Posted 18 years ago2006-05-11 16:25:12 UTCPost #179513
Finishd it, had to conver the stock twice to a bmp though, i forgot to include the sexy groove on the layout, and somehow you always find the errors after you apply the texture.
Some parts are actualy mapped that i doubt will be seen a lot, but hey, you do it good or you dont do it .
Posted 18 years ago2006-05-12 10:48:50 UTCPost #179595
pepper, just remember for the animation. nothing really big is needed, a gun like the uzi in skilled hands really just jerks around, like the HL2 smg, no real recoil effects would be needed. so don't tax yourself
Posted 18 years ago2006-05-14 04:18:50 UTCPost #179928
Yes, but i just realized that we may have another problem, since i would compile the weapons on the base animations of the glock/mp5 it might cause a problem, since the animation will be different, but share the same name, im not quite sure if half-life can handle this.
Posted 18 years ago2006-05-15 22:58:30 UTCPost #180338
doesn't matter. it will only work if the names the same anyway. muzzles going to copy the code for a weapon and tell it the new model name. it will then work like the copied weapon with the new model. hence it willo only work with the same names.
Posted 18 years ago2006-06-06 07:04:24 UTCPost #184012
I kinda lost interest. My part is still not finished cuz im having trouble with the look of Gordons appartment. Dunno whats wrong with it, i just don't like it, and i don't feel starting all over again. That why i kinda quit working on it...
Posted 18 years ago2006-06-06 08:54:05 UTCPost #184015
I'm working on my part and since everyone's still busy - I'll add another map to my chapter. I can't really say, when my chapter will be done, although I should really be finished within 2-3 weeks. And yea, I'll take some extra screenies from my chap. I'll send em to through MSN, Hunter.
Posted 18 years ago2006-06-06 10:09:30 UTCPost #184027
Only one texture left then the modeling is done. Though i have no frickin idea how im all going to get it into half-life. But in a few weeks i should have the time to figure it out.
Posted 18 years ago2006-06-23 15:03:20 UTCPost #186566
So, how far is everyone?
I only need to do one skin for the UZI. Then il contact Rim to see if he wants to animate and compile them. Then its up to Muzz to add them to the DLL.
Posted 18 years ago2006-06-26 07:37:25 UTCPost #186972
If you need a good SP mapper, I can help! Really, I need something to do. Even if it something small.
Hahahahaha! wipes tear from eye You think with your current reputation here you would ever be accepted or even considered to help with something like this?
Posted 18 years ago2006-06-27 11:17:02 UTCPost #187130
As much as I'm sure you'd get the mod moving...Hunter just has some weird grudge againt you which I think is connected to me...Perhaps he's jealous since everyone says Hunter is my slave or some random crap like that.
Pah what's this mod again? Been so long since I saw a demo or progress.
Posted 18 years ago2006-07-01 03:49:36 UTCPost #187754
honey, im home.
Jimmi :
Yeah, i'd love you to join! You're such an uber mapper that obviously your help would be the most valuable asset of this mod! It'll also make our reputation go sky high, having someone as experianced as jimmi on the team. Your help wou-
no.. thats not what im trying to say.. Let me re-phrase.
Jimmi:
You. Are. A. Fag. Dont EVER dirty this thread with your presense again. ever.