Posted 17 years ago2007-10-25 15:50:09 UTCPost #237008
Is it possible to play the jump animation again when you wall jump and double jump. It could fix some of the tackiness, especially with a newer jump animation it could look slick.
Whats the address for the mapping guide? I'd like to try this once...
Posted 17 years ago2007-10-25 17:02:25 UTCPost #237016
thats an idea, someone make a map where gordon is stuck inside a game of tetris (which goes automatically), and has to jump up the blocks to escape crushage!
Posted 17 years ago2007-10-29 18:18:07 UTCPost #237269
The problem is that the player model should be set before the player spawns, so you'll have to use the info_map_parameters to change player model. For now anyway.
Edit: Or wait, does it have to? I'll check it out.
Posted 17 years ago2007-11-06 20:26:05 UTCPost #237810
It would be awsome if you could use "Moves with" on players. Like if you wrote "lolz" as the targetname for a info_player_start, you could write "lolz" as the Moves with on a sprite, a func_wall or to create a glow effect.
Posted 17 years ago2007-11-06 22:00:10 UTCPost #237818
It would be multiplayer?
if yes, I think a nice fight mode would be like "super smash brothers", same looking like map style, deadmatch, with weird stuff appearing all arround the map, and some weird skills for each character.
Hey, I'm only saying one style of multiplayer mode, not the mod style.
Posted 17 years ago2007-11-07 01:23:14 UTCPost #237833
What if ChickenFist made a sequel to HL:2D!? It would be HL:2D 2! And then he ported the original to Source!? HL2:2D! And then made a sequel to that!? HL2:2D 2!