Flat-Life (HL2D) Created 16 years ago2007-09-26 08:34:10 UTC by ChickenFist ChickenFist

Created 16 years ago2007-09-26 08:34:10 UTC by ChickenFist ChickenFist

Posted 16 years ago2007-11-09 14:50:48 UTC Post #238018
Here. It's for HL2 though.
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-11-09 15:43:03 UTC Post #238019
HL: Platformz
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-11-09 16:18:23 UTC Post #238020
HL: Platformz
Super Gordon Bros :nuts:
Posted 16 years ago2007-11-09 19:07:15 UTC Post #238026
No no, Flat-Life ftw. ^.^

Feels useful for once
Posted 16 years ago2007-11-09 19:14:55 UTC Post #238027
Half-flat made me rofl
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-09 20:09:38 UTC Post #238028
It's so true though, because it is 3d still, but it's viewed on a 2d side-scrollerish style...
Posted 16 years ago2007-11-09 20:18:06 UTC Post #238029
ur missin half the action tho
Posted 16 years ago2007-11-09 20:23:25 UTC Post #238030
Platform-Life.
Posted 16 years ago2007-11-09 20:28:55 UTC Post #238032
Half-Life: Dimension Lost
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-11-09 21:25:13 UTC Post #238035
out of all of them my vote is on Flat-Life
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-09 21:37:54 UTC Post #238036
I like Urbanebula's. It doesn't sound cheesy, as though the main point of the mod is its technical features, yet it still says something about it. I might go for "Lost Dimension" myself, though. Any mod that has Half- or -Life in its name sounds really uninspired.
Posted 16 years ago2007-11-09 23:53:28 UTC Post #238039
Alright then, if thats what u think, then... Flat-lyef...
It doesn't have Half- OR -Life in it, just a word that sounds like life...
Posted 16 years ago2007-11-10 02:49:29 UTC Post #238042
lose the "half-life". just call it '2D'
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-11-10 14:08:18 UTC Post #238074
I like Penguinboy's idea.
Luke LukeLuke
Posted 16 years ago2007-11-10 20:13:52 UTC Post #238097
Half Life 2: Episode 2: 2D, 2

but then you need a snazzy tag line on the end of the title, yknow, like 'action game 2: the killing'

Half Life 2: Episode 2: 2D 2, the 2nd Dimension

or HL2:EP2:2D2,t2D for short. it rolls right off the tongue.
Posted 16 years ago2007-11-13 22:02:44 UTC Post #238411
I suppose this isn't really a bug, but when you want to change the physics at the start of the game, you have to use a trigger_once because it uses the locus system to affect the player. So on Tetrisitis, I couldn't use a trigger_auto. Is there any way to fix this? And how can I get it to play mp3 files?
Posted 16 years ago2007-11-13 23:42:21 UTC Post #238425
2D is a good name for it. Reminds me of 6D. Maybe something like "Two-Dimension"

I thesaurus'd some of these. All of which would make good names.

Scope
Ambit
Sardined
Vicinity
Zero Elbowroom
Sweep
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-15 17:48:51 UTC Post #238563
Next version is coming soon, and it'll be awesome, fixing all mentioned bugs and adding a lot of new features.
Still haven't decided on name, though.
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-11-15 18:00:08 UTC Post #238566
I've got a good name:
HL: Limited Movement.
Posted 16 years ago2007-11-15 18:53:17 UTC Post #238569
Half-Life : Parallel
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-15 20:50:05 UTC Post #238578
How about:

HL - Classic
Posted 16 years ago2007-11-15 20:57:08 UTC Post #238580
Half-Life Last Gen.
Posted 16 years ago2007-11-16 00:47:07 UTC Post #238594
how about :

|

(it's half life seen from the side view)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-16 07:05:47 UTC Post #238612
Flat-Life.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2007-11-16 07:25:44 UTC Post #238613
Or!

No-life
Whole-life
Half-death
Half-the movement you'd get in almost any other game.
Posted 16 years ago2007-11-16 18:53:40 UTC Post #238639
Half-Good.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2007-11-16 19:38:10 UTC Post #238648
Lol'd @ Half-Good

I say name it that. Being its an awesome mod it wouldn't hurt it any, infact it might intice more to look into a mod named "Half-Good"

I don't get such a charm with 6D. :(
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-20 14:52:33 UTC Post #238875
Any updates..?
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2007-11-20 15:48:42 UTC Post #238880
I still prefer half flat D:

Updates, NOW!
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-20 15:55:52 UTC Post #238882
I don't get such a charm with 6D
LOL.

Its better than HL:OiFH
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-11-20 16:05:27 UTC Post #238884
I vote half-good as well.

btw nice new avitar, Rimrook.
Posted 16 years ago2007-11-20 16:28:41 UTC Post #238887
thanks blitz

Either way, if i had another good name, i would change the name of my mod, but it kinda stuck the way it is. Even though it has nothing to do anything, its just a strange generic term for a strange generic mod with lots of weird crap. I guess maybe thats why I haven't cahnged it. :/

either way, my vote is still for Half-Good. Which it doesn't need to mean anything. Like whats that mod called... Half-Life: Arrange Mode

Don't do what valve did and name a Portal game "Portal" :roll:

They should have kept Narbocular Drop. Sounds cooler and doesn't mean anything.

Names that DO mean something have an awful amount to do with it. Usually heavy in storyline and the name is really faithful to it.

Halo is about the Forerunner's Halo devices.

