I'm not talking! Created 16 years ago2007-06-04 19:22:32 UTC by Felix The Third Felix The Third

Created 16 years ago2007-06-04 19:22:32 UTC by Felix The Third Felix The Third

Posted 16 years ago2007-06-04 19:22:32 UTC Post #224431
A problem with my scripted_sentences, this time. I obviously don't do a lot of single-player mapping.

I'm trying to get a barney and scientist to talk to each other once the barney sees the player. That part works fine, but parts of speech triggered by the multi_manager are late or often not even playing. All sentences are set up correctly. What is delaying them? Thanks in advance.

EDIT: Ironically, I didn't check the tutorials first... This can be deleted.
Posted 16 years ago2007-06-05 01:58:27 UTC Post #224455
This happens to me and avbiously to every one else. in my map i set up a think but if i stear at the barney or scientist they turn at me and pff sentence done. thats why i usualy put then behind a glass :biggrin:

maybe u could do the same. the probably is a solution but i dont know it.
Skals SkalsLevel Designer
Posted 16 years ago2007-06-05 05:27:30 UTC Post #224473
I tend to check the 'Gag' Flag on anyone I involve with scripted_sequences and make the scripted_sentences 'Interrupt Speech'

That way they don't try and use the pre-set idle chatter and can talk fluently without cutting the sentence short too.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-06-06 13:46:14 UTC Post #224614
Yeah, that tutorial didn't really cover it, but that helped, Urban and Ghetto.
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