Hi All,
Ok here's what I've done and yes you're porbably thinking - oh no not again!
Opened source - taken images for sky box saved them as .tga for DoD put them in the gfx/env folder where rest of skybox textures are, callled them
V2_up, dn, rt, lt, bk, ft. put into map properties environment V2_ fast compile - no vis - no rad - launch and select my new map - gets to parsing info then crashes - any ideas?
and just while we're on the topic - most source textures I see are 512x512 - will this cause crashes or should I reduce them to 256x256? I know that game will crash if large wad file used but I figured that I could chop on the wads into smaller files - by using more wads - 4 max. Using the source textures is making my map look very cool. If I use the 512x512 how much of a difference will it make in r_speeds - anyone know?