Flat-Life (HL2D) Created 17 years ago2007-09-26 08:34:10 UTC by ChickenFist ChickenFist

Created 17 years ago2007-09-26 08:34:10 UTC by ChickenFist ChickenFist

Posted 17 years ago2007-10-25 15:17:31 UTC Post #237005
Will there ever be an official single player campain released with the game?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-10-25 15:38:30 UTC Post #237007
Possibly. If I get the time/inspiration.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-25 15:50:09 UTC Post #237008
Is it possible to play the jump animation again when you wall jump and double jump. It could fix some of the tackiness, especially with a newer jump animation it could look slick.

Whats the address for the mapping guide? I'd like to try this once...
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-25 15:52:25 UTC Post #237009
Hm, probably possible. There's more for 1.1. :)
The mapping guide is here.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-25 16:47:09 UTC Post #237011
i want to test 6D stuff out on this for fun... but should i? A lot of content could leak out. :(

EDIT: Lol... 6D2D... true tetris fun. :D (Will never happen thankfully)
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-25 17:02:25 UTC Post #237016
thats an idea, someone make a map where gordon is stuck inside a game of tetris (which goes automatically), and has to jump up the blocks to escape crushage!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-10-26 22:55:14 UTC Post #237075
Yes! That's good! You gotta think of stuff like that more often. And maybe, make a level where you have to escape from the rising toxic waste!
Posted 17 years ago2007-10-28 00:52:06 UTC Post #237153
Done! Took me two hours but the Tetris level is done. Check the map vault!
Posted 17 years ago2007-10-28 07:07:05 UTC Post #237166
Nice! Realized something while playing it tough, doublejump breaks when you load game, so I fixed it!

Download 1.1!

Full changelist:
  • Fixed Shotgun's primary attack animation bug.
  • Fixed bug where Gordon could be rotated while dead.
  • Fixed bug causing things to b0rk on game load.
  • More code tweaks.
  • Added hl2d_physics console command.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-28 07:58:04 UTC Post #237170
Noticed the crash. Fixed. Also changed so the settings menu must be opened manually by pressing H. Please redownload.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-28 09:22:13 UTC Post #237180
I found this to be completely boring since it has already been done with RA, and that was multiplayer and a lot more action packed.
Posted 17 years ago2007-10-28 12:48:52 UTC Post #237185
Well, multiplayer is fucking fail and this is much better. Kthxbai.
Posted 17 years ago2007-10-28 23:38:12 UTC Post #237206
You made a really good decision to use the spirit source code. I'm making a Mario Bros. map.
Oskar Potatis Oskar Potatis🦔
Posted 17 years ago2007-10-29 02:29:42 UTC Post #237213
Plus we get to make neat particle effects with the 'locus' thingymabob.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-10-29 15:45:43 UTC Post #237252
This is turning out to be one helluva hyped mod. :o
I'd love to try out mapping for it if I had more time.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-10-29 15:47:07 UTC Post #237253
playing the jump animation again when you wall-jump and double-jump, did that get fixed yet by any chance?
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-29 16:44:06 UTC Post #237256
Do you know what would be nice? A trigger_changemodel entity so you can change player/monster models.
Oskar Potatis Oskar Potatis🦔
Posted 17 years ago2007-10-29 17:03:58 UTC Post #237258
Like.. turn a tree into a bullsquid?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-10-29 17:04:50 UTC Post #237259
yes plz.
Posted 17 years ago2007-10-29 18:07:28 UTC Post #237265
There's already an entity in spirit that does this, trigger_changevalue.
playing the jump animation again when you wall-jump and double-jump, did that get fixed yet by any chance?
Working on it, most probably fixed in next release.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-29 18:14:19 UTC Post #237268
trigger_changevalue can't change the player model.
Oskar Potatis Oskar Potatis🦔
Posted 17 years ago2007-10-29 18:18:07 UTC Post #237269
The problem is that the player model should be set before the player spawns, so you'll have to use the info_map_parameters to change player model. For now anyway.

