func_cameras? Created 20 years ago2004-04-06 11:24:13 UTC by Unbreakable Unbreakable

Created 20 years ago2004-04-06 11:24:13 UTC by Unbreakable Unbreakable

Posted 20 years ago2004-04-06 11:24:13 UTC Post #21394
What are they and how do the work?

Is there a tutorial?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-04-06 11:40:02 UTC Post #21397
chek the example map vault, i made a map about it and iam working on a tutorial again. after the last one was lost in a crash
Posted 20 years ago2004-04-06 13:21:28 UTC Post #21412
ok thanks
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-04-09 13:34:21 UTC Post #21861
Yes, I've been wondering how to make in-game cinematic sequences such as the ones you find in Blue Shift. . .
Posted 20 years ago2004-04-09 14:13:11 UTC Post #21865
well, there are 4 ways to be fair, but for cinamatic there are to,
1:you let the camera follow a path_track ore path_corner route.
2: let the camera target the func_train adn letthe func_train follow a route wich you want
Posted 20 years ago2004-04-09 20:13:17 UTC Post #21925
Hmmmm . . . Okay, cool. I've got a few interesting ideas for this map I'm working on. Would it be possible to actually see yourself (as in the player model) while the camera position is moving around?
Posted 20 years ago2004-04-09 20:42:50 UTC Post #21927
Yes it is possible
Posted 20 years ago2004-04-09 20:43:51 UTC Post #21928
You should download my cs map unfinished_subway in unfinished stuff that has a few camera sequences in it
Posted 20 years ago2004-04-10 12:50:55 UTC Post #21994
I've been playing around with it (oh, and they're trigger_cameras, not func_cameras ;) ) and I've gotten it to work just the way I want in Spearhead. The camera pans around to where you can see yourself and slowly zooms out so that you can see two marines standing on either side of the tunnel, and the timing of Diabolical Adrenaline Guitar is great when it starts playing. :D
Posted 20 years ago2004-04-10 12:52:33 UTC Post #21995
Yeah, music's excellent. One thing though, you won't always see Gordon. You see your multiplayer character, so if someone plays as "zombie" they'll see a nasty zombie!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 12:56:23 UTC Post #21996
Lol. I noticed that as well, but when you run the .bsp, it seems to fix it. :)
Posted 20 years ago2004-04-10 13:01:36 UTC Post #21997
i hope so
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