The Free Texture Thread! Created 17 years ago2007-07-07 15:48:03 UTC by The Mad Carrot The Mad Carrot

Created 17 years ago2007-07-07 15:48:03 UTC by The Mad Carrot The Mad Carrot

Posted 17 years ago2007-07-07 15:48:03 UTC Post #227806
Showcase and share your selfmade textures!

Made some textures, but never used them in your maps? Showcase them here and make them available for everyone!

I personally suck at texture making, but sometimes i give it a try, so here are some of my crappy one's i never used:
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Crap.
Posted 17 years ago2007-07-07 15:56:26 UTC Post #227807
Couldn't do any better, but yeh, crap. :glad:
Posted 17 years ago2007-07-07 16:06:33 UTC Post #227808
Gah! Pressed refresh while typing my reply...

I started texturing not too long ago and tried reskinning a HL2 NPC for my horror map. Since it wont see the light of day you can see it here: http://www.habboi.co.uk/2dgallery.shtml

Also you can see my poor attempts in the past here: http://www.habboi.co.uk/textures

Making textures can be quite fun though.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-07-07 16:06:36 UTC Post #227809
Uhh... i like the second texture but i see no point in it.

Any ways, iv made some good textures 'eg. walking around my house taking pictures of stuff' but i think i dont have the wad any more
Skals SkalsLevel Designer
Posted 17 years ago2007-07-07 16:08:41 UTC Post #227810
Some stuff i still have.
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got em all separately but couldn't bother uploading them all.

change this into texture + sprite topic then ill post some shitty sprites of mine lol
Skals SkalsLevel Designer
Posted 17 years ago2007-07-07 16:56:27 UTC Post #227818
You didn't made that, i know that theme! You just added that graffity logo!
Posted 17 years ago2007-07-07 17:42:01 UTC Post #227826
^ Busted! :glad:
Posted 17 years ago2007-07-07 17:49:42 UTC Post #227828
Is he doing this right?
Posted 17 years ago2007-07-07 18:52:46 UTC Post #227832
A couple I've made that suck less than the others.
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Posted 17 years ago2007-07-07 18:55:18 UTC Post #227833
Here's some I was going to use for a map set in a volcano or something... I personally think I made them a bit dark, but I still like them.
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The lava texture isn't just the default one from DMC, it's been edited a bit. As for the textures with the swirling clouds... see if you can figure out what those were for. ;)

Edit: Yes, BMP. These are for others to use, right?
Posted 17 years ago2007-07-07 19:43:37 UTC Post #227840
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My first source texture used to get my position on the Event Horizon Team (scaled down to 256 from 512)
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My second source texture used to get my position on the Event Horizon Team (scaled down to 256 from 512)
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A sign from The Complex (later named CENCOM). Crap PSP job.
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A similar texture made for CENCOM two years later.
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My Nintondu texture. For use in CENCOM.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-07 19:46:11 UTC Post #227841
I created a full set of ANSI/OSHA safety signs for Black Mesa, here's a couple composite sheets;
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You can see the rest of them here. (These signs are decalstest0001-0006).

I've also created some other decal sets for Black Mesa for areas that require some paper clutter, posters, etcetera.
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Again, you can see the rest of them here.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2007-07-07 21:32:57 UTC Post #227844
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...mud!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-07-07 21:39:38 UTC Post #227845
awh. i cant really reveal any of my recent ones. they've all been for HS :P
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-08 11:18:16 UTC Post #227935
Hot damn Rabid those are good. And that mud is pretty awesome. I can almost touch it.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-07-08 12:28:30 UTC Post #227942
A bunch of textures I've made for various maps:

Rocks:
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Same rocks with snow on:
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Cobble wall:
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Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-12 09:27:53 UTC Post #228677
*grins at Daubeh.

now i wanna work on it again =]
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-13 01:01:22 UTC Post #228762
Very nice mud texture :)
Posted 17 years ago2007-07-13 01:14:16 UTC Post #228765
thx.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-07-13 04:27:43 UTC Post #228773
We should probably make a Texturing Tips thread, like our Mapping Tips thread. I think we would get some valuable information out to the public.
Posted 17 years ago2007-07-15 21:18:16 UTC Post #229068
This is my first map texture ever. Other than this I've only done two shitty, unfinished model skins. Map textures a different from polymer :|
I guess its a dirt trim or something, I don't even know.
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Posted 17 years ago2007-07-16 08:26:56 UTC Post #229110
pretty nice. does it tile?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-16 09:19:49 UTC Post #229114
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They all tile in some direction. Seeing as I don't really map for goldsource anymore i'm eventually going to release them and many more i've made in a big wad.

And yes, some of them are edited from famous wads.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-07-18 08:01:45 UTC Post #229432
Nice volcanic textures there, srry! I might have a use for them in the level I'm currently working on; if I use 'em I'll credit you (and let you know!)

