Half-Life: Hostage Situation Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 17 years ago2007-01-25 06:22:25 UTC Post #210505
Not at all that bad, Hunter, in fact, quite good! But i agree about the masked shotgun dude. The default low def shotgun dude from the original game looks pretty much the same...
Posted 17 years ago2007-01-25 08:16:22 UTC Post #210513
Heheh.. Not too shabby. :)
I'd say making a pack of generic grunts (nothing too new, maybe just changed colours of the uniform, faces covered by masks, etc.), along with the main guerilla guys (like the ones you've made), since it's gonna be pretty weird seeing them repeat all the time.

Muzz could just make a monster_guerilla (same as hgrunt, only with another model).
The monster_guerilla could also be slightly more powerful, shoot in full auto, not just short bursts, have more hp, etc. making him like a mini-boss. :)

Btw, what does M.A.C.U mean again?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-25 08:39:34 UTC Post #210515
Muzz could just make a monster_guerilla (same as hgrunt, only with another model).
The monster_guerilla could also be slightly more powerful, shoot in full auto, not just short bursts, have more hp, etc. making him like a mini-boss.
Argh. Do you really need that? I can't model a new grunt for you, but if you have a grunt model, with the animations as the original one, then it might be possible... But it takes time.
Posted 17 years ago2007-01-25 09:38:02 UTC Post #210516
Good news, i got the models from G-max into Blender, wich has better HL support i hope.

i first exported it to a MD3 with the Gamepack, then i imported in Lithunwrap from wich i exported it to the Wavefront .OBJ format. All i need to do know is get the textures right.

And here is the evidence.

User posted image
Posted 17 years ago2007-01-25 09:52:59 UTC Post #210518
and where is the evidence? =D
Btw, what does M.A.C.U mean again?
It's not important since it's never revealed in-game, but i believe it was Militia Against Cover-Ups
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 09:55:02 UTC Post #210519
Got the textures working now too, so now all that is left are figuring out the animations, wich shouldnt form too much of a barrier i hope.
Posted 17 years ago2007-01-25 10:19:49 UTC Post #210520
Suh-weet. ^^
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-25 11:11:10 UTC Post #210522
What about the monster_guerilla, Daub? I can only base it off the original human grunt (LD version).

Omg! HLHS is back on track it looks like. ^^
Posted 17 years ago2007-01-25 12:49:11 UTC Post #210527
The second grunt from the left looks like he's drunk.
Posted 17 years ago2007-01-25 13:56:28 UTC Post #210529
/me looks around and smiles.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 15:43:26 UTC Post #210538
What about the monster_guerilla, Daub? I can only base it off the original human grunt (LD version).
Yeah, that's what I had in mind.
What about the increased HP, increased fire rate, etc?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-25 15:50:19 UTC Post #210540
increased HP and damage is easy.. you just edit the.. oh what is it? skills.cfg i think...

But rate of fire.. i think that'd require research and codingz!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 16:12:32 UTC Post #210542
And Hunter, you also wanted a duplicate monster? What was it again?
Posted 17 years ago2007-01-25 16:20:53 UTC Post #210543
scientist.
monster_hostage
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 16:24:50 UTC Post #210544
so Daubster, you skin monster_militia, and i skin monster_hostage?

edit:

crap. sorry for double-post.
If so, i can get you people's faces from IL2: Sturmovik, like the ones i used for mine. There's about 100 different photos of people from Russia, Germany, Finland, England and Middle-East
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 16:50:08 UTC Post #210546
That second guy has eyes that reminds me of Zombieloffe :
Still they look top quality.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-01-25 16:51:24 UTC Post #210547
Is that you in your avatar? The person in the mugshot looks like he slept on his hair and still has a hangover.
Posted 17 years ago2007-01-25 16:59:39 UTC Post #210548
that is indeed habboi.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 17:26:51 UTC Post #210551
Darn.

Daub, the hgrunt rate of fire is not difined in the code, and i can't find anything that could change. It has something to do with the fire animations of the grunt. The grunt has three of them, and it fires a burst on every animation. Removeing the last two animation of the grunt might fix it. I don't know how. :/
Posted 17 years ago2007-01-25 17:54:48 UTC Post #210552
in the .SMD are all the animations that need to be compiled into the model, and there should also be a line of code somewhere that tells it to randomly play them i believe, same as the idle1 idle2 etc animations.
Posted 17 years ago2007-01-26 12:30:29 UTC Post #210633
Posted 17 years ago2007-01-26 12:38:59 UTC Post #210635
looks good.. Erm, the interior one needs different textures.. I mean, this isn't black mesa. It's a nuclear warhead facility.

