Modeling question Created 15 years ago2008-06-21 11:18:22 UTC by Spike Spike

Created 15 years ago2008-06-21 11:18:22 UTC by Spike Spike

Posted 15 years ago2008-06-21 11:18:22 UTC Post #251688
I've done this mesh, I want it to be something like this:
User posted image
But when I create the first seats hole, the mesh becomes something like this (I deleted 2 edges, from the back to the hole).
User posted image
But I want it to be something like this, I want the right face to be an square.
User posted image
Posted 15 years ago2008-06-21 11:40:20 UTC Post #251689
First subdivide the large surface, then extrude one of the two resulting faces to create the seats. That'll leave you with both seats and a rectangular surface.
Posted 15 years ago2008-06-21 11:56:32 UTC Post #251690
I get an error when trying to subdivide the large face :S

EDIT: sorry, I was making an incorrect subdivision
Posted 15 years ago2008-06-21 12:41:19 UTC Post #251692
Yeah thanks, it works well now
Posted 15 years ago2008-06-22 14:04:32 UTC Post #251753
I've got another question, sorry about the triple post, i don't want to edit because nobody would see it.

I've done a cutted down trunk and now I want to texture it. So i want to texture the trunk with a tree texture and another texture for the sliced part. But XSI only allows to put a texture per mesh, so is there a way to separate the top face from the trunk?
User posted image
Posted 15 years ago2008-06-22 21:08:33 UTC Post #251764
Don't double post. If you made the last post in a thread, click the edit button above your avatar to edit it. Editing also bumps the thread, so there's never any excuse to double post.
Penguinboy PenguinboyHaha, I died again!
Posted 15 years ago2008-06-23 05:46:32 UTC Post #251775
wtf I didn't know it
Posted 15 years ago2008-06-23 06:50:49 UTC Post #251777
is it 3ds max? use the Cut tool to draw edges and dice geometry.

nevermind, its XSI.
Rimrook RimrookSince 2003
Posted 15 years ago2008-06-23 07:36:20 UTC Post #251779
If you select the individual faces that you want to have textures instead of the entire object, you can assign different textures to different surfaces of the same model.
Posted 15 years ago2008-06-27 20:40:46 UTC Post #251914
Yes thanks, it works.

I need a little TIP.

I'm doing a tree and the trunk is divided on the middle. So I want to divide the trunk in 2, but I don't realize how. Here's the picture so you can see what I'm talking about.
User posted image
Posted 15 years ago2008-06-27 21:07:15 UTC Post #251915
you don't have to use 2 textures for it, you can use uv mapping, go look for a tut on uv mapping.
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