hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlcsg
---Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLTHLCSG.EXE""C:Program FilesValve Hammer Editormapsmap_working_hope.map"
Entering C:Program FilesValve Hammer Editormapsmap_working_hope.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.14 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.34 seconds)
Using Wadfile: program
filessteamsteamappshawkt0e@yahoo.comhalf-lifehalflife.wad
- Contains 45 used textures, 95.74 percent of map (3116 textures in wad)
Using Wadfile: program
filessteamsteamappshawkt0e@yahoo.comhalf-lifetempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program
filessteamsteamappshawkt0e@yahoo.comhalf-lifeopfor.wad
- Contains 2 used textures, 4.26 percent of map (332 textures in wad)
Using Wadfile: program
filessteamsteamappshawkt0e@yahoo.comhalf-lifeop4ctf.wad
- Contains 0 used textures, 0.00 percent of map (296 textures in wad)
Using Wadfile: program
filessteamsteamappshawkt0e@yahoo.comhalf-lifedecals.wad
- Contains 0 used textures, 0.00 percent of map (245 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.33 mb (of 4.00 mb MAX)
0.67 seconds elapsed
--- END hlcsg
---hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlbsp
---Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLTHLBSP.EXE""C:Program FilesValve Hammer Editormapsmap_working_hope.map"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 481 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity monster_barney @ (-883,-1806,-1768)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 258 (0.05 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-880,-1508,-1744)
SolidBSP [hull 2] 212 (0.02 seconds)
SolidBSP [hull 3] 273 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity monster_barney @ (-883,-1806,-1768)
0.56 seconds elapsed
--- END hlbsp
---hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlvis
---Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLTHLVIS.EXE""C:Program FilesValve Hammer Editormapsmap_working_hope.map"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValve Hammer Editormapsmap_working_hope.log for the cause.
--- END hlvis
---hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlrad
---Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLTHLRAD.EXE""C:Program FilesValve Hammer Editormapsmap_working_hope.map"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValve Hammer Editormapsmap_working_hope.log for the cause.
--- END hlrad
---