glad to see you're still alive
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-26 13:39:33 UTC Post #210641
hsh1.rmf opened
Posted 17 years ago2007-01-26 14:28:00 UTC Post #210647
Those are looking good. Just a hint for future screenshots, turn on AA/AF filtering.
Posted 17 years ago2007-01-26 14:58:36 UTC Post #210649
There is no AA/AFin HL itself, im sure your meaning card settings?
Posted 17 years ago2007-01-26 15:14:41 UTC Post #210651
Posted 17 years ago2007-01-26 19:10:30 UTC Post #210672
Because i love you people so much and to prove that i got the little f**ker out of G-max into Anim8or and thus allowing me to export it to a commenly handled format in wich i can hopefully compile this into a model. Wich seems unlikely right now because i hate blender and milkshape hates me.
User posted image
Posted 17 years ago2007-01-26 19:30:11 UTC Post #210675
Heh looks nice, I hope HL doesn't make it look too degraded.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-01-26 19:34:26 UTC Post #210676
great, pepper
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-26 19:41:09 UTC Post #210677
Good job indeed, but I'm always worried custom models won't mix with the old Half-Life ones. Maybe if you include the high-def models with the mod, and edit the skins slightly, or something...
Posted 17 years ago2007-01-26 20:26:53 UTC Post #210680
We allready agreed on it that we're gonna use the low def weapons to hold on to that HL feeling, but you have point there: default LD weapons mixed with uber weapons modelled by the pepporz... Uhm, hello? :nuts:
Posted 17 years ago2007-01-26 20:35:36 UTC Post #210682
I too thought the low-def weapons were good a while ago, when the maps still had a Black Mesa-ish feel to them, but now that they're all realistic looking, I think it's a bad idea. But whatever. I don't have much say these things anyway, I'm just a lowly mapper who needs to get to work.
Posted 17 years ago2007-01-26 22:02:18 UTC Post #210683
don't be dissin blender pepper, it really is the most inovative modeling tool ever.

Chapter 6 can be done as soon as you guys start nearing the end
Posted 17 years ago2007-01-27 06:42:31 UTC Post #210713
Nice, pepper. :o
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-27 07:36:36 UTC Post #210714
Oh indeed, very sexeh~ :>
Posted 17 years ago2007-01-27 10:13:42 UTC Post #210720
it's really just texture resolution that separates pepper's sexy offspring from the default weapons, isn't it? Can we not just retexture them?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-27 13:44:07 UTC Post #210767
Yes, texture reesolution is the biggest change, but lest not jump to conclusions until i got it all into Half-life Mkay?

Garg, blender could be a good piece of software if it werent for the fact that it is even worse documentated then G-max.
Posted 17 years ago2007-01-27 22:17:15 UTC Post #210861
Pepper: looks great, but wouldn't you buying a real copy of 3DS Max make your life so much easier! Sell children if you have to! :P

ChickenFist: Looks nice, but I agree about the BM textures.

Srry: No screenies yet?! GET ON IT BOY! :P

Keep it coming bitches!!1 :P
Posted 17 years ago2007-01-27 22:23:02 UTC Post #210863
hahahaaha, "buy"
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-27 22:23:55 UTC Post #210864
Wouldn't having $3,500 to blow make everybody's life easier?
Posted 17 years ago2007-01-27 22:32:09 UTC Post #210866
Argh I didn't know it was that expensive!!.. Meh!

Penquinboy: perhaps you could pm me--and Pepper--some alternative "methods" ? :P
Posted 17 years ago2007-01-27 22:55:35 UTC Post #210868
s'called torrenting. www.torrentspy.com
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-28 00:06:17 UTC Post #210873
Posted 17 years ago2007-01-28 05:27:57 UTC Post #210890
I actualy have the money, but it is resserved for my drivers license :) .
Posted 17 years ago2007-01-28 05:35:13 UTC Post #210891
Ha, well, it's kinda refreshing to hear every once in a while that somebody's not willing to pirate something just to get the software they want.
Posted 17 years ago2007-01-28 06:01:08 UTC Post #210892
www.scrapetorrent.com pwns all.
It's one search engine, that searches through all of the most popular torrent sites (bt, piratebay, mininova, btjunkie, demonoid, torrentspy, etc.)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-28 07:52:44 UTC Post #210896
The Pirate Bay is the best torrent tracker site around. Legal threats > all, it makes up for their lack of seeders.
But yeah, scrapetorrent's handy for checking through multiple sites.
Posted 17 years ago2007-01-28 08:14:34 UTC Post #210898
Okay, okay, people, I think we get it. If you want to find a torrent, you'll go to any number of torrent sites you've probably already heard of. Back on topic now, please.
Posted 17 years ago2007-01-28 11:17:31 UTC Post #210905
agreed, srry =D

First ever screenshots of HS5B will probably be up today. Depends on smooth compiles.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-28 11:37:56 UTC Post #210906
Im working on my part again. :D
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