making the gun float w/o invis brushes Created 20 years ago2004-05-07 12:48:33 UTC by MADRAGE MADRAGE

Created 20 years ago2004-05-07 12:48:33 UTC by MADRAGE MADRAGE

Posted 20 years ago2004-05-07 12:48:33 UTC Post #25939
Let's say im making a weapon rack for CS, and I want the weapons to be placed vertically, like one gun is higher that another.... or sumthin.
Now Im looking for a way not to let them fall, so I used invis brushes to hold them by placing it under the points of the weapons.

But in since CS, you have to touch the point of the gun in order for the player to pick it up. So I tried making them func_illusionary so the player can reach the points.

After doin this, I realized that it was the same problem all over again coz the entities (weapons) will just drop in the ground!

So is there anyway to put them into place and at the same time making them "pickable"???

This isht sucks arse dammit!
Posted 20 years ago2004-05-07 13:27:38 UTC Post #25940
The player doesn't have to touch the 'point', but the box around the weapon. Wich is just the size you see in Hammer. That should ease your problem somewhat...
Posted 20 years ago2004-05-07 22:47:15 UTC Post #26008
Yeah I know about that, but it only works for HL and not on CS. If it was that easy then I wouldnt have the func_Illusios in the first place... sorry guys, is my post confusing? :roll:
Posted 20 years ago2004-05-08 01:57:23 UTC Post #26013
Look here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-08 03:31:56 UTC Post #26015
ZL already showed that to me! Thanks anyway 7th... but it still doesnt solve the CS problem! ...Stupid CS weapon system! Guess I'll just do the long scripting then...
You must be logged in to post a response.