Sub-model Question Created 17 years ago2007-01-07 12:40:23 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 17 years ago2007-01-07 12:40:23 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 17 years ago2007-01-07 12:40:23 UTC Post #208900
Is there any way to make a sub-model of a main model (hlmodel02.mdl) into a main model (hlmodel.mdl)? I am having all kinds of problems in game with a model swapping sub-models when running different animations. I needed to force a certain sub-model but it's too buggy and I would like to make the sub-model into a separate (standalone) model. I'm thinking this can be done in 3Ds Max or something like that...
Posted 17 years ago2007-01-07 20:27:31 UTC Post #208935
Of course that's possible. I'd suggest Milkshape 3D over 3DS Max or any other high-poly modelling package for this, as it contains a HL model decompiler/compiler all in itself. It then takes some fiddling with the .qc file before you recompile it. I don't remember all the stuff exactly though, and it depends a bit on what exactly you want/need.

So, what model are we talking about, and what kind of problems are you having with these submodels?
Posted 17 years ago2007-01-07 21:30:23 UTC Post #208944
I would like to use a cool HEV Helmet guy model I found to replace or act as the default barney model for my mod. There won't be any security guards so the regular barney model won't be used anyway. I used spirit to force the model and sub-model (the model had about 5 sub-models). The problem is, the model I want to use for the barney model is one of the sub-models and the model doesn't have all the matching barney animations. When in-game the barney model is all bugged and the sub-models switch and the animations are not right at all. I would like to take the sub-model, apply the default barney animations, and then use it to replace the default model.
Posted 17 years ago2007-01-08 06:23:59 UTC Post #208973
You have to take the mesh from the HEV model and apply it to Barney's skeleton.

I could do it for ya if need be.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-08 17:07:04 UTC Post #209020
That would be great if you could do it. I'm not all that model savvy so I probably wouldn't be able to figure it out. I'm think I might try anyway but if you could do it I'll make sure to add you to the mod's credits. Thanks!
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