In contrary; Half-Life is not a game about radioactive decay but still has to do with science, mostly the facility. If the game was about formulating chemistry, and technology to fight an onslaught of aliens, it might be a little more suiting.
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-20 16:38:36 UTC Post #238888
They should have kept Narbocular Drop.
narbAcular drop. i'm glad they didn't keep that, it's a mouthful. Names need to be easy to remember and say. No one is going to forget what Portal is called then they tell their friends about this cool new game that they heard.

Game Developer did an article about Narbacular Drop, it was pretty cool. I had never really looked at the game until then.
Posted 16 years ago2007-11-22 14:36:18 UTC Post #239005
Just added quite the awesome feature ;p
I remade the menu to have an automatic level selection, and it also gets information about updates and new maps from the internets.

Screenshot later.

I've also made the base for updating certain textures from the internet such as signs and billboards at runtime, but i'm not sure if I'm gonna finish it.

You should be getting the new version in a few days. ;p
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-11-22 14:58:33 UTC Post #239006
Sounds hot
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-29 15:22:16 UTC Post #239405
The new menu
Yeah, I decided to stick with Flat-Life for simplicity.

Almost done with the new version now, so here's the changelog. If you know any bug that's not on the list, please let me know!!1

[quote]
Flat-Life 1.0 RC1:
  • Mod is now known as Flat-life due to there already being a mod named HL2D :(
  • Modified Training Mission, now includes Tetristis by hlife_hotdog.
  • Updated Manual included. (Manual/ dir)
  • Fixed crossbow attack animation not playing.
  • Fixed bug where camera distance would not reset when changing map, or while loading game.
  • Fixed bug that sometimes caused camera angles to b0rk at load.
  • Fixed hl2d_physics command, now works.
  • Fixed ladders, can now be climbed.
  • HL2D Triggers can now be activated by trigger_autos and monsters.
  • Added Level Selection menu.
  • Added reloading text.
  • Added custom weapon model system, like in Sven-Coop.
  • Added different crosshairs for different weapons.
  • Added r_crosshair_dynamic cvar
  • Added trigger_changelevel_simple entity.
  • Added trigger_keyboard entity.
  • Added hl2d_info console command
  • Added hl2d_playerinfo console command
  • Added hl2d_monsterinfo console command
  • Added mp_movementdebug cvar
  • Removed env_zoom. It was hacky and the same effect can be made using trigger_set_camera.
  • Player can now be turned. See example rmf for, well, an example.
  • Added trigger_turn_player
  • Added hl2d_turn console command
  • Greatly improved monster handling.
  • Added spawnflag for monsters allowing them to ignore 2D movement restrictions.
  • Player model changes now works in dev mode too
  • Changed the way player models is defined, player models can now be set ingame using a trigger_set_model.
  • Added trigger_set_model (Can change both Player model and monster models ingame)
  • Removed info_map_parameters
[/quote]
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-11-29 17:42:32 UTC Post #239422
does the player's jump animation play again when you double-jump or wall-jump? so the player doesn't look like a stiff board bouncing around the map.

Other than that, its great so far!
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-30 20:31:16 UTC Post #239502
I think you've covered some good limitations and improved the overall easiness of mapping. I'm still making the gangster maps but I'm not working on them hard, just every now and then. I'll post some pics soon.
Posted 16 years ago2007-12-01 13:12:33 UTC Post #239564
does the player's jump animation play again when you double-jump or wall-jump? so the player doesn't look like a stiff board bouncing around the map.
Yep it does, just forgot to put in changelog. :P
Another thing that's not in the log is that scripted_sequences now work properly.
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-12-01 14:05:31 UTC Post #239567
Release, please :&gt;
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-01 14:44:05 UTC Post #239569
MM yeas....
What cow said.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-05 16:16:30 UTC Post #239959
Got an idea, why just platform-gameplay?
Could have the mod as a platform for all kinds of 2Dish gameplay types, so I just added an entirely new type of gameplay. Flat-Life now features Platform and TopDown Shooter-type maps.

Get the video! (XVid)
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-12-06 21:05:29 UTC Post #240093
Yes! Yes! Yes! This is exactly what i was just thinking about! Can you switch between gameplay mode in-game or with map properties.
Posted 16 years ago2007-12-06 22:50:39 UTC Post #240095
Cool!
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-07 11:40:00 UTC Post #240127
Yes! Yes! Yes! This is exactly what i was just thinking about! Can you switch between gameplay mode in-game or with map properties.
In-game trigger
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-12-07 11:55:43 UTC Post #240128
This is incredibly awesome. Makes my mapping-juices flow all over again.

/me downloads latest release.
Posted 16 years ago2007-12-07 12:54:46 UTC Post #240130
Thankyou good sir, but the "newest" release is oooold 0o
The new one will be out this weekend I think.
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-12-10 16:27:45 UTC Post #240505
Here it be! Flat-Life 1.0 RC1! Fairly untested, so please report any bugs!

User posted image


Shitload of new features, the main ones:
Topdown camera support
Alot of bugfixes and gameplay improvements!
Improved flashlight with mapper definable color and radius
Support for multiple sentences.txt
Level Selection
Custom weapon model system (Like in Sven-Coop)
Dynamic crosshair

Complete changelog and explanation in Manual.

Download! ^^

I'm also working on a few topdown maps. (Topdown mapping is awesome ;))
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-12-10 16:35:34 UTC Post #240506
2 game modes? Win. :o
downloads
Daubster DaubsterVault Dweller
Posted 16 years ago2007-12-10 17:21:02 UTC Post #240509
yet it still qualifies as "Flat" :crowbar:
Rimrook RimrookSince 2003
You must be logged in to post a response.