Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror
Can I still join?Of course you can! = ) (did you finally ditch the inferior ATI product?)
did you finally ditch the inferior ATI product?Actually, this card is fucking awesome. I just lower the hardware support when I want to map.
Maybe muzz can write you a Visual basic program to fix that.Hmmmm... don't know if that actually saves time. What do you think, Urb?
Like you load the program, and there's a launch hammer / launch halflife button.
When you load hammer, it lowers the 3d-accel level, then when you launch half life, it saves hammer, raises the accel back, and boots half life.
game "Rooms - TWHL COOP Project"The mod folder should be named "rooms_coop". Feel free to change it into something else, as long as you distribute each release as a minimod.
gamedir "rooms_coop"
url_info "" //link to this thread?
url_dl "" //link to this thread?
version "1.0"
hlversion "1110"
size "00000000" //unkown
type "Singleplayer"
startmap "room01"
//trainmap "training01"
gamedll "dlls/hl.dll"
cldll "0"
svonly "0"
I would think so, who would ever want to go to Australia?I would. I've got some programmers to shag. ^_^
"dogey strobe lighting"(xcept maybe in JeffMod's map and hallway_Strobe... Lighting? I did'nt put in anything exept texture lights and a light_enviroment.
I tested in WON seeing as it wasn't configured for a steam mod. tongue -That does'nt mean it won't run in Steam HL, because it does. I played it in WON HL as well though.
That doesn't mean it won't run in Steam HL, because it does.Oh right. I knew you could get Steam mods to run in WON but not vice versa. I tried with both my GoldSource projects, HL:OiFH and Complex Opinions, to run with Steam HL but both crashed at the menu.
I tested in WON seeing as it wasn't configured for a steam mod.well fuck that's what's causing my problems with running the mod then? I guess we'll have to provide separate WON and Steam versions?
Strobe... Lighting? I didn't put in anything exept texture lights and a light_enviroment.That's right you didn't, but i took certain liberties with your map. I can change back, but why don't you play the current version first, and tell me if you like any of the changes? I also added a small surprise if you "use" the laptop, heh.
-strobes in muzza's map: yeah you're right, there is erroneous flickering on the top part of your map, which seem to coincide with the flickering texture lighting i put in the elevator. I rendered the server room invisible, so maybe that change in the map and a recompile will be enough to fix the glitch, but if not, i'll just remove the flickering texture from the elevators.Good. Note that the Only Visible flag on HLFix really does work. So i don't know why your having difficulties with it.
So there are three strobes: 1 for the vending machine, 1 for the tv, and one outside the door... shall i eliminate them all?All but the TV. make it less bright, less noticable.
If you walk in front of the laptop and hit the use key, it should trigger a multimanager triggering sounds, but i can't say why it didn't work for youIn the current source files, the laptop is a func_breakable or func_wall, no button in front.
Remove the mp5 in JeffMod's room, its useless because there's no combat in any of the maps ahead.Yeah, OK. and remove everything the Vort in my room triggers on death. Also, I'd make my room better to get up to everyone else's quality, but I'm a bit busy now.