Geometry Challenges Created 16 years ago2008-01-07 20:44:51 UTC by Captain Terror Captain Terror

Created 16 years ago2008-01-07 20:44:51 UTC by Captain Terror Captain Terror

Posted 16 years ago2008-08-21 17:15:42 UTC Post #254254
It's ok, the new punishment for saying you'll submit and entry and not doing so is 12 failure points, so be warned! = ) (we should keep a running total on a shame board of fail points! =D)

Muzz: Seems like an excellent compo, but i'm swamped for time atm. If i get some free-time, i'll try to work up something in source as a my first Source Level! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-08-24 05:41:46 UTC Post #254439
Yeah ok...*my decision is undecided..."
Posted 16 years ago2008-10-01 00:58:48 UTC Post #256416
gees, thatd take a bit of doing.
Jessie JessieTrans Rights <3
Posted 15 years ago2008-12-27 17:41:56 UTC Post #260656
Update the challenge muzzle ? :(
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-03 19:17:10 UTC Post #262309
Hello again Geometry Challenges!

Working on my Rooms:S map has given me an idea for a new one of these. Trying to build a Staunton-style Knight as proved particularly challenging, so i thought it might make a good, new geometry challenge:

Geometry Challenge 11 - Build-a-Knight!
User posted image
Build a staunton-sytle Knight chess piece.

-scale is up to you.
-custom textures, but pleez include the .wad
-include the .rmf/.vmf file

Deadline: A couple of weeks, but no definite deadline. Will play it by ear and be flexible, so no pressure or anything.

Engine: Goldsource or Ep2
***

So what do you think? I realize we have both rooms projects going, but if you feel like entering and have the time, let's see what you got for this!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-03 21:39:56 UTC Post #262312
Ill skip that one, gotta finish my room map for the room coop project.
Posted 15 years ago2009-02-04 11:36:53 UTC Post #262326
My rooms are done, and my pirate ship is just going to take a long-ass time.
I'm in for this one. Starting now.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-04 22:50:55 UTC Post #262327
Wow, i think brushwork is harder in hammer 4 than hammer 3.x!
User posted image
Download

I like the way it looks in the editor, but it looks like absolute shit in the game. Plus there are cracks and brushwork errors, even though that whole thing is on the grid(for the most part).

If Valve ever makes Hammer 4 open source, maybe Jed Smith will make HLFix for sourcemapping too? I could do this error-free SO easy with Hammer 3.x...

So, guess this is my entry for source, unless i can find a way to improve it. If anyone has tips to improve how it looks in the game, pleez let me know!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-05 00:10:04 UTC Post #262343
Hammer wouldn't have to be open source for a HLFix-type tool for Source...
Penguinboy PenguinboyHaha, I died again!
Posted 15 years ago2009-02-05 00:49:50 UTC Post #262346
Build it entirely out of triangles and you'll avoid the 'cracks', and use smoothing groups to somewhat fix the lighting.

This is something that would ordinarilly be handled by a model, so you expect problems trying to do it all in hammer. ;>
Strider StriderTuned to a dead channel.
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