As for textures I've made: nothing really worth speaking of. Level-specific signs, mostly, and a couple of textures built from other people's images for a specific purpose... And I made a tiled floor texture from a digital photo of my own tiled floor -- but then it got deleted from the level I'd used it in ('cos the room in which I'd used it had to go, for space reasons...)
Posted 17 years ago2007-07-18 08:13:19 UTC Post #229436
Nice texers, strider!
Posted 17 years ago2007-07-18 08:36:52 UTC Post #229442
Thanks. :>

I'm trying to find all my other textures.. have about 30 discs to go through and no idea where to start. :<
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-07-18 08:40:29 UTC Post #229443
hwo do u texutre plz :roll:

These look really good for Goldsrc. How are they made? Is it difficult?
Posted 17 years ago2007-07-18 08:56:20 UTC Post #229448
I work with Fireworks and Photoshop. I've got an archive of about 1000 free textures/photos etc. from which I mix and match, blend together and so on. I then use things like the burn and dodge tools, and contrast and saturation to add depth and highlights.

I guess it's sort of up to having a good eye for details, I don't really know tbh. I'm never really happy with how the contrast turns out in my textures.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-07-18 19:40:31 UTC Post #229509
Strider, those textures look very similar to submerged.wad. :/
Posted 17 years ago2007-07-18 19:51:02 UTC Post #229511
And yes, some of them are edited from famous wads.
@darkphoenix: I'd love it if you used them. I got 'em from pictures I took at the Grand Canyon, and it would be good to see that they went to some use.
Posted 17 years ago2007-07-18 22:02:18 UTC Post #229521
Yeah, the last two in the first of my pics are edited from submerged.wad to look less like plastic and more like metal.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-07-24 10:05:57 UTC Post #230106
Hey, Daubster, I recognise the first three of yours as being for coldcase. That map was done too, until my computer had a hard drive failure. :( Sorry they never got used.

As for my own textures, I'll post the one to three I have made when I find them....
Posted 17 years ago2007-07-24 10:12:44 UTC Post #230108
Hoshi, sorry to hear bout the failure.
No problem bout them not being used, twas pretty interesting making them. I'll just probably include them in a texture pack or something. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-24 10:16:22 UTC Post #230109
GIEF TEXTURE PACKS! :biggrin:
Posted 17 years ago2007-08-06 15:42:41 UTC Post #231421
i fiind most of my textures on google images :)
Posted 17 years ago2007-08-06 16:17:47 UTC Post #231427
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freeb

EDIT: I fixed the colors and rotated a copied layer, and it made this nifty brick pattern.
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EDIT2: I painted this one a moment ago. If you have photoshop, you can see how its pretty much made. Even though I feel stupid collapsing the first two layers (initial brick lines and the base crete texture.)

Painted Brick Texture Source File
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-07 11:12:33 UTC Post #231490
Heh, I was wondering when Rim would post here. ;o
Absolutely gorgeous. Though imo, #1 looks nicer.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-09 23:21:40 UTC Post #231730
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grass:) basic neccesity
"and i didnt make these i just found them on google and resized them"
Posted 17 years ago2007-08-10 07:31:41 UTC Post #231748
Did you make sure that they blend properly at the edges at all!?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-10 08:07:18 UTC Post #231750
there is no way the one on the bottom right tiles.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-08-10 11:33:06 UTC Post #231768
All my grass ones tile perfectly.
Posted 17 years ago2007-09-08 20:55:37 UTC Post #233716
This is a really good resource for safety signs.
Posted 17 years ago2007-09-11 01:02:07 UTC Post #233875
nice
Posted 17 years ago2007-11-05 12:42:22 UTC Post #237728
Nice textures there! can I use them ? :biggrin:
Striker StrikerI forgot to check the oil pressure
Posted 17 years ago2007-11-05 12:57:12 UTC Post #237729
Why are you asking?
Posted 17 years ago2007-11-05 13:48:53 UTC Post #237734
Still, a nice find. Moar resources plz!
Posted 17 years ago2007-11-05 13:48:57 UTC Post #237735
Eh, what are you on about Espen?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-23 05:15:27 UTC Post #239049
How does one make the texture tile so well?
Posted 17 years ago2007-11-23 07:24:41 UTC Post #239056
Use photoshop to. Offset the image and repair the edges. Don't ask me how because I've never done texture work in Photoshop, only Paint Shop Pro. (A habit that I must get out of)
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-11-26 14:08:55 UTC Post #239199
MOAR TEXERS
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:nuts:

To repair the edges in photoshop, use the "heal brush" and you can sample other parts to repair the seams. It automatically blends to match so work is minimal.

A better way is to use the High-Pass filter under other in the filters. it allows you to cut arbitrary light from your image. doing this before you heal makes the job much easier. if you do it this way, make the high-passed image a layer above your original and switch the mode to "luminosity" to correct light but not color. Flatten then offset and heal.

hope that made sense...
Rimrook RimrookSince 2003
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