Edit: Or wait, does it have to? I'll check it out.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-30 02:28:03 UTC Post #237317
THIS IS AWESOME.
Posted 17 years ago2007-10-31 08:01:30 UTC Post #237405
Done! trigger_set_model will be in next release.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-11-01 16:13:30 UTC Post #237463
Thonk you.
It would be awsome if you could switch between 2D/3D mode.
Oskar Potatis Oskar Potatis🦔
Posted 17 years ago2007-11-01 16:52:00 UTC Post #237465
That would ruin the whole thing
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-01 17:03:53 UTC Post #237467
:tired:
Oskar Potatis Oskar Potatis🦔
Posted 17 years ago2007-11-02 06:38:28 UTC Post #237486
Yeah, that feels pretty pointless.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-11-02 17:06:55 UTC Post #237530
Yeah,

"Half-Life : 2D or 3D if you like" is a shit title.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-11-02 19:42:33 UTC Post #237546
It's still just 3D with restricted movement either way.
Posted 17 years ago2007-11-02 19:58:15 UTC Post #237549
Half-Life: 3D but with restricted movements and third-person perspective.

Or, HL:3DBWRMATPP for short.
Posted 17 years ago2007-11-02 20:01:57 UTC Post #237550
Half-Life: 2.5D
Posted 17 years ago2007-11-02 22:54:00 UTC Post #237553
shit...
2-D = Flat

Flat-Life?

Maybe we can just stick with half-life: 2d?
Posted 17 years ago2007-11-03 01:01:41 UTC Post #237556
lol @ Flat-Life.
Posted 17 years ago2007-11-03 01:40:36 UTC Post #237557
Half-Flat.
Posted 17 years ago2007-11-06 17:24:56 UTC Post #237802
Nah, think I'll stick with HL2D, though "Half-Life : 2D or 3D if you like" is kinda awesome.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-11-06 19:02:55 UTC Post #237805
I agree, HL2D.
Rimrook RimrookSince 2003
Posted 17 years ago2007-11-06 20:26:05 UTC Post #237810
It would be awsome if you could use "Moves with" on players. Like if you wrote "lolz" as the targetname for a info_player_start, you could write "lolz" as the Moves with on a sprite, a func_wall or to create a glow effect.
Oskar Potatis Oskar Potatis🦔
Posted 17 years ago2007-11-06 22:00:10 UTC Post #237818
It would be multiplayer?

if yes, I think a nice fight mode would be like "super smash brothers", same looking like map style, deadmatch, with weird stuff appearing all arround the map, and some weird skills for each character.

Hey, I'm only saying one style of multiplayer mode, not the mod style.

PD: Do not pick on me Luke, : :nuts:
Posted 17 years ago2007-11-06 23:11:01 UTC Post #237822
I thought we ruled out Multiplayer?
Rimrook RimrookSince 2003
Posted 17 years ago2007-11-06 23:44:05 UTC Post #237824
it will be confused with HL2

HL2D ? wat?

how about BIASED-LIFE

GET IT
Posted 17 years ago2007-11-07 00:06:38 UTC Post #237826
HL:2D

OMGSTFUGTFOBBQ
Rimrook RimrookSince 2003
Posted 17 years ago2007-11-07 00:16:52 UTC Post #237828
Lol @ deadmatch and note to Luke.

I think hydeph has a point though... possibly...

Half-Flat/Flat-Life ftw! =D
Posted 17 years ago2007-11-07 00:35:52 UTC Post #237829
Well, it's not HL2D, It's HL:2D. If it was for Half-Life 2 it would be HL2:2D, now wouldn't it?
Posted 17 years ago2007-11-07 01:23:14 UTC Post #237833
What if ChickenFist made a sequel to HL:2D!? It would be HL:2D 2! And then he ported the original to Source!? HL2:2D! And then made a sequel to that!? HL2:2D 2!
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-11-08 22:04:33 UTC Post #237990
"I agree, HL2D."

HALF LIFE 2 DICKS
Posted 17 years ago2007-11-08 22:09:24 UTC Post #237991
Half-Life had a single dick to begin with? I believed this whole time it was a video game...

Half-Life: uberflatnessanddoublejumping
Posted 17 years ago2007-11-09 11:48:56 UTC Post #238013
Seems you'll get your way, there's already a mod on moddb called Half-Life 2D, so I can't register it :(.

Guess it'll be Flat-Life.

Also Spike, no multiplayer.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-11-09 13:58:12 UTC Post #238016
"Arcade Half-Life" Maybe?
Rimrook RimrookSince 2003
Posted 17 years ago2007-11-09 14:34:27 UTC Post #238017
I checked and I didn't find any HL:2D. I was just seeing if they were dead so you could ask if you could replace it...

Got a link Chicken?
Habboi HabboiSticky White Love Glue
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