, and if you are then i will leave. I can take a lot but that would be to much shit.

Heck, if we would accept you then i dont give this mod any hope.
Posted 18 years ago2006-06-26 07:34:13 UTC Post #186971
actually, I dont think they would even recruit Kasperg after 18 months...
ok, not kasperg but someone. :P
Posted 18 years ago2006-06-26 07:37:25 UTC Post #186972
If you need a good SP mapper, I can help! Really, I need something to do. Even if it something small.
Hahahahaha! wipes tear from eye
You think with your current reputation here you would ever be accepted or even considered to help with something like this?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-06-26 22:21:49 UTC Post #187055
Faliur, when your best just isn't good enough. ;)
Posted 18 years ago2006-06-27 11:17:02 UTC Post #187130
As much as I'm sure you'd get the mod moving...Hunter just has some weird grudge againt you which I think is connected to me...Perhaps he's jealous since everyone says Hunter is my slave or some random crap like that.

Pah what's this mod again? Been so long since I saw a demo or progress.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-30 06:44:23 UTC Post #187565
Went round to his house today forgetting hes in ireland... ?_?

He says hell try fix my hammer, i need him back!!!! :P
Posted 18 years ago2006-07-01 03:49:36 UTC Post #187754
honey, im home.

Jimmi :

Yeah, i'd love you to join! You're such an uber mapper that obviously your help would be the most valuable asset of this mod!
It'll also make our reputation go sky high, having someone as experianced as jimmi on the team. Your help wou-

no.. thats not what im trying to say..
Let me re-phrase.

Jimmi:

You. Are. A. Fag.
Dont EVER dirty this thread with your presense again. ever.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-07-01 05:30:26 UTC Post #187761
Hunter 1 - Jimmi 0

Werent you supposed to leave Jimmi? Dont let the door hit you on your way out!
Posted 18 years ago2006-07-01 08:47:08 UTC Post #187791
Posted 18 years ago2006-07-01 08:51:03 UTC Post #187792
Oh Girl! :nuts:
Habboi HabboiSticky White Love Glue
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